Hey there,first off,thanks for reading this and i hope to learn from your advice and criticisms,so here we go.
So my 1st wep idea is a gun like the punch gun or zapper(which where once construction tools),and it is.....The Impaler! a beginner gun like the latter 2, this weapon is basically a nail gun that fires 2 nails per shot with a 4 shot clip before reload AKA 2 shots.The charge would have the knight would tilt The
Impaler sideways and would fire all 4 bolts in a large spread(with gaps between each shot).Would deal piercing damage and unlike other "construction tool" weps,this would be upgraded from 0 to 2 star,with The Impaler,The Modded Impaler,and The Refurbished Impaler.The Modded
would add more power and speed and the Refurbished would bring a 6 needle (3 shots) clip to the table.
Next Weapon is pretty straight forward, A pole-arm type weapon,with recipes ranging from lances and halberds to guan dao's and naginata's.
The basic attack pattern would consist of a downward slice,sideways sweep,and lastly a thrust(3 combo) and due to the weapons lenght and size,attacks would be kind of slow.The basic charge would be a stationary attack where the knight would deal multiple fast thrusts(and can rotate doing this) and finish off with a 360 sweep.Recipes start at 2 star and go up depending the wep.
Lastly, The Katar/Katara.Starts 3 star and goes up from there.Early recipes have a single katar/katara, but as you upgrade you get another.The attacks with 1 blade are simple slices and jabs,but once you get the 2nd one,you unleash a storm of attacks not unlike the cutter or striker.This weapon is basically a way to bring something close to CQC or Martial Arts to the game.They would deal Piercing damage and the charge would have the blade(s) split in 2 and reveal a central,hidden,3rd blade and the knight would side step around the enemy and jam all 3 blades into the enemy.(and possibly sap their ability?)
Well thats it! so Again thanks for reading and replying.
Impaler: I don't like guns having a pair number of shots. I don't know others. as for the alchemy line, reduce to 2. also, no one uses a gun different from blaster in 2* phase, so it would not be used.
polearm: 2 hit combo and great range and it would be fine. also, the charge should be a 90° sweep forward. it's heavy, don't you remember?
katar: well, that is quite good. I don't understand the charge part. if it starts form 3* it should have 2 blades at 4* imo. and it's unlike the cutter seres. the phantom blades cut after the main swing, while this would cut together with the other.