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Shard Bombs

2 replies [Last post]
Thu, 03/21/2013 - 08:54
Poopsie's picture
Poopsie

Remove the knock back on second fuse, and faster second fuse?

Thu, 03/21/2013 - 13:22
#1
Diamondshreddie's picture
Diamondshreddie
My thoughts exactly, as well

My thoughts exactly, as well as an increase in blast radius on the second explosion(s)
Along with removing that silly hit limit. I'm able to pull that off on gremlin knockers, OOO I think you need to stop nerfing the potential of so many bombs.

Thu, 03/21/2013 - 18:13
#2
Xodeirt's picture
Xodeirt
My opinion

1. More shard(5* -> +2 or 3 shard).
2. The shards into a random formation, no round ( there will not be a blind spot after an main explosion).
3. Faster detonation.
4. Bigger damage.
5. +Normal damage or to group the damages than at the old bomb (shadow+piecing /shadow+ele / ele+piecing).

[excuse me for the grammar I use translator English :/ ]

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