Forums › English Language Forums › General › Suggestions

Search

Unbind 0* equipment

5 replies [Last post]
Wed, 03/20/2013 - 15:58
Knerdknitter

I think that we should be allowed to unbind 0* equipment that is not costume and not part of the starting equipment set. For example, I have a fencing jacket with accessories on it which I would like to move to a different character, but I can't unbind it.

Wed, 03/20/2013 - 16:24
#1
Severage's picture
Severage

I think the reason you can't is because costumes would fall under that category...

I don't think that currently, making 0* items unbindable without affecting costumes is possible.

~Sev

Wed, 03/20/2013 - 16:58
#2
Skyguarder's picture
Skyguarder

Sell it to a vendor.

Problem solved.

Wed, 03/20/2013 - 21:59
#3
Flowchart's picture
Flowchart
-

They could just mark costumes as not able to be unbound (although some of them should be unbindable too, but that's a different story)
Like some equipment is (Rocket Hammers, etc.)

Thu, 03/21/2013 - 03:13
#4
Severage's picture
Severage
@Flow:

Ah, right, didn't think of the hammer.

Transferring items (including bound) betwixt one account's Knights would work just as well...

~Sev

Thu, 03/21/2013 - 09:59
#5
Fehzor's picture
Fehzor

A whole new market for UV'd proto guns would arise.

Powered by Drupal, an open source content management system