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Increase bonus of monster-specific weapons (Hunting Blade, Cold Iron Carver, etc.)

12 replies [Last post]
Mon, 05/09/2011 - 21:25
meowreka
Legacy Username

Increase the damage bonus from High to Ultra, or even Maximum!

Add a LOW Penalty vs all other monster types.

The way most monster-specific weapons are currently "balanced," they are pathetically weak compared to their rival weapons EXCEPT when up against that specific enemy type, and even then it's a meager bonus at best. The Cold Iron Vanquisher is heavily outclassed by the Leviathan, and the Hunting Blade is severely outclassed by the Vile Striker.

The Cautery Sword, which gets no love at all, has absolutely no use at all, not even in Royal Jelly runs. It is an underused and underpowered weapon.

My ill-informed solution is to greatly increase the damage bonus to the focused monster type, and decrease the damage slightly done to other monsters. This way at least the monster type specific weapons will function as more than just a UV of their rival weapons, and will actually be used specifically for a certain monster type and excell at it naturally, plus have a chance with UV to be good at another monster type as well.

And another thing? Make the damage bonuses more meaningful, as well. Especially for weapons of this nature. It takes nearly a Maximum damage bonus UV Cold Iron Vanquisher to match the Undead-killing power of a non-UV Combuster or Glacius, which is insulting to the weapon that is supposed to excel at killing that monster type.

Perhaps have the weapons handle the damage bonus in a way that has NOTHING to do with Unique Variants.

In my opinion? A Non-UV Cold Iron Vanquisher SHOULD out-class a UV low bonus vs Undead Combuster any day of the week. Perhaps even a UV medium bonus vs undead Combuster. That might just be me, though. I don't know.

Feel free to tell me why this suggestion is stupid. If you actually like it though, please post and make Three Rings aware of a way they can finally make the unloved swords loved again.

Tue, 05/10/2011 - 08:53
#1
PeterS
Legacy Username
All for it

Yes please. Anti-family weapons are more specific than damage type (element, shadow, piercing) and as such should provide a greater benefit within their focus, probably on par with the damage increase offered by a fire status effect.

At the very least, I want to see them make orange "hit the weakness" numbers pop up!

Tue, 05/10/2011 - 15:01
#2
culture
Legacy Username
Necessary change

I crafted a Heavy Deconstructor 4* UV Construct High, which has an inherit UV Construct High resulting in UV Max. I was planning on slaughtering constructs. So I take it to Tier 2 and test it against my Master Blast Bomb 4*. It did about 40 extra damage per hit to Lumbers but less damage to everything else. This meant a Lumber would fall in 4 explosions instead of 5... and that is with Max UV, just makes it pointless to even bother specializing in a particular monster type when the run-of-the-mill weapon does almost the same amount of damage without any penalty to other types.

Tue, 05/10/2011 - 15:53
#3
Hazel's picture
Hazel
The whole point is for UVs

The whole point is for UVs and Bonuses to not be massive game-influencing or gamebreaking things unless stacked seriously.

Wed, 05/11/2011 - 03:59
#4
Jerakal
Legacy Username
So as an alternative, they're

So as an alternative, they're simply useless.

EG: CIV vs. Leviathan

Wed, 05/11/2011 - 08:04
#5
Hazel's picture
Hazel
So as an alternative, they're

So as an alternative, they're simply useless.

There are better weapons for fighting undead than the CIV would be even if its bonus were massive.

Several, in fact.

Sun, 05/15/2011 - 01:55
#6
meowreka
Legacy Username
That is why, Hazel, I am

That is why, Hazel, I am suggesting the bonuses on the CIV and weapons of its nature be greatly increased.

Sun, 05/15/2011 - 07:01
#7
cheeserito
Legacy Username
I agree. I'm totally okay

I agree. I'm totally okay with my CIV doing significantly less to most monsters, but being beast at taking out undead (I thought that was its purpose). And it somewhat depresses me knowing that the Ascended Calibur is doing more damage to everything than my CIV.

Needless to say, I switched over to Leviathan (got a UV Damage Bonus Medium vs. Undead). I do nearly double what my CIV could with it. I feel somewhat betrayed by the notion that the CIV was "forged for the singular purpose of hunting down and destroying the undead."

Sun, 05/15/2011 - 07:56
#8
Raul
@Cheese yah CIV is crap. Haha

@Cheese yah CIV is crap.

Haha I still prefer cutter series.

Sun, 05/15/2011 - 11:25
#9
Tive's picture
Tive
to be fair, CIV does around

to be fair, CIV does around 10% less damage than Levi against everything not zombie. And I saw low damage bonus to be reported at 5-7% (x3 for high). In no way could you do double damage with a levi over a CIV like that..

Sun, 05/15/2011 - 12:18
#10
cheeserito
Legacy Username
The charge attack. Regular

The charge attack. Regular swings only do 30-40 more damage (something like 81 from the CIV v. 119 from the Levi). But my charge does 245-ish with the Levi, while the charge with the CIV was only doing like 129-ish (per hit in both accounts). It's not double damage, but it's only about 10 damage shy of being double.

My friend was hitting undead for 1 less damage than me with his Ascended Calibur, and 1 more damage against everything else. Tell me how that's a maximum of 21% more damage on my end (side note: My CIV was level 10, his AC was level 2).

Also- the CIV has an inherently "High" bonus damage. And my UV is Medium. The fact that I do a noticeably higher amount of damage at all is kind of sad.

@ GodofSkype: The cutter's a pretty good series, too. But the person I duo with uses the Dread Venom Striker, so it'd be a tad redundant~ (Plus, I like the look of the Levi more, personally)

Sun, 05/15/2011 - 23:16
#11
Tive's picture
Tive
They buffed CIV at a point.

They buffed CIV at a point. In Jelly king and FSC stages it behaved as I described. Of course your levi with med UD bonus will slightly outdamage a regular CIV though. Unless, you actually do 320dmg per regular swing on stage 27 versus zombies. Or 140damage to jelly king stage slimes. Then CIV is useless. Otherwise your numbers are outdated.

Sun, 05/15/2011 - 23:50
#12
Pupu
Legacy Username
Uhhhh

But I thought the idea behind Wild Hunting and CIV was that they were normal blades that deal slightly less damage to most enemies, and slightly more to others. So they were nice against their targets, but also useful against the rest of enemies.
And if you wanted a LOT of damage against a certain family, you had to go with the proper damage types in weapons.

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