It's no secret that when it comes to gear balance, Spiral Knights is a travesty. Seriously, it's just that bad.
Now, it's not a COMPLETE travesty. There exist a handful of gear pieces in this game that are roughly equivalent to one another, which is great. But there also exists a rather excessive list of gear that is inferior to the primary gear. A collaborative effort between me and several others had us with upwards of 50 things in the game that we felt were unusable by virtue of being outclassed.
And Three Rings just doesn't do anything about it. We've gotten used to this. We sigh, and move on because we enjoy the game in spite of the fact that it really could be a lot less terrible. Some people get tired of how terrible it is and quit.
There are a lot of things in this game that I feel need balancing, some are more controversial (Lockdown, weapons) than others (spark trinkets, most armor). Some are more ancillary (monster families, status effects). I'm going to talk about armor.
People have sets they like, but when it comes to what is best, it's always been a no-brainer - wolver, gunslinger, and bomber lines outclass pretty much everything else, and bomber is a bit lackluster anyway. A few things, like Divine Veil and perhaps Deadly Virulisk have always stood out as really not that bad but still probably not as good as the sword/gun lines. But all in all, the stats on these sets overvalue hybriding, as most players can do exceptionally well with only one type of weapon (and most probably prefer it).
Two things happened today:
1) Three Rings buffed the Chaos set. They buffed it quite a bit, making it now the only set in the game that does something more than the sword/gun lines. My gut says that this is a great move. Possibly too much, but definitely not something I'm going to complain about until it's been tested. It now strictly outclasses Mad Bomber, which is a first - previously sets like Dread Skelly have had at least SOMETHING that the sword/gun lines don't, even if that something isn't enough that anyone actually notices it. But here, Mad Bomber is strictly outclassed by Chaos.
2) The Black Kat Cowl came into existence. It's far and away the best piece of gear in the game. It's so hilariously better than everything else that we just have to laugh.
So here we are, with the Chaos buff a step in the right direction, yet with Mad Bomber outclassed, and the Black Kat Cowl speaking for itself in terms of poorness of game balance. But what matters here is that Three Rings is thinking about game balance, which is not something they usually do. And that means there's a chance that they can make a lot of things in this game that are otherwise worthless actually shine. Or they can fail miserably. But whichever way they're going to go with this, it should be now. It's been far too long already.
Chaos didn't need the buff, it was useful when it got ctr low added.
Buffing a useful item so that it makes another, previously useful item (e.g. Mad Bomber) redundant is pretty much the opposite of balancing.
The Black Kat enemies are a more interesting change, as curse resistance on shadow armors previously seemed useless to me, and curse vulnerability was no big deal. Additions or changes in enemies and environments would probably be better at encouraging arsenal variety than jiggering stats.