Forums › English Language Forums › General › Suggestions

Search

What happens if we light a gremlin demo on fire?

1 reply [Last post]
Wed, 01/30/2013 - 17:40
Iam-Darkness's picture
Iam-Darkness

Simple answer: it blows up! At least that's what my suggestion is.

How it works: Due to their habit of carrying around a seemingly infinite amount of bombs and gunpowder, Gremlin Demos should need to be particularly wary of attacks that can ignite it, trying to evade any such attack even on tier 1. When lit, however, the gremlin will show a three second countdown (similar to a blast cube) and then be blown to smithereens, damaging any knights, mecha knights, or monsters within the 2 block explosion radius. What it does during the countdown depends on the clan, though:

- Tenderfoots simply panic in place for the three seconds, looking as if they are doing an especially vigorous 'potty dance'

-Ironclaws initially panic, but will start chasing players around after 2 seconds. They'll also drop bombs when they blow up.

- DarkFang gremlin demos will panic for only a second and then immediately charge nearby players. Drops quite a few more bombs than the ironfang demos do, some of which can land as far as 4 tiles away.

Note that any lit gremlin demo's explosion (which deals mixed elemental/normal damage) can be canceled by killing the demo before the countdown goes off: however, the bombs dropped by demos in later tiers will go off earlier than normal if you do this. Please give feedback on this somewhat sick, evil twist to the gremlin demo's job!

Wed, 01/30/2013 - 20:27
#1
Iapnez's picture
Iapnez
It's gruesome, but I love it!

It's gruesome, but I love it! That's a fairly novel monster mechanic that I can get behind, though I'd like it if the demo was set on fire for a specific amount of time or sustained a certain amount of fire damage. If the demo's frozen after being put on fire, the count should stop.

Powered by Drupal, an open source content management system