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BOSS WITH GUNS

48 replies [Last post]
Sun, 01/27/2013 - 19:46
Quakeman's picture
Quakeman

there boss with melee , bombs and projectiles , but no boss literaly using guns

______________EDIT___________________________________
GUN PUPPIES ARE GUNS .. but not as mobile as an enemy WITH guns
snarby and vana use projectiles .. BUT DONT USE GUNS
i am talking , literaly , guns ... welding and moving like a knight
____________________________________________________

just brining that up ,w hat would be your idea on the boss battle and boss type?

for me , i would see a fiend or a gremlin or a mecha or a undead knight with guns ... even another knight who quit the knight hq like arkus but as normal themed.

round 1 : the boss walk / shield and fire single shots using an alchemer like gun or blitz or sentenza or the most classic nowaday (sorry myself for this one) trollaris. or even as a diferent concept probaby said on a dual weld, giant shield with guns integrated or 2 small gun integrated shield halves, after enough damagae he go to round 2 (shield IS BREAKABLE) but way more resistant than a knight one

round 2 : he jump roll or just simply dash very far and quickly charging his weapons and turning on himself unleashing a tonado of spam fires. shielding right after his shots for a moment then jump dash away again repeating his patern in the meanwhile some minion of the same type assist him

round 3: he would make a duplicate "hologram" sorta, doing the same moves at the same time in an mirrored he gives hits on the ground with his weapons making directional explosions like seerus hammer hits. running dashing doint like in round 2 exept when he cross his hologram , an explosion blowing 5x5 around him and throwing projectiles like t2 puppy (1 at the direction of the knight and 2 targeting where he could be going) at all knights at the same time , in the meanwhile some minion of the same type assist him here too

this was only a suggestion and i know it might contain flaws , my main idea is , what would you see of a gunner boss?

Sun, 01/27/2013 - 23:23
#1
Dezna's picture
Dezna
Roarmulus Twins

^They use guns. Rockets 'n lasers.

Sun, 01/27/2013 - 23:41
#2
Troupe-Forums's picture
Troupe-Forums
.

Vana's mask shoots bullets

Mon, 01/28/2013 - 00:58
#3
Xenonguard's picture
Xenonguard
Add Caps!

Snarbolax shoots spikes

Mon, 01/28/2013 - 03:00
#4
Zaffy-Laffy's picture
Zaffy-Laffy
Zaffy is Laffy

Don't forget Roarmorus Twins, lasers, rockets and bullets <<<----- O>O

other than that, the only intelligent enemies to ever use guns are gremlins and mechas

Mon, 01/28/2013 - 06:03
#5
Draycos's picture
Draycos

The Big Iron has lasers. Seerus' hammer attacks have line explosions!

Mon, 01/28/2013 - 06:32
#6
Quakeman's picture
Quakeman
@Dezna @Troupe-Forums

@Dezna @Troupe-Forums @Unstable-Ordinance @Draycos @Zaffy-Laffy

projectiles .. not guns

Mon, 01/28/2013 - 07:29
#7
Draycos's picture
Draycos

If you want to play it that way, RT and Big Iron both use guns in the form of cannons.

Mon, 01/28/2013 - 07:38
#8
Zaffy-Laffy's picture
Zaffy-Laffy
Zaffy is Laffy

Guns in chinese can typically mean spears and lances, so are you relating to that? :3

Projectiles? Sure, let a gun puppy (notice the word "gun") throw an energy orb at you, apparently without using its limbs. Logic. :3

Mon, 01/28/2013 - 07:43
#9
Quakeman's picture
Quakeman
srsly? =_=big iron is

srsly? =_=
big iron is imobile and twins move on rail, , big iron have laser and twins have very slow projectiles and rockets , im speaking of a bein , moving and shooting, the only enemy so far that have something that look like a gun is the rocket gremlin , wich only shoot homing missiles , not bullets. and the point of my main post was , whats would be your idea of a boss with guns , not telling me that a rail rocket launcher and a lazer computer are guns

@Zaffy-Laffy

thats the point of the post , out of the rocket gremlin , there is no enemy using gun that is actualy mobile

if i wanted to be a troll like all the responce i could say develites are throwing stuff so they in theory using guns minus gun visual

Mon, 01/28/2013 - 07:46
#10
Zaffy-Laffy's picture
Zaffy-Laffy
Zaffy is Laffy

My answer ----- No. It's gonna hurt me real bad, because of my ping, therefore I cannot dodge well, nor block in time.

Typically I think your description of this gremlin/mecha is really OP, not to mention there is already a gremlin and mecha boss. Undead boss has already been scheduled, fiends have their own bosses. Vanaduke is considered undead/fiendish...

Mon, 01/28/2013 - 07:50
#11
Quakeman's picture
Quakeman
undead boss? also , i made

undead boss?

also , i made more than 1 suggestion of type , there is no "NORMAL" themed bosses and a gunner boss in t1 / t2 wouldnt hurt as bad as you say , and if you lag this mutch , you might have a hard time avoiding snarby spikes and mecha dashes

Mon, 01/28/2013 - 08:05
#12
Zaffy-Laffy's picture
Zaffy-Laffy
Zaffy is Laffy

Know how we fire? Without a warning. If bosses do that, we are typically dead, especially the laggier ones who play outside the suitable range of the servers. Oh sure, give them that attack warning, it would be like trojans about to dash you, but you know you can dodge it. That's why when snarby digs and have his spikes go popping up makes it a challenge.

We lag a lot, but we learn to improvise and know our way through. To avoid snarby spikes, we keep our shield up. Do mecha knights dash? You clearly have no knowledge in the game.

Technically Snarby is a "normal" boss, due to it's location in T1, unless you relate to the rabid snarbies.

To sum up your OP descriptions : Dash, explosions and bullets everywhere. Is this bullet hell? Are you expecting us to dodge everything? Is there some special weakness? Snarby's weakness is that bell, roarmorus twins cannot tolerate their own rockets, vanaduke cannot tolerate water. Where's the originality in this? Oh hologram, so tell me how fiends and undeads develop that technology? Basically the new undead boss, if you haven't heard of it, is a huge grimalkin, which would most likely be weak to candle light. That type of challenge is more acceptable than a bullet dodging course.

So on behalf of all the laggers out there, no to this thread.

Mon, 01/28/2013 - 08:59
#13
Quakeman's picture
Quakeman
@zaffy : We lag a lot, but we

@zaffy : We lag a lot, but we learn to improvise and know our way through. To avoid snarby spikes, we keep our shield up. Do mecha knights dash? You clearly have no knowledge in the game.

hold your shield on shots , strike when he shield and run .. also like i said , he would be charghing his attack so when you see the big glowy charge end done .. get your shield up.

as for the dash .. go near a mecha .. i dare you . he get quickly 2 blocks forward and strike whitout even giving feedbacks of his attacks , if your more than 2 blocks away , he will do his usual charge to release a spiral of bombs or bullets of his elements.

Mon, 01/28/2013 - 17:33
#14
Oatmonster's picture
Oatmonster
Lick Number 58425

So if all those projectiles people listed don't satisfy your need for guns, then what qualifies as a bomb? All I can see is Roarmulus missiles and Seerus (which isn't even really a boss). What difference does it matter what the bullets are shot out of? The Roarmulus Twins are giant gunpuppies, and they shoot projectiles.

Mecha knights don't dash. Are you complaining about mecha knight normal attacks? That's a silly thing to do. Do you expect them to not swing at you when you stand next to them? Would you not swing if you were in their position?

Mon, 01/28/2013 - 18:01
#15
Quakeman's picture
Quakeman
never complained about mecha

never complained about mecha quick attacks, i said what they do .. wasnt against tho .. i wa slike .. lol .. t1 mecha .. .stupid broken machine ... and when i faced an army of mecha at t3 .. i underestimated them a bein broken as in t1 and t2 and then all my dead. was fun to see that they are totaly a new point they are in t3 and in group they are devastating if you dont have a pushback weapon

as for bomb , mecha / bomber / twins / seerus (wich is a boss .. he have a freakig room for himself and have enormous amount of health and you have to confront him to make everything explode (generic boss killing scenario) /even rocket gremlins act more as a long range bomber than gunner since it have that little explosion charge radius with a rocket visual .. also battlepods drop a hugeload of bombs , and im sure there is an enemy i forget with bombs WITH BOMBS VISUAL DROPING BOMBS AND USING BOMBS

Tue, 01/29/2013 - 01:42
#16
Zaffy-Laffy's picture
Zaffy-Laffy
Zaffy is Laffy

#1 A dash is more like what trojans do...
#2 For the snarby, you must wait for the snarby to come near, then strike the bell. Any other intervals between hitting the bell and the snarby will be having our shields up, that's our tactics
#3 Oh you mean that mecha knight charge attack? Well they have adequate warning (1 second). Note we have up to 400ms ping, which is some enough time to block an attack. Also note, we tend to stay away from mecha knights, our tactics again.

Battlepods drop a lot of bombs? That's just a variation, usually a deconstruction zone ones. If you went to Machine shop 13, there are so many other variations, such as pods that shoot bullets, or just give a huge aura buff (look at that SUPPORT!) for constucts, or shoots rockets.

Even bombs have the fuse animation, which is adequate time to get out of the way. If you look at guns, they fire without warning, and bullets are meant to travel fast (if you use sentenza or alchemers as stated in your first post), you are gonna have a lot of trouble. If you have been playing LD much, you would know polaris won't work. So please understand the reason why there are no enemies with guns.

Tue, 01/29/2013 - 05:17
#17
Quakeman's picture
Quakeman
@Zaffy-Laffy understandable

@Zaffy-Laffy

understandable that you wouldnt see the normal shots coming , thats why i wrote down "CHARGE ATTACKS" wich you see him pull his gun up .. chareg an aura around him .. and when the glowy flash apear .. get out of the way / shield.

as for mecha .. im a bomber .. i have to go into close range

also , why dont you tell me what would be your idea instead of telling whats wrong with mine? that was what i said twice in my op

Tue, 01/29/2013 - 05:33
#18
Zaffy-Laffy's picture
Zaffy-Laffy
Zaffy is Laffy

Yes, yes charge attacks... let me just quote something... here...

"he would make a duplicate "hologram" sorta, doing the same moves at the same time in an mirrored he gives hits on the ground with his weapons making directional explosions like seerus hammer hits. running dashing doint like in round 2 exept when he cross his hologram , an explosion blowing 5x5 around him and throwing projectiles like t2 puppy (1 at the direction of the knight and 2 targeting where he could be going) at all knights at the same time , in the meanwhile some minion of the same type assist him here too"
or

"unleashing a tonado of spam fires. shielding right after his shots for a moment then jump dash away again repeating his patern in the meanwhile some minion of the same type assist him"

Even your Round 2 has problems, suggesting the boss dashed around and repeating his process of gunning...

no boss ever has such a devious scheme of attacks... maybe seerus does... but this is slightly worse... that is what is wrong... I have said this...
"If bosses do that, we are typically dead, especially the laggier ones who play outside the suitable range of the servers. Oh sure, give them that attack warning, it would be like trojans about to dash you, but you know you can dodge it. That's why when snarby digs and have his spikes go popping up makes it a challenge."

and...

"It's gonna hurt me real bad, because of my ping, therefore I cannot dodge well, nor block in time."

From your description, it has already shown that "Dash, explosions and bullets everywhere. Is this bullet hell? Are you expecting us to dodge everything?" My idea is not to suggest a gunner boss, because of the way guns work... I also wish to suggest more originality in bosses, because they should be somewhat unique, unlike just giant variations of normal enemies..

Then you go ... Roarmorous twins are giant variations blah blah... what makes them unique is their area of weakness, getting hit by their other twin... we don't want it to be another seerus holding a god damm gun and blasting us away... and we just spam the hell of it...

And oh you are a bomber? Now tell me why you should be complaining about their charge attacks? If you think going into close range is bomb-like, I suggest you rethink your strategies... Bombs move towards the medium-range, far-range for enemies like mecha knights, due to the nature of their AI...

Tue, 01/29/2013 - 07:04
#19
Quakeman's picture
Quakeman
once again .. my main point

once again .. my main point was to know what other people would like for a gunner idea .. not slap all my idea because that was just MY POINT OF VIEW OF A GUNNER BOSS ... didnt sugested this idea and everyone have to deal with it or correct it .. i wanted to know .. YOU! what YOU! would like to see for a gunner boss +chalenges making him more unique than just a guy with tons of health like jk

Tue, 01/29/2013 - 07:22
#20
Zaffy-Laffy's picture
Zaffy-Laffy

Yes, but this is itself YOUR suggestion, and WE (as a public) should discuss about THIS current idea, not to slap OUR own ideas all over this thread. If we really want to create a new idea, we would jolly well create a new thread and put up our own idea. But currently, on this thread, on this page, on this idea, we will discuss about whatever is confined in that first textbox.

And I have gave my opinion on THIS suggestion. It is pathetically overpowered (why? I have clearly stated my reasons) and it shouldn't be implemented.

So other than trying to help improve your idea or point of view or whatsoever, we will still follow with whatever you have clearly stated in your original post. If you want to make a new suggestion, you should create a new thread. Your original post should be respected at all cost.

Tue, 01/29/2013 - 07:34
#21
Quakeman's picture
Quakeman
main post : boss wint guns ,

main post : boss wint guns , there is none so what should be a good boss with guns? here my sugestion, whats yours?

prettry sure it looked liek this

Tue, 01/29/2013 - 07:46
#22
Zaffy-Laffy's picture
Zaffy-Laffy

Here's your statement : "this was only a suggestion and i know it might contain flaws , my main idea is , what would you see of a gunner boss?"

This was only a suggestion

See? That was a suggestion, and every suggestion shall be debated upon whether it should be implemented or not. And your suggestion was about this boss with 3 phases, which I blatantly disagree with.

i know it might contain flaws

Yes, and I was pointing it out...

what would you see of a gunner boss?

I don't want to see it. The end.

You have just contradicted yourself.

Tue, 01/29/2013 - 08:10
#23
Fehzor's picture
Fehzor

The roarmulus twins ARE guns?

Tue, 01/29/2013 - 08:53
#24
Little-Juances's picture
Little-Juances

They are giant GUN puppies :P

They DO have a gun/cannon inside their mouths technically. It's not just "projectiles coming from nowhere" like Vana's mask or snabry spikes.

Tue, 01/29/2013 - 09:12
#25
Quakeman's picture
Quakeman
Zaffy-Laffy : contradiction?

Zaffy-Laffy : contradiction? where, i think your getting mad a little too mutch now

@Little-Juances @Fehzor
yes .. giant guns ... also snarbya nd mask use projectiles .. sure they dont come out of nowhere .. but i dont see any GUN WELDING bosses .. and ... u knwo what .. ima just edit my first post

Tue, 01/29/2013 - 12:32
#26
Doctorspacebar's picture
Doctorspacebar
I've got some ideas.

~HEAVY WEAPONS GREMLIN~
"Pah ha ha ha ha! Do continue your lamenting, pampered juvenile!"

Totally not related to the Heavy Weapons Guy of Team Fortress 2 fame. The Heavy Weapons Gremlin is eloquent in English (or whatever it is that the Knights speak) and is somewhat... bulky. He wears a large kevlar jacket with two ammo belts going across it in an X pattern. Russian accent completely optional, though there is no narration in this game.

The Heavy Weapons Gremlin's most obvious weapon is the large Minigun he carries. He can lift this, start spinning it (which displays a warning, and begin spraying a stream of bullets (which acts much like a Roarmulus Laser) that deal heavy Normal damage, backwards knockback, and Stun. He slowly turns while firing, trying to hit the closest Knight, with turn speed increasing as the battle progresses. He shouts in a speech bubble while firing, too... much like the Heavy Weapons Guy, who I remind you again, I am, uh, not mimicking at all.

In the second phase of the battle, the Heavy Weapons Gremlin can opt to fire a different weapon between Minigun attacks. His Iron Slug has a minimal warning, and fires really fast boolits, ah, bullets. And if you get close when he's not firing, POW! He'll whack you with his fists, which are COMPOSED OF AN IRON-CARBON ALLOY! Oh, and his Minigun turns faster.

In the third phase of the battle, a Charge Mender appears. This Mender has a bit more HP and is hard to hit, and maintains a constant healing stream with the Heavy Weapons Gremlin; he can also dispel Venom Veiler and Shivermist Buster clouds, though this stops him from healing for a second. When killed, he respawns in a minute and a half. What's more important, at a certain point, the Charge Mender will make both himself and the Heavy Weapons Gremlin completely immune to damage for about ten seconds.

The Heavy Weapons Gremlin, at this point, can choose to fire Piercing, Elemental, or Shadow bullets out of his gun instead, with an appropriate windup animation for each. And, of course, the Heavy Weapons Gremlin's Minigun turns faster.

The fourth and final phase of the battle brings the Vacci-Mender into the fray. The Vacci-Mender has everything the Charge Mender's got, and also can change the Heavy Weapons Gremlin's resistance; the damage type above both their heads indicates what they both will be IMMUNE to. When they are immune to Elemental, they are weak to Shadow. When they are immune to Shadow, they are weak to Piercing. When they are immune to Piercing, they are weak to Elemental.

When the Vacci-Mender notices either himself or the HWG is taking serious damage, he'll switch to a different type, and he will tend to switch to Piercing if someone charges a Blitz. And his invincibility charge can fire prematurely to lose a bit of "charge" in exchange for removing all status effects on the Heavy Weapons Gremlin. As you may have guessed, the Heavy Weapons Gremlin's Minigun turns faster in this stage, too.

There, one boss with what is undoubtedly a gun- and a really cool one, too. Now we just need to talk Valve into it!

And now to work on Lichens with siege engines.

Tue, 01/29/2013 - 12:50
#27
Quakeman's picture
Quakeman
+1 hey zaffy , wasnt that

+1
hey zaffy , wasnt that hard .. he came up with a minigun idea (blitz or fiery pepperbox) with laser and a way to give feeback .. work for me .. id take this over my idea

Tue, 01/29/2013 - 13:28
#28
Inferno-Forum's picture
Inferno-Forum
-1

As Zaffy pointed out, there is no need for a bullet hell.
Also, this Heavy Weapon Gremlin is just a joke. Well, I presume. I don't think OOO will ever steal stuff from Valve. OOO has mostly been pure originality and occasionally suggestions.

Tue, 01/29/2013 - 13:51
#29
Quakeman's picture
Quakeman
do some edit , get a gremlin

do some edit , get a gremlin with a gun similar to blitz .. i dont see anything copy in this if you dont take the bullet belt and stuff ...

as for no need of bullet hell .. try dark vana at the 2nd round vs the mask

there is no way you have to deal with more messed up constant moving bullet hell than this is the gremlin have to stand still to fire .. and even if he dont .. i guess he will just be moving from a corner to another like the twins witht he lasers ... im i the only one who also tough of some obstacle in the room woud make this way easiest to block bullets and calm the emotions of people with lags and weak shield?

Edit by Thalia: Please watch your language.

Tue, 01/29/2013 - 14:27
#30
Softhead's picture
Softhead
.......

Seriously.

This is the whole reason you're making this?

That....

I need to sit down.

.......WHY NOT BOSSES WITH SWORDS AND BOMBS SINCE EXPLOSIVES AND MELEE WEAPONS DON'T COUNT!

Tue, 01/29/2013 - 15:37
#31
Blandaxt's picture
Blandaxt
There

there are no bosses with guns, and doctor spacebar idea was okay. I want to remove the immunity that the vaci-gremlin can cast and change it to resistance so that way that gremlin still receives some damage when using the element that the gun gremlin is resistance too. I also want to add a reload timer to his minigun. I also want to add breakable blocks all over the field so knights can use to hid behind. And i also want to add blast blocks all over the place so the knights will becareful. I also want to add mecha-knights that the knights can activte using energy so they can get some help.

Besides that, i think its a great idea for a gun boss.

Tue, 01/29/2013 - 16:58
#32
Acero-Phobia's picture
Acero-Phobia
Wait, wait.

What about chainsaws? Big yellow ones. ;3

Tue, 01/29/2013 - 17:01
#33
Quakeman's picture
Quakeman
@Blandaxt thx for the support

@Blandaxt
thx for the support .. we making progress :D

Wed, 01/30/2013 - 04:36
#34
Zaffy-Laffy's picture
Zaffy-Laffy

" contradiction? where, i think your getting mad a little too mutch now"

Do I have to show you everything? Sheesh... and I'm not really mad, just irritated, and I'm here to suggest to you why I don't support this reason, which I already have. Now I'm trying to teach you of your fallacy, and hopefully make you more open-minded and listen to what some of us have spoken...

Let me list you down the contradiction

First post. Last statement : "this was only a suggestion and i know it might contain flaws , my main idea is , what would you see of a gunner boss?"

This post : "didnt sugested this idea and everyone have to deal with it or correct it"

After which, you appeared to have plainly ignored my posts at this point where you said : "why dont you tell me what would be your idea instead of telling whats wrong with mine? that was what i said twice in my op"

Do note I have already told you my opinion in posts before that, right here, and here. Was "No" so hard to accept? Not only that, I find your counter-arguments quite lacking, only to realize you are trying to avoid the topics I has specifically answered. Saying I was mad, or whatsoever. You are currently lucky enough to see that most of the oldies laying around are not responding to you. You are new, but that does not make you gain any incentive to bash your ideas. Some of us need to take a stand here, and you have completely disregard that.

on to Nurse Space's idea, I completely disagree. A new type of mender? Seriously leeching off TF2's medic... And the monster can change his attack type? That's OP, completely. No Bosses ever yet existed has all 3 types of attacks, are you seriously trying to Bonk us to death? I seriously doubt a gun boss to ever appear.

Wed, 01/30/2013 - 04:51
#35
Aureate's picture
Aureate
@Zaffy

Might be hard to spot, but I think Spacebar was being sarcastic.
Or ironic. I never was much good at Engrish.
I suppose Vanaduke could be sort of considered as a sword/gun/bomb user; his mask fires bullets all over the place, in phase 5 he sprays fire everywhere which might be considered bomb-like as an AoE attack, and he slams dat mace in your face.

As for gun bosses, we already have enough bosses that fire projectiles. Snarbolax, Roarmulus Twins, Vanaduke.
I don't really see any desperate need for something that carries an actual gun as opposed to just firing projectiles.
And holograms would be an unnecessary pain in the lag.

Wed, 01/30/2013 - 06:09
#36
Mookie-Cookie's picture
Mookie-Cookie
Quakeman... are you the kind

Quakeman... are you the kind of person that looks all cute on stage, but when they get negative criticism, goes home and microwaves a defenseless hamster?

Anyway, as for "a boss with a gun", the only reasonable race than supports such a boss is Gremlin, and they already have a boss (well, two). You might be able to get some sort of terminator thing going by giving a mecha knight a large gun and letting it loose in Haven (imagine that). I wouldn't suggest it, though.

Why? It's not original. Constructs have ranged weaponry. Gremlins have ranged weaponry. Hell, the damn undead have ranged attacks. Your suggestion is not original "enough", in the sense, all you're adding is a physical representation of a projectile firing mechanism (basically, ripping the turret out of the mouth of one of the Twins, and handing it to someone else).

I'd like to see a new boss, sure. Vana is getting boring as hell... but, I don't want a Seerus with a gun instead of a hammer.

I'd assume Spacebar's suggestion wasn't serious; if it was, then no. A tracking minigun would be painful for players to deal with. Especially laggy ones. The R Twins laser was escapable. Stun and knockback would make escaping the stream painfully difficult; and there would need to be some way of blocking it, without using a shield (simply due to the sheer amount of damage that would be output; you shouldn't leave just one tactic to it).

Anyway! On that note, yes to a new boss. No to a bullet hell-like boss.

PS: Come on, is phase 4 Vana not hard enough?

Wed, 01/30/2013 - 06:52
#37
Quakeman's picture
Quakeman
@masterofkings almirians

@masterofkings
almirians could use a gun ,phantom too , another rage kid knight like arkus but this time not an trojan knight could use a gun , gremlins sure could use a gun .. i mean pulsar come from the puppy tokens ..

@Softhead
seerus use bombs , arkus use a sword ... LITERALY . even tho enemy like zombies and lumbers does melee .. but does not have a sword

(those are not up for debate so indead of citing every single idea ill write down , just say what you LIKE so it make it shorter , just dont comment if you dont like one or more since they are just brainstorm non elaborated pitched ideas, since only one person came up with an idea yet very posibly just as a joke, ill make many and just say what you like out of them ... i mean this is how brainstorm work ... throw ideas and get the best out of them)

maybe not bullet hell .. maybe even one big alchemer that bounce on (NOT A BIG EMPTY AREA LIKE VANADUKE) area with breaking block obstacle that respawn and you have to make the ricochets hit him ..i mean what if he only fire 3 bullet .. and thats it .. they bounce endlessly then he stwich to melee and you have to make him get into his ricochets . the ricochets can disapear a little later too or on contact on player and he will take his gun out and fire again .. i mean there plenty of idea that can be tough of .. so far people only see bullets hell in a plain open area like vanaduke with 3fps and dont consider antyhign else than gunning .. i mean my first post was an idea and many people criticised it so i get it .. lag .. no insta shot .. so why not make like any other attacks .. charge the feedback attack .. then fire

other thing is it could be a level patern like one i seen in candlestick and i also seen in a wastework
╔╬╗
╠╬╣
╚╬╝

level shaped like that where the boss mobility is restricted and he actualy have to walk around and alow you alot of protection.

or even tho the boss could be on some kind of high snipery tower , and some bomb head enemy (would need to be implemented just for the boss fight) come and if you beat them before they explode , you can take the bombhead and throw it to his tower , and whent he tower break .. it end the battle .. or just a round

even more idea (my body is ready for the massive wall of anger those suggestion will make)

an heavily armored (what ever enemy type but most posibly a gremlin or mecha) usng a gunpuppy heads, BUT (keep reading) hes is made in piece and depending where you shoot him , he loose parts making his more dificult to handle the fight anding up with no armor , no suport for movement (i assume if he have some sort of robot leg and we break them it will slow it down) and broken puppy inside canon (YES I SAID PUPPY ARE NOT WITH GUNS .. BUT ARE GUNS WICH IS NOT A CONTRADICTION .. UNSING A PUPPY WOULD BE USING A GUN) so for it to work and hitbox to be large enough , he would have to be as big as jk and vana

or an taller develite with a gunslinger hat and valliance like guns .. his attacks could be like the normal develites .. do his move with the feedback charge attack then fire with the awesome aimbot skill develites have

those are the most plausible idea i can come with in 10 minutes ... if you want i can just pitch some more until i get one that solve your problem about lag / weak shield ... i mean even the deleveite idea is 1~2 bullets per hit ... nothing of a bullet hell there

Wed, 01/30/2013 - 07:02
#38
Zaffy-Laffy's picture
Zaffy-Laffy

Technically a Drupal forums here makes no space for brainstorming ideas due to the limited communication abilities we have. We are not doing face to face, there is no way to draw up concepts, so you can't be possibly brainstorming. If you want a brainstorming session, I suggest we meet up in real life (which is mostly impossible to complete). Other than that, please put up your sole and best suggestion up on the board and we should so then discuss about the matter of the topic, which we already have.

Unless you create a better platform for brainstorming ideas, I would seriously reconsider trying to put our ideas up here.

Wed, 01/30/2013 - 07:21
#39
Quakeman's picture
Quakeman
@Zaffy-Laffy :3

@Zaffy-Laffy
:3

Wed, 01/30/2013 - 07:25
#40
Zaffy-Laffy's picture
Zaffy-Laffy

ikr

Wed, 01/30/2013 - 10:42
#41
Softhead's picture
Softhead
Arkus is a Mini boss.

Welp, Seerus also uses a hammer, which doesn't really fit as you want a pure gunner boss,

Yep.

Wed, 01/30/2013 - 17:13
#42
Doctorspacebar's picture
Doctorspacebar

The Heavy Weapons Gremlin was half-serious, half-joking. A boss with a minigun could work. The minigun would have to wind up before firing (which is really an ample enough warning considering it's a boss) and it wouldn't be able to turn while firing at a completely ridiculous speed... you'd be able to survive by running circles around him, or just finding cover behind blocks.

I see nothing wrong with enemies that can deal all types of damage- I rather think it'd be a nice challenge. And a "barrier change" boss like the kind the Vacci-Mender (which, of course, was based on TF2's Vaccinator) would have provided would be pretty cool; you have to wait for your opportunity to attack, and can't just Blitz/DarkRet/DA the guy to death.

If you want an enemy that looks like it has a gun, the Gremlins and Constructs aren't the only option. Be creative! Dust Zombie Pirates that fight with (unrealistically fast) muskets and swords, and maybe their cap'n packs a revolver? Could work, and could contain a lot of references to various movies and games, which is always a plus for Three Rings. Or maybe a Giant Lichen Colony with an enormous cannon on its back? Sure, it's a stretch to call a cannon a gun, and it's a bit ridiculous, but IT'S A GIANT LICHEN COLONY WITH A CANNON.

Wed, 01/30/2013 - 18:44
#43
Quakeman's picture
Quakeman
+8

+8

Thu, 01/31/2013 - 00:59
#44
Mookie-Cookie's picture
Mookie-Cookie
How on Earth could an

How on Earth could an Almirian use a gun? They don't have that technology. As far as the story goes, only the Spiral Order and Gremlins have such technology.

Now, I do feel you're really missing the point of why people are reacting negatively. On the one hand, you have lag-based issues (in relation to a bullet hell like idea). On the other, you have missing components. Most of the bosses have ranged attacks, AND close-quarters attacks. If the boss is left with just a gun, they have no close-quarters offensive (that reminds me of gremlins running in terror at the sight of a knight).

The heavily armored boss sounds like R Twins on legs, so it's not very good game design (the falling apart bit is good, but the R Twin similarity kills it).

At the start of your post, you mention "another raged knight". What's the story behind them? Arkus is that way because he was a Guardian that failed to defend his squad, and fell into insanity. You can't just pop a knight down and have him/her go around killing every knight they see (a Spiral Order conspiracy, perhaps? That would be cool).

I'll be nice and give you a suggestion. As you "should" know, there are members of the Crimson Order yet to be accounted for.

One boss level (yes, level. Wait for the good bit) include another member of that order. Now, Spiral Intelligence has detected a strange energy source, similar to that of the artifact found at the beginning of the game (what happened to that? I can't remember). Thus, a spiral knight squad has been ordered to investigate. Upon wandering down that part of the Clockworks, they find it full of heavy construct resistance, and find some "experiments" on other monster families (which you can choose to release or not; some hostile, some helpful).

Upon entering the third depth, you come across Euclid, the leader of the supposed missing Alpha Squad, talking with a sinister looking gremlin (wearing armor resembling the Shadowsun armour). When the Gremlin (you can name him/her whatever you want) notices you, they yell "Who are they?!.. Gr.. I knew it! I never should have trusted the damned Spiral Order". They then vanish. Euclid then turns to you, and says "You fool. You ruined it. You ruined everything!". Within seconds, Euclid, in his enraged state, attacks you. Techniques resemble a standard spiral knight, making use of a Voltedge-like weapon and wearing custom "Alpha" armour. The actual battle details are up to you to expand on.

Upon his defeat, he tells you that upon arriving at the core, they came across the Crimson Order. Both of which were confused by the "core", and formed a secret truce. Yada, yada. "Open and control the core, instead of restore the Skylark" deal. Going onward, you come across the gremlin from before. Looking at you with a sinister smirk, he says "Where's that Euclid? Lemme guess; you killed him off?.. Ha. You knights are bold, I'll give you that.. but you're not leaving here alive". The fight is less "direct" than against Euclid. The Grem uses modified dual Sentenzas (a nice twist on standard gremlin weaponry). His techniques are more recon-like. In that, he disappears, quickly changes position, then attacks from a new spot. If you approach him, he does a "ninja jump" where he disappears, then instantly re-appears elsewhere (prompting ranged attacks). After enough damage, he drops a Nitro-like bomb in the centre of the room every so often (prompting sticking to the walls, or shielding) and is less inclined to "ninja jump", instead, attacks more furiously. Again, after enough damage, he spawns mecha knights to aid him, and dashes instead of ninja jumping. When he feels "safe enough" he charges the Sentenzas and fires the end "bird" twice in short succession (as in, not the same charge attack knights have). Instead of a bomb, he sometimes uses an AoE "shockwave" to push knights away from him. Yada, yada. Done.

Enjoy.

PS: That's two bosses in one! A knight that fights you, and a gunner gremlin! I came up with it in about 10 minutes too... I was bored.

Thu, 01/31/2013 - 02:33
#45
Quakeman's picture
Quakeman
@Masterofkings nobody can

@Masterofkings

nobody can complain about the bullet hell idea .. i seen the new kat boss fight ... bullets spawning in very very close range and when passing out the bound of the world .. they stillgo in under levels where you cant see them going and apear next to you on the boders of the world again

Thu, 01/31/2013 - 08:39
#46
Quakeman's picture
Quakeman
just got this wicket tough

just got this wicket tough when talking wich my guildmates that in fact in the game we are aliens who crashed and started killing every living thing and want to exploit and open the core of this planet that have been locked for a reason that we actualy dont care about

the strangers ... we dont know what they looks like then they are angry and want to fight for thier life ...

i mean we have friendly gremlins and jellies and develites as npc

so i suppose a random angry stranger would be something totaly new .. who know what they hiding on thier sleeves .. how they carry so mutch items .. what if thier sleeves are like the zombie girl in darkstalker with the millions of weapons in it.

what theme could it be? normal? piercing? elevemental ... id see them at piercing or normal

Thu, 01/31/2013 - 08:45
#47
Mookie-Cookie's picture
Mookie-Cookie
I wrote out an idea for you,

I wrote out an idea for you, which is what you wanted, and you picked out the "bullet hell" bit, and ignored the rest? 'kay...

Thu, 01/31/2013 - 11:16
#48
Quakeman's picture
Quakeman
didnt ignored the rest ..

didnt ignored the rest .. readed it but sounded more liek a story than an actual fight/story

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