Forums › English Language Forums › General › Suggestions

Search

Ideas about what should come next... [moved]

6 replies [Last post]
Sun, 05/08/2011 - 04:26
Etendue's picture
Etendue

Thread moved from http://forums.spiralknights.com/en/node/7240

As any player who has reached 5 star equips and tier 3 well knows, the game gets boring after a while. Where should Three Rings go with the game next? Here are my ideas.

1. Have access to other towns on Cradle. I want to visit places other than haven. A potential money sink could be low-altitude spiral knights shuttles which get you to those towns fast. The alternative would be walking there and enjoying the scenery. These new towns need to have unique features, so that there are actual incentives for going there.

2. More bosses. Right now there are only two bosses, Jelly King and Vanaduke. We need more bosses so that there are other viable alternatives for dungeoning.

3. A guild-only zone. This should include a public recruiting area, where new Knights can be inducted into guilds. Also, I think that each guild should have their own private rooms (customizable would be nice), which should be reachable both by walking and by the social tab. Then, all the members in a guild can converge in one room to socialize and plan their future dungeon trips.

4. Speaking of rooms, each knight should be able to have his own piece of real estate. Not only is this a terrific money sink, it would also be awesome to invite your friends over to your little home. These rooms should be customizable in every way possible, with vendor sold decorations made available (another awesome money sink). Some practical features need to be implemented into these houses though, so they have a use beyond looking nice.

5. Customizable armor! Why should all Spiral Knights look so similar? I say that vendor sold customizable options should be made available, along with dungeon-completion based unlockable armor art. Everyone should be able to look the way they want to.

6. Pvp. This needs to come back. However, I want more than a free for all brawl. I think that team Pvp activities should be implemented, along with the ability to fight guild vs. guild. Also, because spiral knights run at the same speed and are too similar in general, add in selectable pvp armor upgrades which allow you to have special abilities, such as sprinting or poisoning those who come too close. This should make pvp much more interesting.

6. Fix the skylark! This one should come much later, or perhaps not at all. Spiral Knights who have reached a certain tier should have the ability to travel to nearby planets.

What do you think?

Sun, 05/08/2011 - 04:28
#1
Etendue's picture
Etendue
I now know about the

I now know about the guildhalls, which I previously had no idea about since I'm not a beta player.

Somebody proposed a training room. I think there should be at least an alchemy machine, and a quick path to the arcade.

Sun, 05/08/2011 - 06:14
#2
Jerakal
Legacy Username
Oh man, it would be

Oh man, it would be completely awesome to be able to customize my guild hall more, especially if we could link guild-member realty to the guild hall.

But yeah, my biggest want would be more places to explore and hang out when not doing dungeon runs.

Thu, 07/14/2011 - 08:38
#3
Aroxian's picture
Aroxian
they should make an evil

they should make an evil genie boss, and when you kill it, you get 1 free item of your choice o_o

Thu, 07/14/2011 - 09:19
#4
Spracksprack's picture
Spracksprack
^if that was the case, it

^if that was the case, it would have to be even harder than vandaduke O.o

Thu, 07/14/2011 - 09:28
#5
Dukesky
Legacy Username
OP says: "I want more stuff!"

Yeah, we get it, everyone wants more stuff.

Thu, 07/14/2011 - 09:28
#6
Effrul's picture
Effrul
These all sound like solid

These all sound like solid suggestions...for the far future of the game. Guildhall customisation is something the community have been clamouring for non-stop, so I'd say its eventual implementation's a safe bet (and will come before such as housing starts being considered), but there are a lot of balance issues and minor bugs to sort out that I suspect take precedence. As for other areas, well, I'm sure it'll happen one day; but the game as you see it is still in its infancy. I'm certain we'll see expansions eventually, but not until some other stuff is solidified, and the population has stabilised a little (the Steam launch brought in a great swell of new players who are still working towards the top tiers).

PvP is in the pipes already, and there are, in fact, four bosses now; Snarbolax (T1), Jelly King, the Roarmulus Twins (T2) and Vanaduke (T3). Sure, we could maybe do with a couple more eventually - particularly on T1 and T3 - but the existing bosses are varied and distinct enough fights that I'm happy to take quality over quantity.

Powered by Drupal, an open source content management system