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Buff Blast Bombs Damage vs Minor Threats

2 replies [Last post]
Mon, 03/04/2013 - 09:10
Canine-Vladmir's picture
Canine-Vladmir

I just learned how terrible a bomber's job is when he goes full bombs with only two weapon slots.
i decided to get a defensive bomb and might as well get an offensive bomb (Nitro)

Why the heck do i have to charge my Nitro THREE TIMES to kill a jelly mini??? Same thing with bushes, stone, blocks, and anything else in between.
And a blast bomb AoE is messed up when theres a couple of objects obstructing its path.
For example, Placing a Nitro among 6 bushes, only 2 or 3 is blown up while any bushes behind the first bushes are untouched. : (

Please fix the Nitro to one shot kill things that aren't a threat. I fell like my bombs are considerably very weak against logical things.

Mon, 03/04/2013 - 09:23
#1
Thunder-The-Bright's picture
Thunder-The-Bright
mmm

since it has high knockback, the right thing to to should be adding 2 more blast "layers", even dealing no damage or knockback to enemies, to all bombs. that would be enough to destroy stone blocks and bushes.

Mon, 03/04/2013 - 10:56
#2
Il-Mono-Il's picture
Il-Mono-Il
Curious

The same thing happen to BAB, or it's stronger against blocks?

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