Winmillion, the wackiest weapon in the game...
- Shoots progressively shorter range bullets of Science in each swing
- Shoots a fat ghost bullet at the last swing with no extra damage
- Longest "mid-stepping" range of any sword
- Charge attacks can be cancelled
- Charge attack shoots a piercing bullet that misses anything within 1 block
- Charge attack initial swing is the smallest bomb ever!
- Charge attacks can be aimed after releasing them
- The sword that got the biggest nerf of all swords
...the child of the 3 types of weapons.
Here is some Information, so don't ask these questions...
-If one does a normal combo attack, all the ghost bullets end at the same point, meaning they get shorter range as you move along in the combo
-The fat ghost bullet has more knockback
-Winmillion can "midstep" ~3 blocks maximum, compared to 1-2 blocks of other weapons at their maximum. Thus, you can safely "midstep" at 2 blocks. With this, one of my attack combos can reach about 7 blocks, but that is at maximum range and is not reliable to do.
-Shielding or attacking before the bullet is emancipated, keeps the poor, slavin' bullet stuck in the sword. The initial bomb will not be stopped though
-Charge attack bullet surprisingly misses anything close by... I have no clue why that's in the game
-I believe the initial swing is intentional to account for aiming the Charge bullet, but it's only half a freaking block of range...
-You can release the Charge attack facing one direction, then turn a different direction and your bullet will shoot thatawayeeee...
-Winmillion used to have forward movement on the first swing, but that got removed because they had to (paraphrasing) "put it in line with the other swords"
...I'm watching you... O_O
I never figured out how to midstep. How do you do that?