(And I thought two of them was bad...)
I was soloing the arena today, all was well, until I hit the 3rd stage on depth 24 and had 4 healers on me. I managed to wipe out everything except the goblins, because at this point they are invincible. I've been trying to kill with a variety of strategies for an hour now, and wasted CE yet again (never doing that again, if there's over 2 healers on solo I'm gone). When you've got 3 thwackers, 2 bombers, 2 flamers, and the 4 mages on you, nothing permanently dies. Ever. Unless of course you kill the healers, but this is the (nearly?) impossible part.
Any one of these suggestions would make the 3rd stage of the Battle Arena reasonable for solo Knights:
- Remove the ability for healers to revive each other
- Put a limit on how many times a certain goblin can be revived
- Put a limit on how many times a healer can revive other goblins
- Make the max possible amount of healers in an arena equal to the amount of Knights in the party
- Only allow healers to revive other gremlins X time(s) per Y seconds
- Put a limit on how long a Gremlin body is available for revival (Evolution)
Doing something along these lines would make soloing the 3rd stage of the Arena reasonably possible. As of now, these gremlins could theoretically survive for eternity. As far as soloing goes, I don't think anyone but Exum and his almighty Sentenza can beat 4 healers with all that other junk running around. :/
Man you make a lot of these anti-healers posts :P Yes they can make things hard, but not undoable. Just target them first! You can knock healers out incredibly fast when you're solo or only with 2 because their health isn't increased due to your party-size. I've done it multiple times solo with only 3* equipment and a 4* sword, which would rank me below the required equipment rank. (Drake Scale Helm/Mail, Swiftstrike Buckler and Cold Iron Carver, to be precise)
One hint, don't be scared of taking damage when you're going for them. Run over spikes, through fire, just anything to get to them. Just be sure to pull out a moment on time to heal back up.