Okay. Here's the skimmy.
I've crafted almost 50 Wolver Coats.
I'd like a way to tell which of those Wolvers have UV's, over which don't. This can be achieved by hovering over each one individually, yes, but that's tedious and a horrible way to check.
Why not have a small indication marker without having to hover, that it has a UV? Give it a little icon in the armor icon or the text box or something, or hell, make the entire box itself highlighted a different colour-- that way you just have a visual reference without having to needlessly scan through them all.
Potential Ideas:
A small icon representing the KIND of UV (Red/Green/Purple/Yellow shield for defences, the little icons for statuses, the monster family icons for damage UV's, and then a small icon for a charge UV, and an icon for an IAS UV)
A yellow star to indicate that it HAS a UV, could be simpler than trying to create icons for each, but icons would be far more preferential than just a star.
Also, I'd like the sort function to inherently be smarter. Here's an example list.
Wolver Coat
Wolver Coat - Increased Curse Resistance, Low
Wolver Coat
Wolver Coat
Wolver Coat - Increased Elemental Defence, High
Wolver Coat - Increased Elemental Defence, Maximum
Wolver Coat - Increased Curse Resistance, Medium
Wolver Coat
Wolver Coat
Wolver Coat - Increased Curse Resistance, Ultra
How should this look sorted? Well, why not a) Group things by the kind of boost they give and then b) Group them in descending strength. Leave normal ones last.
Sorted List
Wolver Coat - Increased Elemental Defence, Maximum
Wolver Coat - Increased Elemental Defence, High
Wolver Coat - Increased Curse Resistance, Ultra
Wolver Coat - Increased Curse Resistance, Medium
Wolver Coat - Increased Curse Resistance, Low
Wolver Coat
Wolver Coat
Wolver Coat
Wolver Coat
Wolver Coat
That just seems inherently cleaner, and much, much easier to manage.
Three Rings, I implore you to make a sorting algorithm that does this.
/support.
If not this exact idea, then something to this extent.
This was not an issue when I had relatively little equipment, but as it piles up, or during mass-crafts for UVs, the current interface is extremely cumbersome.