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New items?

12 replies [Last post]
Wed, 03/20/2013 - 16:53
Hero-Slayer's picture
Hero-Slayer

So yeah, SK has a decent amount of weapons/epuips but I have came up with my suggestion of a (somewhat) sword. Hope you like it:) ..or maybe not :/

**Fallen Decemator
Description: A mace that is filled with void and gore. It brings out damage that will suffer the enemy.
Recipe: Yes. Can be bought by Basil. (only aracade)
Recipe ingredients: 3 power cells ( finally we use this material >:o), 2 owlite feathers, 1 iron gear, 5 dark shards, 400cr, 50ce, Broken decemator.
Stats: Attack: Low-Medium Attack speed: Low. 3 hit combo 1st hit swings right, second hit swings left, 3rd hit smashes the ground( like a trojan and every swing moves you forward). Normal damage
High chance of causing stun.
Charged attack: Smashes the ground causing cracks that go to nearby enemy's.

***Feral Decemator
Description: A strong mace that has the sounds of Lord Vandukes minions crying for war.
Recipe: Yes. Can be bought by Basil. ( only aracade)
Recipe ingredients: 10 soul dust, 5 force dynamos, 2 rocket sprockets, 20 dark shards, 1000cr, 200ce, Falled Decemator
Stats : Attack: Medium Attack speed Low. 3 hit combo 1st hit swings right, second hit swings left, 3rd hit smashes the ground( like a trojan and every swing moves you forward). Normal damage.
High chance of causing stun
Charged attack: Smashes the ground causing cracks that go to nearby enemy's.

****Tormented Decemator
Descrpition: An unbreakable mace that carry souls of the guards of Almire. They shall guide you to your victory.
Recipe: Yes. Can be bought by Basil or a rare drop by a Vanduke.
Recipe ingredients: 1 warp dust, 5 silver coil,2 heavy gear, 1 trojan horseshoe, 25 dark shards, 5000cr, 400ce, Feral Decemator lvl5+
Stats: Attack: High Attack speed: Low. 3 hit combo 1st hit swings right, second hit swings left, 3rd hit smashes the ground( like a trojan and every swing moves you forward). Normal damage.
High chance of causing stun
Charged attack: Smashes the ground causing cracks that go to nearby enemy's.

*****Doomed Almire Decemator
Description: The strongest mace out of the whole clockworks. Legends say that Lord Vanduke haunts the owner of the mace to release his evil spirit.
Recipe Yes. Can be dropped by Vanduke, but very rare. It can be also dropped by Darkfire Vanduke, but a bit more common.
Recipe ingredients: 1 flame soul, 2 blaze pepper, 4 heavy gears, 30 dark shards.
Stats: Attack: Very high Attack speed: Low. 3 hit combo 1st hit swings right, second hit swings left, 3rd hit smashes the ground( like a trojan and every swing moves you forward). Normal damage.
High chance of causing stun. Low chance of causing fire.
Charged attack: Smashes the ground causing cracks that go to nearby enemy's. If the enemy has below 25% health, it has a 50% chance of finishing the enemy.

Sooo ya that's my suggestion :) If you liked it, give it a +1, if you don't like it give it a -1 and give me feedback please <3

Wed, 03/20/2013 - 17:11
#1
Irthan's picture
Irthan
I don't like the idea of

I don't like the idea of Vanaduke dropping anything 3* or less. Ditch those, and add more 4* and 5* variants instead.

Wed, 03/20/2013 - 17:17
#2
Hero-Slayer's picture
Hero-Slayer
oo

mmk ty for the feed back. :)

Wed, 03/20/2013 - 17:34
#3
Little-Juances's picture
Little-Juances

A small detail that bugs me, as it upgrades, it can cause stun or curse but no fire variant?

Wed, 03/20/2013 - 17:42
#4
Hero-Slayer's picture
Hero-Slayer
re: Little-Junaces

well i was thinking the weapon should be only stun and curse but ur idea's not that bad, since vana is fire. ill get rid of curse and replace it with fire :3

Wed, 03/20/2013 - 18:30
#5
Shotjeer's picture
Shotjeer
hm

the materials are kinda...pricey for the lower star levels. Look at 4 star. 50 dark shards. Regular 5 star weaps and armors only are 20 shards.

Wed, 03/20/2013 - 18:32
#6
Hero-Slayer's picture
Hero-Slayer
mmk

gonna fix tht. sry hvent played for a while :/

Wed, 03/20/2013 - 18:43
#7
Luguiru's picture
Luguiru

The last one is 6* somehow.

Throw out the 1* and make it start it as 2* with its recipe line obtainable only through Basil in the Arcade. Instead of using a special material obtained from Vanaduke himself or something that involves people grinding missions even more, each craft and upgrade requires a special material only obtained through the Arcade from some kind of special new Almirian enemy that can appear in any floor of the Arcade for any gate randomly but there can be a pattern of where it shows up like once in the third stratum of the furthest left gate then the second appearance once in the fourth stratum of the gate to the right of the previous gate.

The weapon itself is alright aside from being an exaggerated Troika. I would prefer more specific details on how it works since "it swings slow" is like saying "weapons hurt stuff".

Wed, 03/20/2013 - 19:02
#8
Hero-Slayer's picture
Hero-Slayer
hm..

the 6* is my mistake :/. um i think i wnt to keep the 1* item because it will make it unique and who know if it might be worth alot at the AH? but anyway, thanks for the correction.

Wed, 03/20/2013 - 19:05
#9
Phaseburst's picture
Phaseburst
I dont this want weapon to mock the Sealed sword and Troikas

`Charge is smashing a hole which causes a larger mace to rise out of it to smash another hole, which sucks players in. HOLEYMOLEYno

~OPcharge
~Mock of Sudaruska
~One hit swing
~Status are distributed too easily
~Separates players due to one mat per enemy and one mat per party
~Too much like Kataclysm event ( vomiturition at the thought )
~Not specific enough
~Single hit with high potential in every attack with rarity will cause even less players to play LD (YESH MOAR VICTIMS IN BLAST NETW.......I mean come join and play hahahahahaha \:D )

This weapon also is WAY too overpowered for even the swing and would leave Sealed and Troika in the Dust. Two of the most potential-to-get-update-and-new-branches-weapons now completely inferior

Wed, 03/20/2013 - 19:13
#10
Zeddy's picture
Zeddy
@Hero-Slayer

It can't start at 1*. That makes it far too easy to ragecraft UVs for. (You can do 11 each day on mist,)

Haze bombs used to have this, back when they all sprung from the 1* Haze Bomb that hilariously had a 5* radius and then upgraded to 2* bombs with drastically reduced radius. It was reworked and Haze Bomb became its own alchemy line going all the way to 5*. It means that, yes, Stagger Storm used to be a 1* weapon craftable for 10 mist and now you have to grind 300 krogmo coins and about 1100 CE into it.

Anyway, no alchemy lines going from T1 to T3. It's bad because of reasons.

Wed, 03/20/2013 - 19:15
#11
Luguiru's picture
Luguiru

If it stays craftable at 1* people who get the recipe can easily craft ten of these metal lollipops a day and get all the UVs. Back when Vaporizers were a united alchemy tree they started wit 1* as Haze. The little explosive bottle caps were all over the place and everyone got all the charge UVs they could possibly want since they could be crafted five times more than other weapons at the same cost.

Unless we use my Almirian-enemy-that-makes-people-want-to-do-Arcade-stuff and make the 1* drop from it while 2*+ is only obtained by crafting, since people would have to upgrade the 1* to 2* to get UVs with the lowest costs and getting the 1* to begin with would be very difficult. That would be extravagantly unique compared to all the equipment we have right now.

Thu, 03/21/2013 - 13:12
#12
Hero-Slayer's picture
Hero-Slayer
mmk

then i guess i should nerf it. XD

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