Right now, if you throw an ember at a candle while it's lit, it'll stay lit for longer. This is clearly inconsistent with how I've seen fire and water behave other places in the game.
The correct behaviour is for the candle to not stay lit any longer at all, and instead just go out, preferably explosively, several times over for each time we've tried to refresh the candle too soon. You have the code for this in Vanaduke's mask, can't you just copy it over?
does anyone here get whats hes talking about?