Not sure if someone said this or not, but they could create a separate application called "Spiral Knights Level Creator" to try and handle the required technical shizzlewizzle.
Stage Blueprints - New Content by players
That time of the month where the dead rise from their grave to haunt the living.
And, as with every zombie down here, left to rot in the sun...
As long as we get any kind of level editor, why not. Every step in this matter would be a step forward.
This whole concept really exiles newer players...nothing about this is remotely feasible for someone new to the game.
So here'e the big question. How will this liven up the game if it almost completely excludes newer players?
the problem with your problem is that you don't see the problem.
newer players are meant not to access this feature because they are not experienced enough to make good rooms. only afterwards they should have enough experience to make a serious room.
+ they profit from the rooms just as much as everyone else, as every room added to the arcade is freely accessable.
More diversity in the arcade = more fun exploring it
Uhm, just wanted to have mentioned it somewhere, but now that elevator cost has been abolished, giving players the tools to mod part of the game, such as levels, becomes much less of a threat to the actual game. Just sayin'...
...Steam Workshop functionality for SK?
Make levels, weapons and armour.
Like this one http://steamcommunity.com/workshop/browse/?appid=440
I'll probably be pushing this till the day SK is shut down, but hey, it's worth that one minute a month.
My, look at what day it is! It's give-a-damn-about-SK day!
...I should really stop coming here...
As much as I want to see a level editor put into the game, associating a cost to it and forcing OOO to review individual segments submitted to them is a deal breaker.. I would hate to see this make it into the game, as it would take forever, levels wouldn't get added, and OOO would be greatly slowed by it.
Read the last part of the OP here, where I also suggested a level editor-- http://forums.spiralknights.com/en/node/94242
What is wrong with this implementation? I get why you want the things that you want, but I cannot help but feel that you're going about it the wrong way.
"- Voting based, infinite maps, downloadable and free to build rooms and levels are not possible ingame. If it ran as a steam workshop, then I could see it, but otherwise, such a concept could not possibly work.
Sounds hard and is a gutsy statement, but I truly doubt java and SK could support such a system (without running at 3fps)."
No, the game very well can handle it. It would have a significant amount of loading screens, but with some clever implementation I have faith that it could handle it.
Namely: it already does guild hall editing. It already has several voting systems in place.
Now why isn't it possible?
First of, many of your concerns have been addressed in this thread. But let's break it down, but change the order, so that everything can fall into place:
"If spiral knights gets anything like this, the hardest part to balanced would definitely be the crown balance."
- Completly right, but I addressed that in the first post:
<[...] after which it will be suggested to OOO. There they can decide if it is against any of the guidelines (penis-shaped, money grabbing or whatever) and then put it in the curriculum.> (Found under - "But how will others test and donate?")
There will be some who try to get a room in there that pays too much, that is inevitable. But in the end it is not us to integrate this room into a map. While yes, we'd forward it to OOO, it would be them who have to find a way to make it connect with other rooms in a map. So while they are at it, why not have them decide if it is a money-grab?
By the way, your idea of a flat payout is terrible, given that not every level has an equal amount of monsters or difficulty. Also, this entire thing is about single rooms and not levels. (Even though there is a room merger that would make rooms into a level map.)
"Some T3 player could make something derpy and then farm/pay the 1 mill to get it into the game."
- I really don't see a problem with this. If someone is willing to pay a million crowns or 10.000 minerals, then by all means, get his room into the game (as long as it doesn't infringe on the guidelines). It's not like the community would face any downsides because of that. It may be a "boring" room, but it's a new room, so why not?
"And how would crown payoff work for these community levels?"
- Regardless if you mean "rooms" or actual "levels", the answer is the same. Monsters drop a random value in crowns, heat and whatnot, so you'd be able to get a good idea of what a room or level would be worth. A room with 5 Trojans would be worth about ~250 Crowns. Same would go for the rest - if you have a room with 100 zombies it would probably pay a lot, obviously. All that has to be taken into consideration is how many monsters you have to face there, which obviously reflects in it's difficulty.
"[...] download specific test chambers to play."
- Would be nice, yeah.
"Why put a price on it? I'd just make it free for everyone to make... you'd get much better maps out of the system if you did it that way."
- In some way I doubt that. My foremost concern is limiting access and making it a project of dedication. You have to work to get there, you have to pay to make it, you have to pay to forward it to OOO. If it was all free and everyone would just start making stuff, you'd get a huge amount of fallout. Rooms that clogg up the system, never meant to actually make it into the game. Going through all of them would be more of an endeavior than I am willing to put users through. Also, it would be most likely be impossible ingame. Such a system takes up a lot of capacity, which SK and java could not offer. At least in my eyes - OOO is free to convince me otherwise.
TL;DR
- Voting based, infinite maps, downloadable and free to build rooms and levels are not possible ingame. If it ran as a steam workshop, then I could see it, but otherwise, such a concept could not possibly work.
Sounds hard and is a gutsy statement, but I truly doubt java and SK could support such a system (without running at 3fps).