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Has Krogmo gone soft?

21 replies [Last post]
Sun, 02/24/2013 - 15:56
Batabii's picture
Batabii

I was in a bunch of BN matches today. In one match, someone had 16 deaths and 0 kills. In a later round, someone on the other team openly admitted to giving up and not even attempting to drop bombs, barely after the match was about 2/5 done. In both cases, no players got disqualified. Why is this?

Sun, 02/24/2013 - 15:59
#1
Grittle's picture
Grittle
cause they werent AFK Larry

cause they werent AFK Larry

Sun, 02/24/2013 - 16:48
#2
Iron-Volvametal's picture
Iron-Volvametal

Come on, Larry, how'd you not figure this out.

Sun, 02/24/2013 - 17:21
#3
Shamanalah's picture
Shamanalah
my 2 cents

IDK how the krogmo works in LD but in BN, you have to lay down an amount of bombs to get anything.

I used to talk a lot and move around a lot and kill myself to tie games for everyone to win bombhead mask and I would not get one due to me not laying any bombs (or laying 1 to kill myself)

You can basically go afk with the right mouse button jammed and you will get krogmo...

Sun, 02/24/2013 - 19:51
#4
Pyneapll's picture
Pyneapll
Mmno.

Players will only be "disqualified" and receive no Krogmo Coins, crowns, or rank points if they place fewer than 14 bombs in a match. Players who are idle and are killed repeatedly are removed from the match for non-participation.

Sun, 02/24/2013 - 22:10
#5
Batabii's picture
Batabii
That's kind of stupid, what

That's kind of stupid, what if someone's just "sandbagging"? It's not fair that I should be stuck with a quitter on my team.

Sun, 02/24/2013 - 22:47
#6
Softhead's picture
Softhead
@Larry

OOO ain't fair.

Sun, 02/24/2013 - 23:26
#7
Spicegirls's picture
Spicegirls

Then just play better and carry them.

Mon, 02/25/2013 - 00:23
#8
Pyneapll's picture
Pyneapll
Mmyes.

It's a true test of skill if you can hold your own with idle teammates. Got AFKers? Outnumbered because your teammates left? Challenge accepted.

Mon, 02/25/2013 - 01:58
#9
Batabii's picture
Batabii
That's just stupid. I don't

That's just stupid. I don't want to have to work twice as hard to get the same reward the other team would get with no effort...

Mon, 02/25/2013 - 02:19
#10
Pyneapll's picture
Pyneapll
Mm'well...

I gather you're just in it for the Krogmo Coins at this point. If you are so bothered when you are sometimes faced with unfavorable teammate conditions, perhaps try Free-For-All mode where you have no teammates to hinder you. Or perhaps LD is the better alternative for your Krogmo Coin needs. My previous advice is more for people who play BN for the game itself to have fun and less for those who play it for the rewards.

If you truly want to attempt to remedy this problem, one option would be to make a suggestion on the forums about revamping the standards for disqualification or about a new mechanic that instantly replaces booted members on your team with the next available player waiting for a match.

Mon, 02/25/2013 - 10:35
#11
Rpg-Knight
Maybe

The person who was idle was not idle at all. Could it be they are just running around and not laying bombs?

Mon, 02/25/2013 - 12:17
#12
Spicegirls's picture
Spicegirls
pff

In 99% of the times, having less players makes it EASIER is to win.

Mon, 02/25/2013 - 12:29
#13
Canine-Vladmir's picture
Canine-Vladmir
in other news.

Mr Krogmo is juicing up the LD rewards.
In the last 2 weeks, i won 3 bombheads. and today, LD rewards were mostly 3x coins All Players.

Tue, 02/26/2013 - 02:50
#14
Batabii's picture
Batabii
whether they were LITERALLY

whether they were LITERALLY afk is irrelevant, the stats prove that they were dragging us down by not even trying, and should have been penalized.

Spicegirls you're insane.

Pyneapll, LD is boring and wildly unbalanced. And team battles have less chance of losing. I'd rather have a (theoretically) 50% chance than a 17% chance.

Tue, 02/26/2013 - 02:47
#15
Pyneapll's picture
Pyneapll
@Batabii

Spicegirls has a point (and it would be cool if you didn't toss insults on a whim like that). In certain cases, if you -- the solo player -- are in the lead (even by one point) against a team, it is actually easier to win if you can manage to evade your opponents. You also don't have to worry about your own unwary teammates getting hit.

You are oversimplifying the circumstances of BN matches, assuming that every player is around the same skill level, thus giving each player an equal chance of winning. BN is a game of tactics and skill, and the only equality comes from the lack of gear. You cannot rely solely on these "theoretical" probabilities because there will be extremely skilled players who will win no matter which team they are on or which players they are up against. Clearly, their prowess warps their chances of winning to a much higher factor, and yours to something much lower. And on the other hand, there will be players who haven't a clue of what they're doing and will die repeatedly, for better or for worse. (These principles are also true about LD to some extent.)

If you are playing BN and expect each match to be a fair roulette based on unchanging odds, you're gonna have a bad time. You can try to pull out of a match with unfavorable conditions and try for another group, but you would probably be wasting your time waiting around.

Here are some more options for you (but don't feel like you're limited to just these):

  1. Come up with and post a suggestion for a better system for penalizing players who are hurting their team.
  2. Play more BN and through practice and experience, become that skilled player to tip the chances of winning in your favor.
  3. Remember that no system can be completely fair and deal with it.
  4. Ragequit because it's too difficult to consistently find your ideal BN match.
Tue, 02/26/2013 - 04:48
#16
Fehzor's picture
Fehzor

I was the AFK one that openly gave up! My team was going to lose so I just went and talked to some random people, as there was an interesting discussion. One of the people on my team was just realllyyyy awful and it was a 2 v 2 match, and bomberman requires your team to have the least "awful" people on it. So ya, halfway through I abandoned hope, cuz no sense in playing a losing game when you quite literally cannot carry your team mate when they constantly die.... basically, the only way would be to somehow manage to kill them at the same rate that I'm dying + the rate that my team mate was dying at (which was almost constantly) and then somehow manage to gain on them. And I'm not nearly that good at it. I'm not "terrible", but I'm not about to pull that kind of shiz off. Y'know?

Rilly this is more of a problem relating to the balance of bomberman in the case that someone sucks, not the penalty system. Why should I be forced to entertain you for 5 minutes when I'm doomed to lose? I shouldn't. If someone in bomberman is sucking, they shouldn't be able to bring their team down so far... I would personally suggest having it to where respawn times are dependent on the number of deaths compared to the total deaths on the part of the player. For instance, if I have 10 deaths and everyone else has 1 death, I should take like a minute and a half to respawn. If I have 2 of the 3 total deaths, then I should have like 30 seconds of respawn time. That way, it would make it harder for me to drag Larry down when I play terribly. Of course, this lets elitism prevail, but we welcome that in lockdown, don't we?

Buy ya,
Love you Larry! <3

Tue, 02/26/2013 - 20:36
#17
Batabii's picture
Batabii
Point or not, it's nowhere

Point or not, it's nowhere near 99%. More like 5%. And I'm not talking about people disconnecting, I'm talking about people idling. In which case the other team just spams the idle player and there ain't **** you can do about it.

Yes, that's what I mean. BN is way more balanced because you can't just spend tons of CE on uvs and trinkets to win. It takes SKILL, not money. Yes there will be times when your team happens to have a really bad player on it, but it's better than losing to one guy who bought his way to victory.

and for your "options":

1. Make rank points persistent, then have players matched up with opponents of similar skill level (this is assuming more people actually play bn)
2. Already done (to the best of my ability). But there's only so much I can do with lag and really bad/lazy/jerk players on my team
3. Missing the point. I'm not asking for perfection, just competence.
4. Oh yes, that will totally help me get more krogmo coins...

Tue, 02/26/2013 - 22:03
#18
Shamanalah's picture
Shamanalah
my 2 cents

It's a true test of skill if you can hold your own with idle teammates. Got AFKers? Outnumbered because your teammates left?
Challenge accepted.

I feel the same way... ^ ^

In 99% of the times, having less players makes it EASIER is to win.

When the other teams are good bombers it is not always the case... But less people = less deaths

It's awesome when you win a game with a handicap :D

Wed, 02/27/2013 - 03:22
#19
Troupe-Forums's picture
Troupe-Forums

@Batabii
The assumption that lockdown is entirely 'pay to win' is incorrect. yes, you can craft trinkets for extra health, buy triple max skolver sets that let you walk through have bombs and let you take an extra hit from a flourish, and spend 30kce on a weapon with a UV that decreases swing time by 0.4 of a second, but ultimately it comes down to skill (and latency to a somewhat large extent). I've seen games where someone with no UVs has scored well over 15k+ damage, whilst nearly all the rest of the players had 4-9k damage (no they weren't all derp guardians in aplate that stood there while he bashed them with a hammer)

Back to the main point:
Some people (me included) are just that bad at blast network that we can't get a single kill. All the games of bn that I've played have ended with me on 15+ deaths and up to 2 kills. And in response to fehzor's suggestion: If you had a respawn time of 90 seconds each time you died, would you want to play more and improve, or go do something other than respawn, die 5 seconds after the frames stop and then watch the respawn timer for another 90 seconds? I'd certainly pick something more fun to do.

TL,DR

Lockdown isn't unbalanced, people are bad at blast network and increasing respawn times based on kdr will only make it less popular

Wed, 02/27/2013 - 10:07
#20
Batabii's picture
Batabii
Lockdown in tier 3 is 25%

Lockdown in tier 3 is 25% skill, 75% pay-to-win.

That said, if you don't have triple-uv gear and two penta heart pendants, there's only a one-in-four chance you'll win against someone who does.

Wed, 02/27/2013 - 10:46
#21
Asthix's picture
Asthix
Hmm

I like BN. I remember the first time I realized I could even try to protect my teammate who had left keyboard and was just standing there. As Shamanala says, you are on top of the world when it works.

But obviously someone would only ever actually win a game like that very rarely. So Batabii rightly points to afk people (and ones that just suck) being a constant problem for someone who wants a mask (translate: everybody).

The question we should ask is, 'Who's problem are they?'

My recent experience from the last 3 months when I play BN continuously, i.e hit 'play again' to stay with the same group, is that on the random team setting, 2 vs 2 teams stay the same over multiple games way more than they switch. It seems like a 2 to 1 ratio to me.

I've talked with GM's about various aspects of BN, and I think they would say that teams are always random, but it just doesn't seem that way to me. I know I've had someone pull the deliberate afk with attack button taped down, I know because they always seem to find their way back to hit play again at the end of the match. When someone cheating in this way seems to become a permanent member of your team over 3 or 4 games, I can understand why Batabii is mad.

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