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Argent Peacemaker vs Valiance

16 replies [Last post]
Wed, 02/20/2013 - 15:54
Whimsicality's picture
Whimsicality

I love the Argent Peacemaker. As an elemental gun, it's reliable for picking things down... When it actually hits something.

It may be my poor aim, but I seem to find that the bullets of an AP seem to go right through things at times. Things, ranging from blocks, to enemies. More so blocks, though. Am I the only one who finds the hitbox of an AP bullet to seem inconsistent? I'm seriously considering slinging my Valiance over my AP, especially for FSC. The hitbox of Valiance bullets seems more accurate to the size of the bullet, it blows up blocks more reliably to my findings, but it has a smaller clip and has less DPS.

Is the trade off worth picking Valiance over AP?

Wed, 02/20/2013 - 16:43
#1
Eclaium's picture
Eclaium
I like Valiance looking over AP but well...

Valiance is useful to push zombies away from the reviving-rings of the totems.
Valiance is useful to push zombies away from you when they are using their fire breath.
Valiance is easier to kill beasts in Depth 27 2nd room.
Apart from that, I personally prefer AP over Valiance in FSC.

Wed, 02/20/2013 - 16:48
#2
Poopsie's picture
Poopsie
...

They are indeed inconsistent. I wouldn't trade AP for valiance (at clockwork) though. Knockback and neutral damage are pretty much downside at clockworks. Hit blocks with swords, probably?

Fire breath could be cancelled with anything, even vials or pots you throw.

Wed, 02/20/2013 - 17:02
#3
Bopp's picture
Bopp
so different

Valiance and AP have different damage types, different clip sizes, different knockback, different bullet speed, very different charge attacks...the only way in which they are similar is that neither inflicts status.

Wed, 02/20/2013 - 21:27
#4
Hariender
hmmm.....

I have master blaster(keep on forgotten to upgrade it) so far its good in FSC and other place.I have this technique called 'to-stream' where you action-hold-(right when you see a glim of charging animation)release-repeat that gonna give a constant stream of 2 shot and find it push a lot faster(and more) then 3 shot reload or 2 shot stop 2 shot.

I keep wanting to make AP since got my 1st antigua(yet again keep forgotten)back then. 6 clip per shot and dmg one hundred-twenty-something-something i consider it a mobile needle charge.

Thu, 02/21/2013 - 16:57
#5
Atacii
...

It works on enemies just fine.

Not so much with blocks though. If you shoot at a row of blocks, the bullets never seem to register on the same block twice, instead alternating between two. Always takes me a full clip to knock down the walls at the beginning of D27. I have no idea why it does that.

Thu, 02/21/2013 - 17:32
#6
Batabii's picture
Batabii
Just about everything

Just about everything Valiance can do, Supernova can do better. I don't see any reason to use it.

Fri, 02/22/2013 - 03:05
#7
Aureate's picture
Aureate

@Batabii: Pulsar bullets are pigslow, and we're not even discussing Supernova on this topic. Try that one again.
@OP: No, not really.

Fri, 02/22/2013 - 04:22
#8
Troupe-Forums's picture
Troupe-Forums

If you're playing LD, I'd pack a valiance. For any construct/undead levels, I'd pack AP.

Fri, 02/22/2013 - 23:05
#9
Batabii's picture
Batabii
@aureate So is Divine

@aureate
So is Divine Avenger. And you know what people think about that.

And I don't care if we're discussing supernova or not. My point is valiance is not great, therefore AP is better.

Sat, 02/23/2013 - 00:32
#10
Hariender
Re @#6

"Just about everything Valiance can do, Supernova can do better. I don't see any reason to use it"

hmmm...

can you do dmg? V N
V:yes
S:yes

does your bullet fast? V
V:yes
N:no

does your bullet dmg constant? V
V:yes
N:no

does your bullet knockback? V
V:yes
N:no then yes
-but does it constant?
V:yes
N:no...

does you bullet can pass through small space? V
V:yes
N:yes ...then no...

does your bullet interrupt constantly? N
V:no
N:no then yes

does your bullet can hit more then 1 enemies/opponent? V N
V:yes
N:yes
-which hit more?
V:....
N:ME!....only when the bullet expand....

I don't know about you but i'm gonna continue licking me master blaster.
<:p

Sat, 02/23/2013 - 05:17
#11
Twiddle's picture
Twiddle
Damage vs. Reliability

The valiance's bullets are wider. This makes it easy to aim. It also allows you to easily hit two or more enemies with one bullet.
But, the Argent Peacemaker does more damage (against enemies that are weak to elemental.) Also, the AP has a longer range than the valiance. This means that the AP is much better against Vanduke.

I love the reliability of the valiance so much that it's my main weapon. But, it's your call. If you prefer damage over reliability, then you should stick with the AP. If you prefer reliability over damage, pack a valiance.

Sat, 02/23/2013 - 09:27
#12
Fehzor's picture
Fehzor

Valiance is amazing. AP is just as reliable and does more damage, but Valiance is still amazing. They are both worth making.

Sat, 02/23/2013 - 15:37
#13
Veolen's picture
Veolen
AP - Nutshell

It all depends how much gunner gear you have on you, IMHO. If you have a lot of ASI and some gun damage +, AP can pack the bigger punch with it's quick 6-shot clip getting blasted into a zombie. Also note, AP is best against undead and constructs, moreso the undead with it's bonus. Best gun for FSC, but you can make a case for a Polaris.

Valiance's big pro is that it's a universally decent gun. Three shot clip, fast shot speed, decent charge shot. Makes it good for zombies, constructs, menders, gremlins, everything you would use a gun on (Screw you, devilites, screw you).

Honestly, I'm with the rest on having them both. In an ideal world you want to bring a good set of sidearms that'll help you on every level you're going through, and there's NOTHING Valiance is weak against. Except devilites. But that's because they're dodgy, divey, shuffly little fluffballs.

Sun, 02/24/2013 - 00:54
#14
Batabii's picture
Batabii
Let me fix that for you

does your bullet fast? V
V:yes
N:no

As shown by all the trollaris spam in LD, this is clearly not an issue

does your bullet dmg constant? V
V:yes
N:no

I fail to see how this really matters, since you shouldnt need a gun at such close range

does your bullet knockback? V
V:yes
N:no then yes
-but does it constant?
V:yes
N:no...

But how strong is the knockback?
V: Meh
N: AWESOME

does you bullet can pass through small space? V
V:yes
N:yes ...then no...
This will almost never be relevant.

does your bullet can hit more then 1 enemies/opponent? V N
V:yes
N:yes
-which hit more?
V:....
N:ME!....only when the bullet expand....
I still don't see why you're using guns at close range to begin with. Polaris/Neutralizer can project a veritable WALL of projectiles.

Sun, 02/24/2013 - 01:21
#15
Blue-Flood's picture
Blue-Flood
AP is better for making short

AP is better for making short work of turrets, Valiance for everything else? If given the choices between the two Valiance would probably be better anywhere outside of FCS and other levels that are weak to elemental. I think AP and Sent (outside of LD) are best at taking out a single turret quickly - which has it's uses. Otherwise you might want to try an alchemer for more crowd control.
Valiance has good pushback - which is great for charging monsters

Sun, 02/24/2013 - 04:11
#16
Hariender
=.= @ #14

"As shown by all the trollaris spam in LD, this is clearly not an issue"
So you rely on big bullet rather then aiming?....... >_>

"But how strong is the knockback?
V: Meh
N: AWESOME"
For me i haven't got to the point that i need big knockback even on crowd room,i'm gonna guess you have problem dealing crowd room.

'This will almost never be relevant.'

I need to shoot certain object,enemies,target and not to hit the other that around.

"I fail to see how this really matters, since you shouldnt need a gun at such close range"
"I still don't see why you're using guns at close range to begin with. Polaris/Neutralizer can project a veritable WALL of projectiles."
Gun can shoot from range,yeah no doubt.But does it say you must not shoot at close range? NO .Is there a law say you must back away to shoot? NO .You can't shoot enemies at point blank range? NO!!!!!

I shoot my master blaster,hail,storm,iron,nova,and other with close range&long range without a prb? there is no prb shoot at close range.Squidly through group of enemies attacking from inside,spin closely to enemies cluster it together.

http://www.youtube.com/watch?v=5CLoxbrcEwA

http://www.youtube.com/watch?v=MiaPTknfS5c

http://www.youtube.com/watch?v=_sGZjPw48qI

I use gun as a tool and killing tool,no just for killing tool,your playstyle is different then me and came from diffrent type.

@OP i'm sorry for discuss about V & SN in this topic,theres several people have give opinion and recomendation i think you can choose now.

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