I will be recommending new/replacement armors, removing some, and rebalancing others. Anything that is made obsolete is assumed to be removed. Everything is assumed to be fully levelled.
Vita piece (Vitacap [white spiral round helm], Vitasuit)
Purpose: health suit. Poison resistance facilitates this role.
Stats: 8 bars normal, max poison resist, +8 health
Azure Guardian piece
Purpose: jack of all trades. Resisting all damage types helps, but damage is more important.
Stats: 4 bars normal, pierce, elemental, shadow; +5 health
Abilities: damage bonus low
Aegis
Purpose: general purpose shield
Stats: 4 bars normal, pierce, elemental, shadow; 10 bars health; low fire, shock, freeze, poison, stun, curse, sleep resist
Vog Cub piece
Purpose: anti-gremlin suit. They only deal normal, elemental, fire (scorchers & Mortafires), and stun (Thwacker spins).
Stats: 7 bars normal, elemental; max fire resist, +5 health
Abilities: damage bonus vs gremlin: medium, sword attack speed increase: low
Skolver piece
Purpose: sword ASI booster
Stats: 7 bars normal, pierce; max freeze resist; +5 health
Abilities: sword attack speed increase: medium
Snarbolax piece
Purpose: sword damage bonus booster, rabid Snarby armor
Stats: 7 bars normal, shadow; max poison resist; +5 health
Abilities: sword damage bonus: medium
Barbarous Thorn Shield
Purpose: sword damage bonus booster, rabid Snarby shield
Stats: 6 bars normal, shadow; 9 bars health, full poison resist
Abilities: sword damage bonus: medium
Almirian Crusader piece
Purpose: match the shield, shadow/fire/shock coverage, fiend killer
Stats: 7 bars normal, shadow; max fire, shock resist; +5 health
Abilities: damage bonus vs fiend: medium
Ice Queen piece
Purpose: killing tough slimes & polyps. Also can double as rabid Snarby suit.
Stats: 6 bars normal, 9 bars pierce; max poison, freeze; +5 health
Abilities: damage bonus vs slime: medium
Divine piece
Purpose: SFSC suit, reduces damage/duration of the only two self-damaging weapons, FoV and GF, which deal you fire and curse.
Stats: 7 bars normal, shadow; max fire, curse resist; +5 health
Abilities: damage bonus vs undead: medium
Grey Feather piece
Purpose: anti-construct suit. Most useful vs Red Roarmulus.
Stats: 6 bars normal, 9 bars elemental; max fire, shock; +5 health
Abilities: damage bonus vs construct: medium
Ironmight Plate piece
Purpose: melee tanker, support suit
Stats: 15 bars normal, max stun resist, +7 health
Abilities: universal charge time reduction: low
Chaos piece
Purpose: glass cannon
Stats: 6 bars normal, pierce; max resist penalty fire, shock, freeze, poison, curse; +4 health
Abilities: universal damage bonus medium, universal charge time reduction medium
Volcanic Demo piece
Purpose: damage bomber (replaces mad bomber & prior volcanic demo)
Stats: 7 bars normal, shadow; max fire resist, +5 health
Abilities: bomb damage bonus: medium, bomb charge time reduction: medium
Mercurial Demo piece
Purpose: speed bomber (also, shock deals elemental, and halts charges which slows you down)
Stats: 7 bars normal, elemental; max shock resist, +5 health
Abilities: bomb charge time reduction: medium, movement speed increase: high
Bombastic Demo piece
Purpose: I'll let you figure this one out. ;)
Stats: 7 bars normal, pierce; max freeze resist, +5 health
Abilities: bomb damage bonus: high, movement speed increase: low
Scarlet Shield
Purpose: bomber shield, Vitasuit shield
Stats: 4 bars normal, 5 bars health, max curse resist
Abilities: bomb attack speed increase: maximum, +6 health
Justifier piece
Purpose: gunslinger damage suit; Freeze prevents rotation & aiming.
Stats: 7 bars pierce, elemental; max freeze resist, +5 health
Abilities: gun damage bonus: medium
Nameless piece
Purpose: charge/alchemer/catalyzer gunslinger; catalyzers used vs gremlins & slimes (elemental & pierce), while alchemers used vs constructs & undead (elemental & shadow). Undead and slimes are the more common targets. Alchemers and Catalyzers get charged often. Shock stops charging.
Stats: 7 bars pierce, shadow; max shock resist, +5 health
Abilities: gun charge time reduction: medium
Shadowsun piece
Purpose: speed/fiend/undead gunslinger; Magnus lines need ASI, while Blitz is used in FSC/KoA, which is mostly shadow & fire. FSC hazards, gun puppies, and mask bullets deal elemental.
Stats: 7 bars elemental, shadow; max fire resist, +5 health
Abilities: gun attack speed increase: medium
Deadshot piece
Purpose: undead slayer. Themeless undead deal normal, shadow, curse (phantoms), and stun (zombie breath).
Stats: 7 bars normal, shadow; max curse, stun resist; +5 health
Abilities: undead damage bonus: medium, gun attack speed increase: low
Shard bomb
Purpose: create minefield
Stats: current damage, charge time 1s
Abilities: current
Frag bomb
Purpose: nerfed gun-bomb
Stats: 5 bars elemental, 5 bars pierce, charge time 1s, fires 8 shards in all directions up to 6 squares away.
There are more recommendations to come, so stay tuned!
-How come every armour has an equal amount of normal and specialised defence? I don't really think there was a problem with the model of some armours being more melee-focused than others. Magic, Skelly and Jelly were only overlooked from their lack of damage bonuses.
-I'm not too sure about removing Vog's sword bonus entirely. How about giving it low ASI like Deadshot? Deadshot is pretty cool and we need more Deadshots. If I was in charge, every armour would be like Deadshot.
-Why does thorn shield have no sword damage boost when you state sword damage boosting to be its purpose?