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Fix the DA and GF Charge

13 replies [Last post]
Sat, 03/16/2013 - 17:43
Dragonuity's picture
Dragonuity

Even though I don't use them anymore. I hate how when you charge the Gran Faust and Divine Avenger you back off with your back up against the wall and the three swords explode once they appear. Also the nerf on the spread of the 3 swords renders the charge nearly useless. Additionally, when you charge them you back off a little bit, taking away from the number of enemies you can hit with the initial charge.
My suggestions:

-Fix the glitch where the 3 swords dissapear
-un-nerf the spread of the 3 swords
-take away the stepback when you charge

Hopefully this would help make the charge more useful.

Sat, 03/16/2013 - 18:01
#1
Klipik's picture
Klipik
Useful.

You want one of the most powerful charge attacks in the game to be more useful.

Sat, 03/16/2013 - 18:11
#2
Softhead's picture
Softhead
Kip

Considering that they removes pep's vacuum and leave this in, it's stupid.

No charge cancels in a wall. Where it's viable.

Sun, 03/17/2013 - 01:57
#3
Hexzyle's picture
Hexzyle
@Softhead

"Considering that they removes pep's vacuum and leave this in, it's stupid."

That's a very subjective statement. I enjoy the pepperbox's knockback far more than I enjoyed the vacuum.

Sun, 03/17/2013 - 05:19
#4
Feyi-Feyi's picture
Feyi-Feyi
I might be biased.

I agree with some points, others not so much.

It doesn't need to be made stronger. It's a very powerful charge as it is.
But the 'back against the wall' issue annoys the hell out of me.
No other weapon has to suffer from this.. It is after all a boss item with more rare recipes, I think it deserves that powerful charge AT ANY PLACE/TIME.
Too many times I've been pushed against a wall by the little backwards jump the charge does, to see my whole charge go to waste.

I might be biased because of my CTR DA though (honesty, yay!).

Feyi

Sun, 03/17/2013 - 07:02
#5
Klipik's picture
Klipik

I will say +1 to fixing the stuck-in-the-wall thing (also for Antigua lines), but not to un-nerfing the spread or removing the backstep. Those would make it way too good.

Sun, 03/17/2013 - 07:19
#6
Zeddy's picture
Zeddy

"No other weapon has to suffer from this..."

...except for Spur, Antigua, Pulsar, Blaster, Magnus and Shard Bombs.

Could we add the backstep thing to Brandishes? That'd be neato thanks.

Sun, 03/17/2013 - 07:43
#7
Klipik's picture
Klipik

Brandishes have a forward step, which is just as annoying.

Sun, 03/17/2013 - 08:55
#8
Dragonuity's picture
Dragonuity
Hey Hey, that makes it so

Hey Hey, that makes it so much more useful with a vortex!

Sun, 03/17/2013 - 14:46
#9
Klipik's picture
Klipik

And so much less useful when you accidentally step forward into that spike trap.

Mon, 03/18/2013 - 01:43
#10
Zeddy's picture
Zeddy

@Klipik

The hell it is. A backward step severely reduces the amount of enemies you can hit at once with the charge, but a forward step lets you activate it before even fully getting into the enemy's face.

Mon, 03/18/2013 - 02:18
#11
Aureate's picture
Aureate

+1 to removing 'back against the wall glitch'.
-1 to giving it the wider spread back.
I'm not really too fussed about the single step back, since it doesn't affect me all that much.

Mon, 03/18/2013 - 11:40
#12
Addisond's picture
Addisond

Stepping back is massively significant. It's possible to deal with but it's tough. Brandish charges are probably more effective than DA ones since they're more effective on single targets, deal strong statuses, step forward, and don't have a movement speed reduction. This glitch also shows up in the AP/sent.

I'm in favor of fixing the glitch, but what you're suggesting other than that more or less turns the DA charge into a brandish charge, and I'd like to see a little more diversity than that.

Mon, 03/18/2013 - 15:15
#13
Klipik's picture
Klipik

Ok, I admit a backward step is worse than a forward one. I still think the DA just needs to be fixed, (maybe nerfed), but the step is fine the way it is.

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