Forums › English Language Forums › General › Suggestions

Search

Minerals and blocks make slow weapons cry.

33 replies [Last post]
Tue, 03/05/2013 - 02:04
Zurkov's picture
Zurkov

Here's my proposition: if a weapon can't break a block or mineral in a full combo, make it damage blocks and minerals twice per hit.

This couldn't possibly negatively effect game-play, it makes a certain degree of sense (why should weapons that hit with supposedly legendary force be so ghastly at this?), and I for one am getting really tired of being forced to bring a fast side-arm simply because my Sudaruska and Callahan are just such rubbish at breaking minerals.

Tue, 03/05/2013 - 02:16
#1
Fleet-Miss-Gun's picture
Fleet-Miss-Gun
Actually minerals and blocks

Actually minerals and blocks makes bombs cry louder than two hit combo weapons.

Tue, 03/05/2013 - 04:35
#2
Koffin-Kat's picture
Koffin-Kat
Hahaha! Wait, seriously?

If I'm not mistaken, every mineral and stone block breaks after three hits, be it hits by a sword, a bomb or a gun.
So... just lift your sword three times and SLASH, SLASH, SLASH! the pesky mineral is a history! Where's the problem?

Tue, 03/05/2013 - 05:16
#3
Aureate's picture
Aureate
nah, then I wouldn't be able to feel superior with my DVS
Tue, 03/05/2013 - 06:02
#4
Little-Juances's picture
Little-Juances

shield cancel first swing. Why do a combo?

Tue, 03/05/2013 - 06:09
#5
Vanillateddy's picture
Vanillateddy
Abusive?

This can be used to inflict extra damage as well... *coax mewkat into shard room lets fly towards shard, attacks both mewkat and shard, giving extra damage* not saying this is how battles will be won but it still is plausible.

Tue, 03/05/2013 - 06:15
#6
Zeddy's picture
Zeddy

I'm with Stable-Ordinance on this one. Breaking minerals with Triglav was such a relief after being used to doing it with haze bombs.

Tue, 03/05/2013 - 08:05
#7
Shamanalah's picture
Shamanalah
my 2 cents

At least we got Dark Retribution now.... that's really one of it's main purpose... can destroy 2 minerals and a bunch of blocks with 1 bomb

I feel sorry for F2P bombers -_-

Sun, 03/10/2013 - 05:39
#8
Zurkov's picture
Zurkov
Try only using slow weapons and see how fast this gets annoying.

This issue doesn't seem that serious until you realize that every single level has numerous minerals or stone blocks which you'll have to break pretty much every single time you see them... and every single one of them takes much longer than it would with most weapons.

@Stable-Ordinance: I'd imagine most bombs would fall into the "can't break blocks in one combo" category. Regardless, I've used bombs to break blocks before, and I personally feel like it's better than the current situation with Suda if you have max CTR. In addition, if you have a real bomb with a good radius, you can usually catch a few minerals or blocks with each blast... unlike most instances with guns or swords.

@Koffin-Kat: There's nothing fast about lifting Sudaruska, or most slower weapons. It's less like "SLASH, SLASH, SLASH!" and more like "SLASH... SLASH... SLASH...", which wouldn't be a big deal if you didn't have to do it for every mineral or stone block you ever come across, ever.

@Little-Juances: The way the system is designed, shield-canceling lets you remove extra animation frames and re-use the first swing repeatedly (which is generally faster than finishing the combo normally)... but you are still restricted to the same number of swings you'd get with a normal combo before the usual end-of-combo cooldown period, shield-canceling or not.

@Vanillateddy: This is explicitly referring to extra hits solely on minerals and blocks, not monsters. Why would you even think I would mean it magically does double-damage to monsters when blocks are in range?
...also, Mewkats are the rare kind of Kat that's teeny-tiny and does not attack.

Tue, 03/05/2013 - 17:42
#9
Hatbot's picture
Hatbot
If all else fails...

I'm with Juances. Just use Shield cancel to repeat the first swing of the sword 3 times. Takes care of the pesky cooldown time of the big swords' (Which I LOVE) 2-hit combo. Or if all else fails, get a rocket hammer! not only will it make short work of those 3 hit blocks but it also can easily destroy elementally weak enemies, smash zombie skulls in, propel you into a crowd of enemies to die a horrible death, a hundred and one uses!

Tue, 03/05/2013 - 18:35
#10
Klipik-Forum's picture
Klipik-Forum
^

And open you up to all kinds of hate.

Tue, 03/05/2013 - 19:26
#11
Hexzyle's picture
Hexzyle
^

I lol'd.

Tue, 03/05/2013 - 19:54
#12
Shotjeer's picture
Shotjeer
Meh

If youre surrounded by the 1 hit blocks, popping a nitronome wouldn't be a terrible idead.

Tue, 03/05/2013 - 21:24
#13
Autofire's picture
Autofire

I always thought it strange....

The ice troika series says stuff about being hit by a glacier/mountain, so does this mean that minerals/stone blocks are better than mountains? :P

Wed, 03/06/2013 - 13:41
#14
Klipik's picture
Klipik
oops I forgot

+1

Wed, 03/06/2013 - 20:18
#15
Fourtarkus's picture
Fourtarkus
Part of the reason I don't use 2-swing weapons anymore...

+1

Wed, 03/06/2013 - 21:11
#16
Fleet-Miss-Gun's picture
Fleet-Miss-Gun
Since you change the title....

+1

Thu, 03/07/2013 - 07:06
#17
Zeddy's picture
Zeddy
@Zurkov

Bombs are not better at breaking anything than troikas are, you are just horrible at using slow swords. I break minerals 2 or 3 at a time with my Triglav all the time. Bombs can usually not do much more than that, and you have to wait a lot longer between attacks for it, too.

Thu, 03/07/2013 - 06:34
#18
Firefistace's picture
Firefistace
I agree

It does get rather annoying

+1

Thu, 03/07/2013 - 08:16
#19
Waffleconecake's picture
Waffleconecake
condition

We need some thing like this for bombers as well, not everyone has a DR on hand. Maybe just make it all bombs normal attack (not charge) throws a little bomb that only breaks minerals,blocks, and activates switches.

Thu, 03/07/2013 - 09:03
#20
Shamanalah's picture
Shamanalah
my 2 cents

Bombs can usually not do much more than that, and you have to wait a lot longer between attacks for it, too.

Maybe not but a Nitronome can destroy 3 minerals in 3 consecutive blast

And with Mad Bomber you can spam them... I often have the time to destroy 2 minerals while my friend gets the 4 others... with my Nitronome...

OFC if you get a Nitronome with the flat CTR Med it will take time, like if you take a Triglav/DA w/o any ASI and you don't shield cancel... or a Driver w/o ASI...

It's not that big of an issue to take 30 seconds to 1 minutes to destroy minerals, "geezus my life is ruined because I have to wait 1 minutes to destroy 5 minerals" (when it takes 5 minutes to ID a full inventory in D3... and 1 hour to do for Darkfire Vanaduke...)

It doesn't make sense to me...

Thu, 03/07/2013 - 09:04
#21
Dragonuity's picture
Dragonuity
Why not just make troika and

Why not just make troika and sealed sword lines break minerals in one hit ant destroy all blocks within their swing arc.

Thu, 03/07/2013 - 09:56
#22
Shamanalah's picture
Shamanalah
my 2 cents

Why not just make troika and sealed sword lines break minerals in one hit ant destroy all blocks within their swing arc.

Why should the Troika and Sealed sword have that and not Drivers or Bombs?

They shouldn't... just hit three times and waste 30 seconds of your life...

Yes we all know your life is so important but you played this game for years and it always been like that

Why would it have to change NOW?

Why did we had to play like this for years and some people wouldn't even have to?

I don't get it... Your time is not that precious...

Edit: If your time were that much precious you would have an AP or a Sentenza to break those minerals and block rapidly... but you don't... so I wonder why

Thu, 03/07/2013 - 21:02
#23
Possiblespy's picture
Possiblespy
Winmillion!

Unless I'm wrong, many of the slow, two hit swords are considered to be "hipster" weapons, or whatever the correct term is.

If you're carrying these kinds of things anyway, would it really kill you to bring a winmillion, or at least a cutter line sword for breaking stuff?

Even the 2* cutter can do this, it's not like you have to go way out of your way and spend tons of CE if you don't want to.

Thu, 03/07/2013 - 22:26
#24
Severage's picture
Severage
@Possiblespy:

Just Troika lines. Sealed Sword lines have always been in a good position for damage.

~Sev

Fri, 03/08/2013 - 17:44
#25
Drjom's picture
Drjom
There's a trick called triple

There's a trick called triple 1st slash for heavy swords !

Sun, 03/10/2013 - 05:40
#26
Zurkov's picture
Zurkov
I wonder if it's even practical...

I would like to think this game engine is flexible enough that it would not take extensive reworking to add an extra strike per attack à la Cutter that is invisible and does nothing to monsters. If that's not the case, then this is simply not important enough to justify the time and effort needed to make it happen.

Sun, 03/10/2013 - 18:54
#27
Qwez's picture
Qwez
/yes Drjom

However, I use that to kill almost everything up close and personal.

Mon, 03/11/2013 - 07:02
#28
Mookie-Cookie's picture
Mookie-Cookie
...

Better yet, make a mineral only take one hit to break.

Takes away the feel of "mining", but makes every weapon balanced, in terms of breaking open a mineral block.

Mon, 03/11/2013 - 08:45
#29
Firefistace's picture
Firefistace
Why are people against this....

Why should you be against this in any way, it doesnt make the weapons OP, it doesnt get in the way of anything, it simply helps the players save a little bit of annoying time, there is no good reason against it except that you are being stubborn

Tue, 03/12/2013 - 13:24
#30
Klipik's picture
Klipik

Because it might be incredibly hard to code and take time away from other things that are more important. I support it anyways.

Wed, 03/13/2013 - 18:15
#31
Mookie-Cookie's picture
Mookie-Cookie
@Klipik

Assuming weapon classes make use of parent classes for different weapon styles (fast, medium, and slow - in terms of swords), it should be a simple case of a single if...else to get this working.

It would only get complicated if multiple classes need support. Assuming there isn't, then it'll look like...

function hit(wpnClass c) {
var wpnSubClass cc;
if (c == sword) {
cc = c.subClass;
if (cc == heavy) {
health -= 1;
}
}
health -= 1;
}

Fri, 03/15/2013 - 10:15
#32
Yukimare's picture
Yukimare
i say +1 to thisho...

i say +1 to this

ho... and...

"shield cancel first swing. Why do a combo?"
this is, techenicly speaking, a exploit... lets try to think with no exploits in the box, eh?, besides, not everyone knows about, let alone how to shield cancel

Fri, 03/15/2013 - 15:08
#33
Zurkov's picture
Zurkov
I'm getting tired of people suggesting shield-canceling.

Try shield-canceling Troika. There is a significant delay after the second swing whether you finished the combo or not. As I mentioned before, and nobody listened at all. I tested it again a few minutes ago to see if they patched it. Still the same way. Shield-canceling doesn't do jack here except keep you from moving forward.

Powered by Drupal, an open source content management system