So I went onto the forums, and I found this lets play of the first few missions in Spiral Knights.
http://www.youtube.com/user/Sikkswedish?feature=mhee
So I just now got to see what the first few missions actually look like in Spiral Knights. This is because when those first few missions came out, I had already made my knight, and was thinking something along the lines of "Ah, they've done a fine job, I'm sure of it" because to be honest, I wasn't that excited about starting a new knight just to see insignificant plot details.
But then I watched this, and I sat back, aghast at what I was seeing. Lets go over it, now shall we?
First, we have the "knight creation interface" that allows more options etc. than were given to all of the older players, including the incredibly desirable flak jacket. But thats a different story, and I'm not going to go into that. All in all, this creation interface was nice and sophistocated and wasn't bad at all. Then there was a loading time, which is reasonable, followed by the introduction to the controls, which can be found here-> http://www.youtube.com/watch?v=R0a8An-ryPc&feature=player_detailpage#t=112s
Let me re-iterate what every guide-for-noobs on Spiral Knights says... Let me quote Magnus-
The default control scheme uses the mouse to move and attack, and X to block. Not everyone has the sense to change these, even though they limit your ability to move and aim to the pointer, and forces you to use the Strafe button when it could all be done much more easily.
Advanced is the control scheme to use, and is as follows:
WASD as Move North/West/South/East (Not to be confused with Move Fwd/Left/Back/Right.)
Action as Left Mouse
Defend as Right Mouse
Prev Weapon as Wheel Up
Next Weapon as Wheel Down
Auto Target as Left Shift
Auto Target is unchecked (Found at the bottom of the Controls Tab.)
And now let me quote Doc, to re-iterate-
Control Scheme
Controls for this game come at a default Arrow Keys to move, Z and X to Attack and Shield, and Space Bar to switch weapons. Please dispose of these controls entirely, as using these controls can seriously make you drag your team down unless you are confident in your skill to use them, and have the skill to prove it. I have seen instances in which this was true, so I won't sit here and deny it.
Otherwise, get yourself a Mouse (they are extremely cheap) and make these your controls:
[WASD] to move.
[Mouse] to aim.
[Left Click/Right Click] to Attack and Shield, or vice versa.
[Mouse Wheel] to switch weapons.
The wiki does not mention this, nor does anything at the start of the game say- "By the way, the control scheme that we've given you is awful. Change it." In fact, it makes this control scheme out to be "standard", as if people really shield with 'x' and move with the left mouse button. Rather, the game should making it clear that to play the game well, you're going to need a mouse. Or better yet, ask the player which control scheme they would like during that beautiful create-your-knight screen- Ask them what type of computer they are on, and explain to them what they're doing and why in as few words as possible, and recommend that they get a mouse. Don't pretend like the control scheme that you're giving them is legitimate.
So then he gets to the rescue camp, and this was the part that kind of got me- the staggering amount of text at the start of the game, explaining that you're a tech-knight on a mechanical planet and that you're killing monsters and gates. Notice that he starts skipping over the text-
http://www.youtube.com/watch?v=R0a8An-ryPc&feature=player_detailpage#t=479s
And doesn't know what he is supposed to do for a minute- and doesn't even end up using the arsenal station. I admire that you guys actually decided to introduce the players to bombing, as opposed to objectively handing them only a gun and a sword while hiding the proto bomb and seeing if the knight would find it... that was kind of you.
Then there was the whole "This is how you charge a weapon thing." and I want you to notice what he says as he skips the text- "Yeah, I know what a charge attack is." This was somewhat well done, although entirely unnecessary. In most older games, which I'm sure you admire to some extent, there is a sort of natural learning that goes on. Like Egoraptor would tell you in Sequelitis : Mega Man Classic vs. Mega Man X. And yes, egoraptor curses a lot. If you don't like that, don't click on it.. But the point is, don't use so much text in these things, you don't need to tell people, and they don't want to have to sit down and read it. They want to play it.
The story is good, but needs to also be told better. They shouldn't have to say "Oh my! There was a gate!" in three paragraphs like they're discovering it for the first time and then writing a lab report on it. They should react, maybe say something, but not pause the game to talk about the gate. Notice that Swe skips over that bit too.
I'll finish this post later, am going out for a bit. Maybe.
You write alot. Actually, im not so keen on changing the control scheme. Sure its uber complicated when first starting off but the control scheme and controller supports appeal to many gamers. (anybody can play like they want) And when i first started off i used Z,X,<,^,>,v . Which so happenly, is perfect when you have lag.
for the rest, I didnt bother reading so my opinions are neutral. of course, i might read it later.