Can you show the enemy's HP bar so I know how much life they have left? Or at least on the bosses, so I don't have to keep guessing how much they have left to kill them with.
kthnxbai
Can you show the enemy's HP bar so I know how much life they have left? Or at least on the bosses, so I don't have to keep guessing how much they have left to kill them with.
kthnxbai
if there are too many enemies to see each of their HP bar, at least put it on the bosses or certain enemies that are harder to kill (like the black kats).
maybe we can put HP bars of at least 4 enemies that are closest to us on the top right (since there are 4 HP bars for the knights for us on the top left). and maybe one big HP bar on the bottom for bosses.
and if it annoys people, just put it in the game options to disable the HP bar for enemies.
this is a good idea , never thought that,;) :O thats was my next post ! for sure !
To be honest I find this a pretty decent idea.
I'm certain health bars wouldn't cause lag, and if they added something like that they would give us an option to hide the hp bars.
If it's too much it could just be restricted to bosses, as I usually don't wonder how many HP an enemy has unless when it's a boss.
Health bars everywhere would be bothersome. And normal enemies die in so few hits it's unnecesary.
The only monsters large enough to warrant health bars are bosses - and even then, most of them (other than Snarbolii) have their own intuitive health bars; you can roughly tell how close they are to dying because many of them have different attacks at different amounts of health. The Twins will only fire the targeted rockets after phase 2 starts, and lasers at phase 3; the Jelly has a crown that cracks after a certain amount of damage is taken, and when it shatters completely and starts spinning (although it can heal itself); Vanaduke has five separate stages with varying amounts of fireballs and other assorted attacks.
This might be of some use to newer players, but I would only recommend it on bosses, since it would be an excessive amount of clutter for ordinary fights (particularly in places like the Royal Jelly Palace, where there are large numbers of Minis about that would make it hard to see), and most smaller enemies die too quickly to need them.
it may be a good idea, but you must explain:
where?
how?
in bosses, total health or phase health?
wouldn't it cause lag if many enemies are on field?
how does the bar deplete?