Recon animations are glitched for enemy recons. After extensive testing with a friend, we came up with this:
1- Enemy recons disappear instantly when entering cloak (no post-effect nor fade)
2- Sometimes, an attack out of cloak (cloak--attack--cloak) will leave an after-image that isn't representative of the player's position.
3- Uncloak glitches
3a- After taking damage, uncloaking will play back the red 'hurt' flash: so constantly tapping shield will keep replaying the red flash.
3b- When the enemy recon has a status (stun/freeze/curse/fire/shock), uncloaking also replays the text graphic (the one detailing the status on the enemy recon)
3c- If an enemy recon buffers a charge attack out of cloak (ex: hold shield--hold attack--release shield) the charge attack animation will not play, so the recon will seem to just be standing there. I've heard feedback for this using both gun and sword charge attacks, but have not yet heard about bomb charge attacks, though I assume they work the same way.
I love recon and all, but I'd rather not be burdened with the feeling of playing unfairly when I'm playing the same way I normally do.
I believe the original cloak animation might have taken too long (enemies could see the direction you move as you enter cloak), but removing the feedback completely just seems like a bug.
[edit]
-renamed title from Recon glitches (post-Black Kat update) to Recon cloak bugs (post-Black Kat update) for semantics' sake.
1. People are suggesting it's not a glitch. A glitch will most likely be unintended, especially if it is new content. Sadly, LD has been here for quite some time, so it is not a glitch.
2. I'm unsure, but I might check it.
3a. I realized that, and perhaps it should be fixed. Now this is a glitch because it follows the recon patch.
3b. I haven't seen that, sadly.
3c. I should do some testing to that...