Remove the knock back on second fuse, and faster second fuse?
Shard Bombs
Thu, 03/21/2013 - 08:54
Poopsie
Thu, 03/21/2013 - 18:13
#2
Xodeirt
My opinion
1. More shard(5* -> +2 or 3 shard).
2. The shards into a random formation, no round ( there will not be a blind spot after an main explosion).
3. Faster detonation.
4. Bigger damage.
5. +Normal damage or to group the damages than at the old bomb (shadow+piecing /shadow+ele / ele+piecing).
[excuse me for the grammar I use translator English :/ ]
My thoughts exactly, as well as an increase in blast radius on the second explosion(s)
Along with removing that silly hit limit. I'm able to pull that off on gremlin knockers, OOO I think you need to stop nerfing the potential of so many bombs.