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Spiral Knights Game on mobile (still using energy!)

30 replies [Last post]
Sat, 03/16/2013 - 16:06
Pinksnipe's picture
Pinksnipe

This could be useful when you're on a long car trip.

1): you use 10 energy

2): You do a level (any ideas?)

3:) You get rewards, including crowns, tokens, and/or heat (like a clockworks level)

4:) You can team up with friends (maybe?)

Sat, 03/16/2013 - 16:34
#1
Skyguarder's picture
Skyguarder

Automatic -1

Spiral knights runs on Java. How can it run on mobile? No...

Sat, 03/16/2013 - 16:54
#2
Shamanalah's picture
Shamanalah
my 2 cents

Skyguarder you sound like an old vinyl that keeps poppin to the sam-, poppin to the sam-, poppin to the sam-, poppin to the sam-.

@Pery

You mean like the actual game into an apps?

Cause you know you can log onto this website and run the game on your phone? Or can you....?

All in all, do some research, there's a Thread going on with Skyguarder repeating that

"IT'S JAVA AND IT DOESN'T WORK WITH APPS"

It could but it would take too much effort and time and cost too much money that couldn't make it profitable.

It would just be wasted effort and time wasted.

Edit: Time they put on upcoming events and new ideas (Battle Sprites) and money they use to pay people to put time into those things I mentionned

Sat, 03/16/2013 - 17:22
#3
Pinksnipe's picture
Pinksnipe
Mini Games!!!

Not the actual game! Are you crazy?!

Maybe you're not...
-Pery

Sat, 03/16/2013 - 17:25
#4
Softhead's picture
Softhead
Elaborate We've been

Elaborate

We've been fighting here about mobile apps.

Sat, 03/16/2013 - 17:40
#5
Klipik's picture
Klipik
Three app threads in one day. New record?

-1 unless you can figure out a way to make the game 1) not run on java and 2) not involve remaking the game from the ground up.

Sat, 03/16/2013 - 19:40
#6
Zeyez's picture
Zeyez
-sigh

-1
unless you give huge detailed topic about:
how we can play this game on mobile
development on java
play with the others pc players

is not possible, unless they make another game based on that universe to mobile

just think about the movement and aim

Sat, 03/16/2013 - 20:11
#7
Klipik-Forum's picture
Klipik-Forum
About the movement and aiming

Nvidia Project Shield can fix that.

~Klipik's alt

Sat, 03/16/2013 - 22:10
#8
Tantrum-Twix's picture
Tantrum-Twix
-1

automatic -1

Sun, 03/17/2013 - 03:27
#9
Infernoburner's picture
Infernoburner
Derpuraptor strikes back

Once you tell them to do minigames, your the one to tell them what minigames, how would they be played, etc.

Sun, 03/17/2013 - 05:05
#10
Jackaline's picture
Jackaline
+1

+1 because I can actually value an idea on its appeal, which is what should happen in the suggestions forums.

I'm sure a game based on a casual form of gameplay and with a revenue model similar to those that have proven quite successful for other mobile game developers, a game which would have access to a larger market, one more willing to engage in micro transactions, whose gameplay is easily adaptable into such a format, doesn't have anything to gain from developing a client capable of running in a mobile. </le sarcasm>

Sun, 03/17/2013 - 07:38
#11
Klipik's picture
Klipik

"with a revenue model similar to those that have proven quite successful for other mobile game developers"

Leave. Right now.

"whose gameplay is easily adaptable into such a format"
Mobile gaming is severely incompatible with top-down, precision-based games like SK or Diablo. Unless you use a controller, like in the Shield thing I talked about before.

"developing a client capable of running in a mobile"
This would require remaking the game entirely in a different ;engine, a task which OOO can't afford to do because they have to keep developing for the PC version. If they take a break, this community gets upset and might leave. If they outsource it, you end up with a SK taiwan situation.

Sun, 03/17/2013 - 08:55
#12
Jackaline's picture
Jackaline
> Leave. Right now.Hater's

> Leave. Right now.

Hater's gotta hate. Spiral Knights has even begun allowing its micro-transaction purchases to be effectuated by SMS.

> Mobile gaming is severely incompatible

Move by pressing where you want to go, fire by tapping the fire button or double tapping, shield (if you need to) by tapping the shield button or holding your finger on your character. Incompatible indeed! If Galaxy On Fire 2 could do it, so can Spiral Knights.

Oh, and Galaxy On Fire 2 was ported to Android, to iOS, and later it was even released on Steam for the PC.

> This would require remaking the game entirely in a different ;engine,

They can outsource the work. Considering their income and who finances them, this should be no problem. The textures, meshes, animations, music, all could be recycled. Eve Online has had no problem reworking their game onto a mobile platform, they've even demoed it several times. That game is considerably more complex than Spiral Knights. The biggest obstacle is saying no.

Sun, 03/17/2013 - 19:07
#13
Klipik's picture
Klipik

"Spiral Knights has even begun allowing its micro-transaction purchases to be effectuated by SMS."
Source? I don't recall seing that anywhere...

" If Galaxy On Fire 2 could do it, so can Spiral Knights."
I looked that game up, it's a full 3D, third-person space sim. The controls for that are significantly different that for an isometric hack-and-slash.

"Move by pressing where you want to go, fire by tapping the fire button or double tapping, shield (if you need to) by tapping the shield button or holding your finger on your character. "
That is an inaccurate system, and then you have the fact that the controls might take up a lot of the screen. Anyone with mobile gaming experience will tell you that it is virtually impossible to have accurate or fast-response controls on a mobile device, or even a handheld gaming device (fighting games on PS Vita). Personally, I have played isometric games on iOS and I can tell you they are incredibly difficult to control. And I don't have very thick fingers, either.

"They can outsource the work"

you forgot...

"If they outsource it, you end up with a SK taiwan situation."

Also, I just looked up the EvE online mobile and it appears to be a simplified part of the game, much like that other Auction House thread going on in this forum. It allows you to do things like upgrade your stats, equip your ship and do market transactions. Not play the actual game.

Mon, 03/18/2013 - 05:38
#14
Jackaline's picture
Jackaline
> I don't recall seing that

> I don't recall seing that anywhere...

Do your research.

> looked that game up, it's a full 3D, third-person space sim.

So your problem with Galaxy On Fire 2 is that it requires more sensitive, complicated controls? You have throttle control, you have controls for manuevering, you have controls for dodging, you have you main weapon and your missile weapons. All this requiring precision control from your touch screen to shoot down enemy targets.

> That is an inaccurate statement

Don't you think I know from experience what I can and cannot play on my iOS and my Android? Can you please stop telling me what I could or couldn't play simply because of you didn't put in enough effort to enjoy it, or were simply unable to enjoy it? A lot of people enjoy playing games in their mobile, and they don't find them "incredibly difficult to control". You are not every man.

> If they outsource it, you end up with literally hitler.

Regarding outsourcing, you really haven't explained your logic agaisn't outsourcing. Simply because you've stated it in the past doesn't mean it means anything to me. Bethesda Softworks does this all the time with their franchises.

> Eve Mobile

I'm glad you finally looked up Eve Online Mobile, and yes, it is a simplied port of the game. They can actually render ships in the game, but they are still working on what parts they can and cannot cram in the game engine. At least perhaps it shows you how those apps are possible, and if you continue to do your homework, are quite prevalent accross MMOs, so it might at least compel you to not oppose those app suggestions so adamantly in the future.

I'm not sure how much more you believe Spiral Knights would need to be simplified, considering the game logic behind the engine is incredibly simple. If the client were ported, meshes could be rendered into sprites, particle effects could be reduced, all while running natively. There already are plenty of examples games for mobile tha are as interactive. Even Dead Space has given a go at porting their franchise to mobiles, and it has been quite succesfull.

Mon, 03/18/2013 - 05:59
#15
Irthan's picture
Irthan
> Java doesn't run on

> Java doesn't run on mobile!

... Which mobile platform still doesn't run Java, or can't have Java apps built for it? Why does this myth persist? Even feature phones support Java, and have for years.

The hard part isn't Java, it's OpenGL. Once SK is ported to OpenGL ES, the possibilities will open up not only for mobile, but also for smaller platforms such as BeagleBoard and RPi.

Mon, 03/18/2013 - 11:08
#16
Canine-Vladmir's picture
Canine-Vladmir
...

Is this where Windows RT is actually useful at? :3 Playing Spiral Knights on the go?
-1 Like Irthan said, the problem isnt with JAVA itself, (Java runs on Andriod) its just too complex to port over to a mobile game. Also, SK files are too big.

If anything, the developers can make the level Treasure Vault: Fortune smiles to the Greedy to an app. :o

Mon, 03/18/2013 - 16:25
#17
Klipik's picture
Klipik

"That is an inaccurate statement"
system*. I said system. As in, you objectivelyhave more control with a mouse and keyboard, or even a gamepad, than you would on a touchscreen. Touchscreen controls are small and clunky.
Since that last post, I downloaded GoF2 on my phone and played it for an hour or so, and I must ask: are you playing on a phone or tablet? I imagine it would be much more manageable to control on a tablet. I am also not alone in my problems, iOS store reviews also mentioned their frustration with the controls.

"If they outsource it, you end up with literally hitler."
lolwut? But seriously, outsourcing could lead to a bad mobile port, along with late updates due to having to develop first for the PC and then for mobile and/or the game being just somehow different from the SK we all know. I'm not saying change is bad, but I would want the mobile Sk to be as similar to the PC one as possible.

Eve Mobile
Are we talking about the same app? I found this one. It doesn't look like there any plans to incorporate gameplay into the app itself.

Tue, 03/19/2013 - 06:36
#18
Mookie-Cookie's picture
Mookie-Cookie
@Kilpik

Your statements are becomingly increasingly horrible as you carry on in this thread.

As in, you objectivelyhave more control with a mouse and keyboard
Obviously. The control, within the context of the game, however; doesn't really change. 4 spots for vials in the top, a 4 directional arrow system in the left, two buttons for attack and shield, and one button (or just a slide motion) for swapping weapons. You could even implement that the attack button acts as a joystick, allowing you to attack in any direction.

That UI, gives you the same control as SK itself.. just in a smaller space (of course, non-essential bits will be lost, or more difficult to get to). Frustration towards is more about fluency than actual functionality. In a smaller space, it's hard to be fluent with your movements. That's just an issue with mobile gaming as a whole, not necessarily UIs.

lolwut? But seriously, outsourcing could lead to a bad mobile port, along with late updates due to having to develop first for the PC and then for mobile and/or the game being just somehow different from the SK we all know. I'm not saying change is bad, but I would want the mobile Sk to be as similar to the PC one as possible.
Outsourcing does not mean a bad port, or the outsourced party is bad at their job. Please, never say that again. A lot of companies outsource functionality they themselves do not support, and it is very successful. Porting from PC to mobile as changes occur is not a mammoth task. A lot of the code used will be the same, or, at least, similar. If communication is strong, SK Mobile can be a success.

About EVE Online.. it's not exactly surprising the game itself isn't hitting mobile. It's a helluva game. SK is somewhat more simplistic.

Regardless of all that, I think the OP was stating to not port SK over to mobile; but to create a SK-like game, which consists of, say, a few clockworks levels; so you can earn yourself a buck or two while on the go... not take on Vanaduke.

Tue, 03/19/2013 - 18:11
#19
One-Step-Closer's picture
One-Step-Closer
+1 but with Suggestions

Why not do the game from THE KNIGHT'S VIEW.

Wifi: This game you can connect to play with your friends with wireless communications. If you do, you can hang out with friends and chat with them. If you don't have wifi, you could play alone.

LD: you need wifi. You have to have over 12 players to play. It would be like LD, the only difference is that the point of view is from the knight's eyes.

Controls: On the bottom right hand corner, there will be a 3DS like controller that would control the knight to where it should walk. On the bottom left hand corner, there will be a compass-like controller which will control which way the knight is facing. Below that, there is another button that can make the knight change weapons. On the oppisite side, there will be the action button. On the top, there would be the mail, event hub, etc.

Missions: missions would be the same.

You can't log in to your in-game knights account.

Every month, if you insert your IGN, you will get .5 times as much cr.

Tue, 03/19/2013 - 18:19
#20
Klipik's picture
Klipik

From the knight's view? Like First Person?

Tue, 03/19/2013 - 18:27
#21
Troupe-Forums's picture
Troupe-Forums

"Spiral Knights has even begun allowing its micro-transaction purchases to be effectuated by SMS."
Source? I don't recall seing that anywhere...

That's always been availiable for non-steam accounts.
https://billing.spiralknights.com/billing/catalog/choose.jspx

See if you can find it.

Tue, 03/19/2013 - 18:29
#22
Irthan's picture
Irthan
@Canine-Vladimir: I realize

@Canine-Vladimir:

I realize that you were being facetious, but Windows RT doesn't support OpenGL or even OpenGL ES, only (partial) Direct3D. As for the file size, lots of phones/tablets have or can have 8GB+ of storage.

Tue, 03/19/2013 - 19:02
#23
Klipik's picture
Klipik
I never noticed that, I am F2P and a steam player :P

SK isn't that big a game, only ~600MB. I have iOS games that are bigger than that. The two main problems this would face are controls and whether or not it would actually work.

Wed, 03/20/2013 - 03:00
#24
Raptorsevens's picture
Raptorsevens
Spiral Knights is working

Spiral Knights is working fine on my windows mobile (except for insufferable lag).

Sat, 03/23/2013 - 10:54
#25
Legend-Knight-Hadi's picture
Legend-Knight-Hadi
*cough cough caugh*

Srs, if hour blast Ames can make a game with the graphics of spiral knights then so can three rings. Period
This link show, just look at the screenshots or even the videos, JUST LOOK!!!!!!

https://www.google.com.pk/url?sa=t&rct=j&q=dueling%20blades%20app&source...

Sat, 03/23/2013 - 11:08
#26
Tohru-Adachi's picture
Tohru-Adachi
^Dumb Bass.

**NOTE: Compatible with iPad 2 and up, iPhone 4 and up, and iPod 5th Gen. OTHER DEVICES ARE NOT FULLY SUPPORTED AND ARE NOT GUARANTEED TO WORK**

And is this a JAVA game? Was it changed to a different language?

Sat, 03/23/2013 - 11:18
#27
Hyiaku's picture
Hyiaku
@one-step-closer

U mean like this for an example?

like this

Sat, 03/23/2013 - 13:45
#28
Klipik's picture
Klipik

@Hadi: That's turn based. We know you could create a game in the same graphics style, but the issue is controllability and the fact that SK is written in Java. That game was not written in Java.

Sat, 03/23/2013 - 16:11
#29
Skyguarder's picture
Skyguarder

We all have our own facts and statements based on Java.

Yes, this idea can work if you go up to java and tell them to add java to mobiles, making this idea more possible.

No, this idea will not work because you can't bother going up to java and telling them to add it on mobiles. Therefore, you must ask java first. They said No? Oh, well then that's too bad. Congratulations then, this is not going to be even possible

Sun, 03/24/2013 - 07:31
#30
Jackaline's picture
Jackaline
Oracle. Oracle owns Java. I

Oracle. Oracle owns Java. I drank Java once, but that was a sort of coffee. I did ask Google, and it told me all apps for Android are developed using a customized version of Java.

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