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Lower Brandish Swing-Damage - Increas FoV Swing Damage/Speed

5 replies [Last post]
Sun, 03/17/2013 - 03:57
Troupe-Forums's picture
Troupe-Forums

Simple suggestion. Brandish and it's upgrades does too much damage on it's swings. FoV is slower than brandish yet does less damage. I'm not suggesting to nerf brandish down to cutter levels. Just something that brings it's damage in line with other swords and the FoV. Perhaps a decrease of around 80 damage for brandishes at d28, and a boost of about 40 damage orthe equivalent of an ASI High UV for FoV.

Discuss.

Sun, 03/17/2013 - 04:17
#1
Zeddy's picture
Zeddy

Just so other readers don't have to do this digging, I'll lay out my research on the matter.

Leviathan Blade / Final Flourish at depth 28 (first swing): 285 effective, 193 neutral
Combuster at depth 28 (first swing): 292 effective, 203 neutral
Fang of Vog at depth 28 (first swing): 266 effective, 183 neutral

Do your number tweaks represent individual swings or the full combo? If individual swings, we get quite the powershift going on:

Leviathan Blade/Final Flourish: 285 effective, 193 neutral
Combuster: 212 effective, 123 neutral
Fang of Vog: 306 effective, 223 neutral

I don't personally mind Combuster's effective damage being barely above Levi's neutral damage, as the status potential more than make up for it, but it leaves Flourish as being blatantly overpowered in comparison, and if you boost FoV in addition to nerfing Combuster it simply becomes too powerful. FoV already has an intensly damaging charge attack going for it, in addition to essentially being free. (30k for a 5* weapons is nothing.)

Acheron also doesn't have a status and should perhaps receive a milder nerf.

Sun, 03/17/2013 - 04:40
#2
Jackaline's picture
Jackaline
Plus, Fang of Vog is quite

Plus, Fang of Vog is quite farmable. You just need tokens to get it. Think of it as a minor step up from the ancient armor you can farm with tokens.

I wouldn't mind if a high fire resistance actually prevented you from being injured from Fang of Vog's charge attack, however ...

Sun, 03/17/2013 - 08:48
#3
Bugtester's picture
Bugtester
FoV buffs have been suggested a few times, so +1

I'd be already happy if FoV wasn't considerably slower than other weapons.
Also, to those that say FoV is farmable - yes it is, but the charge is not useable for everyone. It's either running around with full Fire Resist at all times, or Pentahearts all the way. Many players can either not afford that or don't have the skill to run arround in full Vog with Almirian Shield while running through a graveyard.
I'd say put it on the Testserver to see it's poularity.

Sun, 03/17/2013 - 08:53
#4
Little-Juances's picture
Little-Juances

Well FoV mehanics have a problem. Can be bad, can be overpowered.

Sun, 03/17/2013 - 08:54
#5
Addisond's picture
Addisond

FoV shouldn't get buffed. It's a very niche weapon, which is the right choice for something that's so cheap to make. I feel like brandishes could probably deal with a slight damage reduction (5% or so on the combo) but that's not really worth noting. What IS significant is the morbid OP-ness of the brandish charge. Only thing that OOO really needs to deal with right now imo.

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