So, you're wearing a Swiftstrike Buckler, and you're charging away your bombs. You see that it has ASI High, but it's not doing anything.
So, what do? Make the ASI of Bombs affect the timer on the fuse. Other weapons have different charge times, with Biohazard having a charge time of like .25 seconds at CTR max, and the Alchemers taking 3 seconds. Why not give bombs different fuse times, with the effect of ASI? Instead of taking 3 seconds* to detonate after being placed, maybe a Vortex could drop down to 2 seconds after being charged!
'But Whimsy, that's a horrible idea! Stop suggesting things! We still need to nerf Chaos! Stop saying this stupid stuff!'
No, no! Stop right there. Instead of nerfing Chaos, which has made Mad Bomber obsolete, give Mad Bomber ASI Med in addition to its CTR Med and DMG Med boosts.
Imagine ASI Max... On bombs? The Gremlins are already soiling their trousers. Overpowered? Probably! But since when has balance ever existed? Bombs are bombs. They go boom. They blow things up. By nature, they're not something to just shake off. Add something else for Bombers to up their arsenal.
*given is merely an example not based on actual fact
actually ASI does have an effect on bombs
it makes you able to juggle them quickly
I kid you not, it does have a noticeable effect on the time it takes you to lift up and lower a bomb.
Fuse time modifiers would be nice, but not as a function of ASI. That wouldn't really make much sense.