Welp, I see the nice UVS For swordsmen, like ctr or asi. But what about gunns, shouldn't there be like a mag capacity uv, or for bombs movement speed etc?
(UVS) Bombs, Guns, Swords.
Global statistics like damage, ctr and asi work consistently on every weapon.
But the stuff you want is too delicate to touch.
"Welp, I see the nice UVS For swordsmen, like ctr or asi"
CTR is nice and available to everything, gun, bombs and swords. Find a better argument. :p
Welp, I see the nice UVS For swordsmen, like ctr or asi.
CTR and ASI are not weapons specific and asi doesn't seem to do much but let me shield faster some times.
But what about gunns, shouldn't there be like a mag capacity uv,
So my ctr and asi on my guns don't do anything? Blitz with it's over powered charge doesn't benefit from CTR? But what do I know? I've only sampled a bunch of weapons and played the game with various uvs for quite a while.
Alchemalizers, one of the most oped guns in the games don't benefit from asi or ctr? To the contrary they get the most benefit from ASI due to alchemalizer switching, and their charges... oh god their charges are too powerful and spread through mobs like fire though a forest!
or for bombs movement speed etc?
So... holding a bomb makes me move faster? *runs everywhere extremely fast* Gotta go faster! SAAAWWWNNNNIIIICCCC!
Oh wait... look at the first point... so ctr doesn't effect bombs? But aren't bombs the only weapons that NEED to be charged to use?
I don't have any more to say.
Mag capacity would be broken as all hell and wouldn't be compatible with a lot of guns.
MSI while charging would be useless on most bombs as you already move at 93% speed while charging. (which is a barely noticable amount) It would only affect Graviton, BAB, Irontech, making it another useless "Family Damage Bonus" UV on most bombs.