HI, Iam comparing now the difference between mad bomber before and after chaos set buffs .
Before chaos buffs , mad bomber set was the set that the one looks for if he has good UVs in a bomber set................ Now chaos is way better in everything because it gives DMG medium and CTR medium for every weapon while the mad bomber does the same with only bombs.
Both elemental and normal defence are equal , and the resists are equal except that chaos has -curse.
Dont you think that OOO should change something in the mad bomber ?
My opinions :
1- Chaos be the same , But mad bomber gives high DMG and CTR to bombs and it becomes a rare armor and helm ( recipes only found at basil in arcade ).
2- Elemental defence in the Mad Bomber Set turns into shadow and increases ( increases by Very high ) , and normal defence increases ( by High )
3- MSI low in both the armor and the helm of the Mad Bomber Set( since bombers need to run away and move fast while charging ) , and Mercurial helm and mail will have MSI medium each .
1) Nope. You already get CTR Med just from heating up a bomb: the extra will be fairly redundant. Removing the recipes from HoH isn't going to make it any more popular.
2) Shadow defence instead of elemental is a viable option, but not increasing the defences by that much. Perhaps increasing the normal defence to be on par with that of Volcanic and Bombastic's current. However, Mad Bomber is intended as a glass cannon set for bombs; it isn't supposed to be especially defensive armour.
3) Eh... the devs have already said that they are rather iffy about the idea of increasing MSI too much, because of the weird non-linear way that the bonus works. I think it was in the question thread for Quicksilver set somewhere, but I'm not sure. I suppose it could be possible for them to tweak it so that the increase function is as a square root - with slightly less rewards for each bonus the more of them you have.
However, there are some other possible alternatives to rebalance the sets a little:
4) Reduce health bonuses of Chaos to the standard for a 4* set.
5) Reintroduce the Stun status weakness on Chaos.
6) Halve the status weaknesses of Mad Bomber (Low instead of Medium).