Currently, when a player is downed in LD, s/he is added to the respawn queue, which rotates about every twenty seconds, and then gets back in the action.
In most games, it's entirely possible to lose a foothold on points and fall behind, sometimes as poor as being picked off one by one. I know respawn queues are less a means to save memory and more an unintentional way to promote group rushing instead of ineffectually coming out of spawn one at a time, but occasionally a team cannot turn the tide when slowed by equivalent spawn timers. I propose this.
The length of the respawn queue should be changed to be inversely proportional with the amount of points a team holds.
In abstract, the less points your team holds, the faster you respawn. Teams that hold more points do not receive penalties on their respawn queue timers.
Discuss.
#1 "The length of the respawn queue should be changed to be inversely proportional with the amount of points a team holds." It should be linearly proportionate instead.
#2 I know what you mean, but, what about at the start, when both teams are at 0 points. Do they go in direct combat, gets killed and respawns instantaneously?
#3 Though I must agree that there should be some adjustment towards the respawn time of LD matches, oh god 25 seconds. Perhaps there should be somewhat a calculation. Say 10 seconds + ( 5 * (Own team score - Other team score)/(max possible score in that LD match)).