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Let's see how you judge Lockdown scores.

24 replies [Last post]
Mon, 03/18/2013 - 15:55
Spold's picture
Spold

Would this be a bad Lockdown score?

20 captures, 7 defends, 5,000 damage.

Mon, 03/18/2013 - 16:01
#1
Korakc's picture
Korakc
Kittykat on my fayce

What the lleh, NO. 20 Captures is better than, say... 20k damage. It's the caps that matter, not your stinking DMG.

Mon, 03/18/2013 - 16:11
#2
No-Thanks
what

how do u get 20 caps and 7 defends with mere 5k dmg...what kind of a match...o.O

Mon, 03/18/2013 - 16:12
#3
Zeddy's picture
Zeddy

The only way to judge a Lockdown player is to measure the amount of matches they've won against the amount of matches they've lost.

20 captures means that the player's team managed to lose a capture point at least 17 times. 1 cap could mean the player captured a point and held it forever.

0 damage could mean the player used haze bombs to successfully scare the enemy away from a capture point they've held all match. (I frequently hold points for entire matches with ~500 damage), 20k damage could mean the player didn't care about points at all and just killed the same newbie with heart trinkets over and over.

0 defends could mean the player never let the enemy even get near their capture point. 20 defends could mean the player was simply present on a capture point when enemies were defeated there. They still probably did a good job with defends and as such is the only status that couldn't imply anything bad.

Mon, 03/18/2013 - 16:18
#4
Canine-Vladmir's picture
Canine-Vladmir
CE revs are for noobs who keep dying and dying.

Capture and Defends WILL ALWAYS be better than Damage. always.
I'm more interested in Defends as those are hard to pull off. (especially when the WHOLE team goes to get it back)

so,
Congrats on that almighty 20 Captures
Im more impressed with the 7 defends.
and the 5k damage is sill a good score to pull off.

quick question: Did you go recon?

Mon, 03/18/2013 - 16:19
#5
Redblades's picture
Redblades
--

no
BUT, if you're running around capping (unless you're avoiding the enemy team) and manage to get 20 caps, you probably would have run into the enemy team at LEAST 10 times. that would result in more than 5k damage, but if you died, then.... .___.

Mon, 03/18/2013 - 16:27
#6
No-Thanks
#5

exactly my point. thats why im wondering how that match couldve looked like

Mon, 03/18/2013 - 17:15
#7
Zaderules's picture
Zaderules

http://wiki.spiralknights.com/File:Lockdown_Caps_World_Record.png
*cough* Captures *cough* in *cough* randoms *cough*

Mon, 03/18/2013 - 17:26
#8
Icegill's picture
Icegill
Boom!

@Zaderules; Solimando had 36 caps once accompanied by his guildmate, Levitch, who had 34 caps in a single game. Soli also had around 10k damage along with the caps which was very impressive.

Mon, 03/18/2013 - 20:05
#9
Zaderules's picture
Zaderules

Yeah I know there are others that beat me. I just wanted to show people can get more than 20 caps :l

Mon, 03/18/2013 - 21:04
#10
Misten's picture
Misten
That lockdown score is

That lockdown score is meaningless on its own.

Your opponents might be doing 30+caps and you lost the match.

Mon, 03/18/2013 - 21:14
#11
Solimando
.

We got only 26 cap and this game was just a joke, we just tried to make the more cap possible, turning around the map. If we played seriously, this game was easy win, but by capping it ended close.

Mon, 03/18/2013 - 23:26
#12
Klipik-Forum's picture
Klipik-Forum

Generally, caps >/= defends > damage. However, there are circumstances where each means you helped your team. Only high caps means you captured a lot of points but didn't help defend at all. High defends and low damage means all you did was killsteal. High damage and high defends with low-med caps means you probably sat on a point and held off the entire opposing team a few times. High damage and low caps and defends usually looks bad, but it can also mean that you are playing striker and defending the area around a point rather than directly on it as you would with guard or sometimes recon. So for your score, yes in an average game that is good, assuming your team won or came close to winning.

Tue, 03/19/2013 - 01:15
#13
Tin-Foil-Hat's picture
Tin-Foil-Hat
Caps + Defends > Damage.

Caps + Defends > Damage.

Tue, 03/19/2013 - 01:27
#14
Dragneel-Wiki's picture
Dragneel-Wiki
This is sick and wrong..

Pfftt.... This is getting sick.

Just tell me how are Caps are more important than Damage? Both of them are even, none of them can justify if you are better than others or not.

A lot of Captures means :
It means that your team was crap and couldn't hold out the points you captured, and you had to capture them over and over. It can also mean that the teams were even, and they had a capturing spree the whole match.

A lot of Damage means :
It means that you terminated the opponent, and you held the other team in their base, which led you to victory. It can also mean that you are a showoff, that goes to hunt all players without defending the points.

-- We can conclude 6 things from that :

Few caps and a lot of Damage with a win means :
You did your job as a killing machine successfully. You prevented the enemy from capturing points by slaughtering them around the map.

A lot of caps and little damage with a win means :
Your team worked as whole, you capped the points without fighting, and that led you to victory. Congrats!

A lot of Damage and few caps with a loss means :
You didn't success in your job as killing machine, and couldn't stop the enemy from taking your points. Fail! You might be also called a Damage Wannabe.

A lot of caps with and little damage with a loss means :
You didn't success, and your capturing was pointless. You weren't able to protect your points, thus leading you to losing the match.

A lot of caps and a lot of damage and with a win means :
You were Jack-of-All-Trades. You both slaughtered the enemy, and prevented them from taking points back, and if they did, you took it back very fast.

A lot of caps and a lot of damage with a loss means :
You worked very hard, and tried to carry your team but lost. Sorry!

Tue, 03/19/2013 - 04:04
#15
Solimando
.

If you want to have a real influence on a game, the damage is still the best, if they are dead, they couldn't cap or defend anything, that's simple. I agree there's also a lot of possibity for help his team without killing everyone but no the damage is still the best aspect.
Also, the capping is stupid atm, you need to be on the cap point when he's capped so if someone cap 80% of it then leave, he din't get anything while the guy that just put his ass on the cap point at the end got it. I watched some games of striker, capping then chasing opponent for help his team at finishing the cap, what is the best option, getting 0 cap... For the defend, killing before they start to cap is better... Don't get me wrong, good cap or defend that's really good and helpfull for your team, i'm fan of bombers, they give really big advantage to the team but the damages has still the biggest influence on a game usually.
And good players get damages, cap and defend as guardian as striker or as recon, even if that's not everytime true, you just need to do the best for your team sometimes that's by capping, sometimes damages, sometimes defending and a lot of others points are not on statistics.

Tue, 03/19/2013 - 04:24
#16
Bleyken's picture
Bleyken
-

Damage and def. are for pros.... caps are for noobs....

Tue, 03/19/2013 - 04:59
#17
Darkcub's picture
Darkcub
+1 contri

+1 contri

Tue, 03/19/2013 - 05:09
#18
Fleet-Miss-Gun's picture
Fleet-Miss-Gun
@Solimando

How about shiverlocking a whole team that doesn't have freeze resist?

Dead enemies respawns.

Tue, 03/19/2013 - 05:09
#19
Solimando
.

Yeah sure there's a lot of others point but please, talk about things that really happened once. :p

Tue, 03/19/2013 - 06:33
#20
Mohandar's picture
Mohandar
Time doing X, and damage

A more accurate measure would be to use "time spent doing X" in addition to damage:
Capture: amount of time you spend on a point neutralizing, capturing or refilling it.
Attack: amount of time you spend within a certain radius of an opponent-controlled point while at least one opponent is also in the radius
Defense: amount of time you spend within a certain radius of a point your team controls while at least one opponent is also in the radius
I believe this would capture the contributions of most known "good" playstyles. Currently undermeasured styles like bomber would rack up high attack and defense time despite having low damage and average captures, while existing styles like the skolver clone should get high capture and damage, but average attack and defense.

Tue, 03/19/2013 - 07:35
#21
Zeddy's picture
Zeddy
@Solimando

I have shiverlocked three people at once for several minutes.

They were very good sports about it.

Tue, 03/19/2013 - 15:34
#22
Spold's picture
Spold

This isn't evaluting my Lockdown score, or saying it's not possible to get 5,000 damage and seven defends at the same time; it's just to see what people consider a 'good' Lockdown score.

This isn't even my score. I simply made one up to see what people considered a good Lockdown score.

This isn't to judge how someone would win. It's to see if people think the score showed effort and benefited the team.

@Dragneel-Wiki

You're describing defends instead of damage, when you say that a lot of damage means you defended control points, but that's not what it always means.

Tue, 03/19/2013 - 17:50
#23
Shidara's picture
Shidara
From this score I can deduce

From this score I can deduce that the Knight in question was very focused on maintaining control by recovering lost control points. I would also assume that the Knight in question played the role of a cleaner* by being at the right place at the right time, mostly or entirely on control points. Assuming all damage came from cleaning control points they've inflicted an average of 680-720 damage (17-18 pips) per defend. The low amount of damage inflicted tells me that they either purposefully avoided enemy contact in the field or had very few encounters on their way to lost control points.

As far as I can tell the Knight in question had a very strategic purpose which would serve his team well in maintaining an income of points rivalling or besting that of the opponent, provided that his team could provide enough resistance to allow this strategy to work. If the score is to be judged with this in mind they did a very good job.

I will say it is difficult to judge numbers by themselves if there is nothing to compare them to, and as Zeddy said there are a lot of things that numbers do not show which can only really be evaluated by observing the Knight in action.

* A cleaner is someone who finishes off the target after they have been weakened by somebody else.

Tue, 03/19/2013 - 20:00
#24
Amanzi's picture
Amanzi
At the end of the day, the stats don't matter.

Did you know that strikers can get a lot of damage just by constantly revving, barging into battle, and killing themselves in attempts to kill everyone else?
Did you know that a singer bomber can hold off a point for half the game and get little damage, defends, or captures?
Did you know that guardians can protect other players as they do all of the work and still be an important part of victories?

I'm kind of tired hearing people say how much damage they got over guild chat because the thing that often gets the most damage is a striker/swordy that focuses purely on fighting; the problem with that is, the more people who try to get the most damage, the more people who are going to be striker and the less likely that anyone is going to spend time capturing points.
In fact, I actually heard a knight asking around for a PvP guild but would never help cap a point I was standing on. Also a knight that I killed multiple times got more damage than the bomber who only died a few times and kept capturing and holding points.
You can only truly learn of a Knight's usefulness by fighting with or against them. (I guess spectating would work as well.)

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