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THREE NEW SETS OF ARMOR
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Here are the basics:
3 sets of armor: Grandmaster Bomberman, Grandmaster Swordsman, and Grandmaster Gunner.
I'll start with the statistics.
~Each armor would have a 3 bar weakness against all the status effects.
~Each armor would have a 7 bar protection against normal.
~You need both the armor AND the helmet to equip it, you can not only have one.
~The player can only wield the weapons that the suit of armor dictates e.g. For Grandmaster Bomber the player can only equip bombs
~You can not equip shields with these armors, BUT the player has a shield they can equip on their back, it only affects their back, but is always on, like the t3 gremlins, it would have a health of course, like normal shields.
~Each armor would have a universal CTR med and DMG med
Now for the reason why one would want these armors:
GRANDMASTER BOMBERMAN:
When the helmet and armor are equipped, your knight becomes a indisputable master of bombs. He will be able to throw bombs. The player first has to hold the attack button until the bomb is fully charged, and when it becomes charged and the player releases the attack button, the player is frozen and unable to move. At this time, the mouse becomes unlocked, and the player can aim at wherever he/she wishes to throw the bomb, then hit the attack button. The bomb would then be shot from the players arm and land in the targeted area. On the left arm, the player holds another bomb, which can be released instantly and has no fuse, but requires a charge time 2 or 3x longer than that of a normal charge. NOTE: this bomb recharges while the player is moving, and is completely separate. Also, the player knows when the bomb is fully charged because when it is used, it disappears from their left hand, and when it appears again it can be used. NOTE NOTE: the right hand bomb CANNOT hit monsters on the fly, and has the same fuse delay when it lands!
DESCRIPTION: the players right arm would be buffed up, and have a visible spring in the middle of it instead of more arm, when the player is charging the bomb, it is held in their right arm, and the spring charges backwards, then when they fire, the spring is released.
IMPORTANT NOTE: To make a bomb throwable, the player would have to craft a normal bomb with a shock absorber (acquired by tokens boss will drop) which would cost 400 energy. The bomb could only be used for the right hand of the bomber, and no longer be used normally.
GRANDMASTER GUNNER.
When the helmet and armor are equipped, the player becomes a master of guns, allowing him to wield two at the same time. The attack button would shoot one, and the defend button would shoot another. They would work entirely like normal guns, with separate shooting times and reloading.
IMPORTANT NOTE: the player has to combine the guns with a "weight modifier" which would be acquired with tokens from the boss. It would also cost 400 CE, and from then on the guns could not be used normally.
DESCRIPTION ?
GRANDMASTER SWORDSMAN
The player becomes a master of swords and speed, granting him a burst of swiftness when he needs it. For this armor when the player hits the defend button they are shot quickly in the direction they are facing 4 blocks forward. During that time, the player is invincible also, they can move through entities, and will be pushed out of them if they finish the dash while inside something. There is a decent recharge time.
DESCRIPTION: ?
Of course there is much stuff that needs to be added, and bit that may be needed to be changed, I am quite open to suggestions from the forum members. My idea is that the armies would be acquired by collection materials from new bosses that have the abilities that the armies give you, if someone wishes to create the bosses and post them here, I will be glad to add them if they are good
Again, still a work in progress.
POINTS FOR THOSE WHO DON'T READ:
1. These will be VERY hard to get
2. Everything in t3 will probably be a 1-hit-kill
Edit: point 1: with heart pendants one would be able to survive, 2: I'm not completely satisfied with the sword power, suggestions are needed
Sounds nice and OP, makes the game boring of you have them.
If they WILL exist, they have to be an armor rewarded for an event or given from a mod.
They will be far to good for the average pro to have.
Sorry, but I don't see it happening.