This is the idea:
- Shorten the time a player must be idle until he /sleeps
- Make players and monsters who are sleeping (both from sleep effect or /sleep emote) carriable and dropable!
Of course, you wouldn't be able to pick up things like turrets, bosses, trojans, grimalkin, etc, and the effect of the sleep vial would wear off, making you take damage and dropping the monster as well. This would only work in combat areas. It might be fun to put a player to sleep in LD and drop him into traps, but as far as I know, there is no weapon that causes a sleep effect.
lol Carry sleeping players...that would be hilarious and useful at the same time.
AFAIK, most bosses can't be put to sleep? Don't know for sure, never really tried it...but anyway, what exactly would be the use in relocating monsters? Players who are AFK is useful, but I don't see much use in the monsters being carried around.
~Sev