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guildhall furnitures layer placement

6 replies [Last post]
Sun, 02/10/2013 - 07:28
Quakeman's picture
Quakeman

this is an idea i got when talking with my guild veterans and officers in desing mode

i was wondering if there was a posibility to add layers on the guildhall furnitures placement.

what i mean in other words is : more versatility in the placement of EVERYTHING , even locked position stand such as alchemy machines from hunters lodge or the normal ones.

the point is to have restricted area for each kind of furniture.

alchemy machine : next to the walls of thier respective rooms

normal furnitures : same position than the actuals ones (maybe making the middle line of the entrance gh up to 5 block instead of 3 (gms and officers will know what i mean)

walkover furnitures : like the beacons , they dont block any path. maybe making the walk area posible to cover with them (exep the doors and default gh areas)

idea? comment? else?

Sun, 02/10/2013 - 07:53
#1
Zaffy-Laffy's picture
Zaffy-Laffy

Let me get this straight by giving an example from what I understand.

You want to put furnitures on top of each other? Say, a beacon and a table in one square?

Sun, 02/10/2013 - 08:28
#2
Quakeman's picture
Quakeman
no i mean diferent placement

no i mean diferent placement areas for items where you can place a furniture where you cant place others but still in keeping an pasability order.

also your idea would be great to stack certain items such a table or desk + flower

Sun, 02/10/2013 - 10:02
#3
Zaffy-Laffy's picture
Zaffy-Laffy

What is the point of restricting freedom in placement of furniture then?

Sun, 02/10/2013 - 10:20
#4
Quakeman's picture
Quakeman
thats the oposite .. the

thats the oposite .. the furnitures that we can step over like the beacon can be used on where the path is where you cant usualy place furnitures

Sun, 02/10/2013 - 10:28
#5
Zaffy-Laffy's picture
Zaffy-Laffy

Sorry if I misinterpreted your suggestion... though you should probably try to improve it slightly...

"the point is to have restricted area for each kind of furniture." and "walkover furnitures : like the beacons , they dont block any path. maybe making the walk area posible to cover with them (exep the doors and default gh areas)" You are trying to restrict areas for certain furnitures, but you are also trying to say that some previously restricted areas should be open for some furnitures... Contradiction... sadly I read the top part...

On topic, I think it is quite okay to say that some furniture can be placed on areas which were previously restricted due to movement issues. Beacons are okay, but aren't they the only furniture to be placed?

Sun, 02/10/2013 - 10:43
#6
Quakeman's picture
Quakeman
thats the only one i can

thats the only one i can think of we can walk on them

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