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party pooper

10 Antworten [Letzter Beitrag]
Fr, 03/22/2013 - 20:16
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Kneller

Ok, with my first character, I did everything solo just for the challenge. With my current character, I decided I'd party up as much as I could to be more sociable. i figured it might make the game easier, but I was wrong. Soloing is so much easier than partying up, and I think it's because I get teamed up with some lousy players. And, I don't think they can blame it on being a noob because I've only been playing for a week or two, yet I'm smart enough not to kamikaze.

The thing that annoys me the most is that these guys will charge into everything, trigger every spawn they can, get their stupid [posteriors] killed, and then expect me (the smart guy with near full health who is cautiously making his way forward) to res them. They have no team skills whatsoever. There are missions that I have soloed without a scratch but have had to revive multiple times while in a party. I can't even go full wingman and protect these morons from themselves. There's just more dumbass there than I can mitigate.

So, here's the thing. I'm considering adopting a practice where if someone dies of stupidity, I leave them dead. Why should I give them half my health if they're just going to piss it away, right? Is this too harsh? If so, what's a better way to handle these jackwagons without wasting my own resources. One thing I'm wondering, though, is if I leave someone dead (or boot them) what happens to all the heat/crowns/etc. that they've collected in the level/mission?

Fr, 03/22/2013 - 20:22
#1
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Jackaline
If they are a health drain, I

If they are a health drain, I would recommend you simply wait until the threat level has been reduced before reviving them.

If you leave someone dead at the end of a level, they lose their heat and return to the next level with only 3 heart tabs. If you boot them, then they will have to pay energy to revive or return to Haven. No crowns or items collected are lost in the process.

But I party because the game would otherwise tend to be too boring, and tend to welcome the challenges people like this throw at me, often reducing my health to near 0 reviving them :3

Fr, 03/22/2013 - 20:37
#2
Bild des Benutzers Kneller
Kneller
"If you leave someone dead at

"If you leave someone dead at the end of a level, they lose their heat and return to the next level with only 3 heart tabs"

Now, everyone gets all heat embers collected. If they lose their heat, does that mean I'm losing heat, too?

"If they are a health drain, I would recommend you simply wait until the threat level has been reduced before reviving them.

I could see myself doing that...but "wait until the threat level has been reduced" for me would mean just clearing the level and reving them for the elevator. Maybe a little time out to spectate will teach them a little impulse control.

But I party because the game would otherwise tend to be too boring, and tend to welcome the challenges people like this throw at me.

I like a challenge as much as the next guy, but these people don't need a coop, they need a caseworker.

Fr, 03/22/2013 - 21:37
#3
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Hexzyle
When you pick up a heat

When you pick up a heat ember, everyone recieves that heat ember (Although I have not yet done testing on whether or not you recieve heat embers while dead)
When a team-mate falls, their heat embers go inactive: If the elevator is reached while their heat is inactive, they don't get any of it. Unlike minerals, which are taken from and given to all teammates, living or dead.
If you revive a fallen player, you reactivate their heat. You then recieve 30% of their heat (You would presume that they keep 70%, but seeing as there are heat embers left on the floor, I am not sure if this is the case). If they revive themselves, they get all 100% of their heat back.

All equipment, materials and crowns are instantly recieved the moment they are picked up, although those that are left on the ground are subject to the anti-duping system's mercy when a player is kicked or goes solo

Sa, 03/23/2013 - 05:14
#4
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Koffin-Kat
Heat for the dead ones

I'm tabbing my elevator with my alt for Prestige missions, and it seems that dead players do receive heat embers.
Unless I'm seeing things, that is :)

@ the OP:
Well, if you're soloing something, it is easier than when there are four knights. The difficulty increases with every party member.
That said, I like doing random runs. Sometimes, I meet friendly and talkative knights. And some other times, I meet some really bad players.
Some of them are just inexperienced, and that's OK, because they tend to try to be useful and will usually listen to your advices.
But some of them are just noobs, and you can tell them whatever you want, they will still suicide on every opportunity they get.

Sa, 03/23/2013 - 05:30
#5
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Nexassassin
You should give random parties a chance

It's the best way to make contacts and friends later on in the game. Just weed out the bad players from the good ones and send those good guys friend requests. That way, when you're doing harder missions/floors/etc, you'll have a pool of friends who would gladly help you out and teach you new things (I'm assuming you haven't reached T3 yet). The last thing you want is to be joining T3 parties with lousy players who will drag the entire party down far worse than in T1/2.

Just try not to leave them down for too long since one of the things players look for in potential friends is whether this is someone who would rather help the team or go all rambo.

Sa, 03/23/2013 - 07:40
#6
Bild des Benutzers Kneller
Kneller
The difficulty increases with

The difficulty increases with every party member.
That said, I like doing random runs. Sometimes, I meet friendly and talkative knights. And some other times, I meet some really bad players.

I've rarely met a decent knight. I've frequently played an open mission with all bad players.

It's the best way to make contacts and friends later on in the game.

Yeah, it's a catch-22. You need to do open games to find the players who are good enough so you don't have to do open games.

Just try not to leave them down for too long since one of the things players look for in potential friends is whether this is someone who would rather help the team or go all rambo.

I don't think I have to worry about this. If they are the kind of player I would leave dead, I'm certainly not going to friend them.

I just took on Snarl solo. It died, I had full health. In fact, I finished every level with full health. That's never happened in a party.

Sa, 03/23/2013 - 08:05
#7
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Exerpa
When you play solo you have

When you play solo you have some measure of control over the monsters as they are easy to predict, when you play as a group the game is far more chaotic. You lose control of what is attacking who and when increasing your risk of taking hits from things you didn't expect. The irony of co-op play in SK is that 'hard' maps can be made easy when with others but 'easy' maps can be made harder..

tl;dr

Play danger missions in a group
Play clockworks solo

Sa, 03/23/2013 - 14:35
#8
Bild des Benutzers Kneller
Kneller
When you play solo you have

When you play solo you have some measure of control over the monsters as they are easy to predict, when you play as a group the game is far more chaotic. You lose control of what is attacking who and when increasing your risk of taking hits from things you didn't expect.

People lose control because they decide not to keep it. If everybody knows the attack patterns of the mobs, they can use it to know what they should be doing when. Having more players on the field gives you more to manage, but it also gives you more options. There are more options than charging at everything. Most players don't take this into consideration (and apparently aren't interested in doing so). They treat it like a smash and grab.

There's a big difference between chaos on the field and lousy teamwork. I've seen a lot more of the latter than the former.

Sa, 03/23/2013 - 14:42
#9
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Aureate
dat feel

Regrettably, I find myself all too familiar with this kind of situation; people who don't have the good sense to attack at an enemy and push them into the radius of my Dark Briar Barrage that I just dropped. I can keep a whole bunch of Wolvers out for the count, but only if they're actually being hit by the bomb in the first place.

Your logic is completely sound; I often find myself waiting to revive someone if they're dying an excessive number of times, if only because corpse dragging is more efficient than constantly losing half my health every time. I would also advise you to find a reasonably friendly guild - often the players will be more understanding and willing to listen to what you have to say.

Sa, 03/23/2013 - 15:06
#10
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Burntsouls
Here is my suggestion:

Partying in SK makes things difficult most of the times because this game is full of these mindless minions. For socializing, find a good guild or find skilled and/or friendly players, others will befriend you just for your health and wealth.

And also, if someone keeps dying again and again, don't revive him, and boot him from the party(optional).

For the last question: They will receive EVERYTHING normally while they're dead, but if you boot them, they will receive the crowns, mats, tokens, and items they got during the run, but they wont receive heat and minerals.

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