Ok, with my first character, I did everything solo just for the challenge. With my current character, I decided I'd party up as much as I could to be more sociable. i figured it might make the game easier, but I was wrong. Soloing is so much easier than partying up, and I think it's because I get teamed up with some lousy players. And, I don't think they can blame it on being a noob because I've only been playing for a week or two, yet I'm smart enough not to kamikaze.
The thing that annoys me the most is that these guys will charge into everything, trigger every spawn they can, get their stupid [posteriors] killed, and then expect me (the smart guy with near full health who is cautiously making his way forward) to res them. They have no team skills whatsoever. There are missions that I have soloed without a scratch but have had to revive multiple times while in a party. I can't even go full wingman and protect these morons from themselves. There's just more dumbass there than I can mitigate.
So, here's the thing. I'm considering adopting a practice where if someone dies of stupidity, I leave them dead. Why should I give them half my health if they're just going to piss it away, right? Is this too harsh? If so, what's a better way to handle these jackwagons without wasting my own resources. One thing I'm wondering, though, is if I leave someone dead (or boot them) what happens to all the heat/crowns/etc. that they've collected in the level/mission?
If they are a health drain, I would recommend you simply wait until the threat level has been reduced before reviving them.
If you leave someone dead at the end of a level, they lose their heat and return to the next level with only 3 heart tabs. If you boot them, then they will have to pay energy to revive or return to Haven. No crowns or items collected are lost in the process.
But I party because the game would otherwise tend to be too boring, and tend to welcome the challenges people like this throw at me, often reducing my health to near 0 reviving them :3