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Rebalance Flourishes

6 replies [Last post]
Wed, 03/20/2013 - 19:11
Qwez's picture
Qwez

Fearless Rigadoon:
-Increase status effect -> Fair chance of Moderate Stun

Furious Flamberge:
-Increase ASI by 3.5%

Final Flourish:
-Reduce damage of 1st and 2nd strike in combo and charge by 10%, increase damage of 3rd strike in combo and charge by 20%

Barbarous Thorn Blade:
-Decrease ASI by 3.5%

V2 changes: ASI and ASD changed to % of lows and ASI of Furious Flamberge reduced down to low

Thu, 03/21/2013 - 03:09
#1
Severage's picture
Severage

Why are FF's and BTB's rebalances different, when they are identical save for the charge attack?

Also ASI isn't measured in % (Well, it is, but not by fives), so you're basically saying give it an ASD : Low, which is 4% I think.

~Sev

Thu, 03/21/2013 - 06:36
#2
Hexzyle's picture
Hexzyle
@Severage

3.5%

Thu, 03/21/2013 - 10:15
#3
Severage's picture
Severage

Ah, ty, close enough.

~Sev

Thu, 03/21/2013 - 12:02
#4
Autofire's picture
Autofire
@Severage

The balances are probably different so that they actually become different from one another, instead of being reskins with new charge attacks.

Thu, 03/21/2013 - 14:51
#5
Qwez's picture
Qwez
/yes Autofire

@Sev
Well I believe that weapons should vary to fit a certain niche, instead of the cookie cutter designs on most SK weapons. I don't understand how the stronger FF and the BTB are "identical"... One is found through stealing a bunch of fangs from a poor beastie and the other is created through alchemical magiceries. They. Are. Different. (Just not different to the devs)

The purpose of this rebalance is to buff the utility of the weaker flourishes and slightly debuff the stronger ones based on how most people play, aka don't use the final hit in a combo.

One thing to note, is that these speed increases/decreases are inherent, so UVs would act ontop of these changes and Barbarous Thorn Blade will never be as fast as a Final Flourish, which will never be as fast as a Furious Flamberge.

Sat, 03/30/2013 - 09:30
#6
Putkinen's picture
Putkinen
Hmm.

Why not just make the first swing deal normal damage? It is a swipe after all. The problem with the stun and the fire is that they're applied by all hits, not just the last one in a combo like in other weapons. It'd be a good chance to inflict if it was the last one only. Might be of some use against enemies that aren't weak to piercing.

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