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You know how defense isn't as viable as offense?

7 replies [Last post]
Fri, 03/22/2013 - 07:05
Nexassassin's picture
Nexassassin

But has anyone ever "maxed" out defense? I mean...hmm...how to explain...I know! Scenario!

I sorta remember a zombie hitting me in D25 whilst wearing full Snarbo/Shadowsun and I "think" it did 3 bars of damage (not counting any status ailments). So what if you take it to the extreme? Max Normal + Max Shadow on each piece, 2 Shadow trinkets and to top it all off, a healthy dose of poison?
How much damage will you take then?

Because from what I learned, defense bonuses give a fixed increase/fixed damage decrease. Fixed damage decreases become exponentially effective the closer damage received reaches zero. Let me give an example.

Currently taking 3 bars/pips of damage per zombie swing. Assume all aforementioned bonuses, excluding poison, reduce damage by a total of 2 -2!- pips.
Total damage taken = 1 bar/pip. A 66.7% damage reduction.
What if we add poison? Say damage decreases a further half pip.
Total damage taken = 0.5 bars. A 50% further decrease from previous.

We need screenies of maxed defense gear taking hits! For science!
I really wanna know if being a tank is viable T.T
This is more of a plea than anything.

Fri, 03/22/2013 - 07:25
#1
Zeddy's picture
Zeddy

Yes. Please figure this out.

Also note that max normal + max shadow on Dread Skelly would be stronger by about 1 bar.

Fri, 03/22/2013 - 07:41
#2
Hexzyle's picture
Hexzyle

Since you asked so nicely, I will resume my testing on damage resistance once my internet is uncapped on the 25th.
I've already gathered a decent amount of data, just need to do some extensive testing on UVs. If anyone has armor with various normal UVs, I would greatly appreciate any time you could donate to my research.

Fri, 03/22/2013 - 08:08
#3
Nexassassin's picture
Nexassassin
\^o^/

Hooray for Hex!

Fri, 03/22/2013 - 08:24
#4
Hexzyle's picture
Hexzyle
And yeah, I'm fairly sure

And yeah, I'm fairly sure your correct with the "higher defense becomes exponentially more effective" because Fullset Dread Skelly has a 49% normal damage reduction while Fullset Ancient Plate has a 76% normal damage reduction, essentially meaning that someone in Ancient Plate will take less than half the amount of damage (24% damage compared to 51% damage) from a pure normal attack than someone in Dread Skelly. Add a low normal UV onto that 76% and you bring it up to 78% which is a further 8% damage reduction (24% to 22%) while when boosting 49% to 51%, you're only gaining a 4% damage reduction (51% to 49%)

And I correct what I said above, I should be able to resume testing right now, seeing as being capped only prevents me from entering bustling areas.
Add me ingame if you'd like to help. IGN: Mr-Hex

Fri, 03/22/2013 - 08:30
#5
Xenonguard's picture
Xenonguard
Wait.... Mr-Hex?!

So you were the one joining TurtleBombGaming in his videos!

Fri, 03/22/2013 - 08:46
#6
Hexzyle's picture
Hexzyle

(^w^)

Fri, 03/22/2013 - 08:57
#7
Nexassassin's picture
Nexassassin

Awesome! I'll try to help out once I get on and have the time =d

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