So I've been playing this game for a long time, and I always gone against the grain, making unconventional choices, sometimes knowingly, others not. These are a couple of things which I've wanted to know for a while that I want to ask everyone.
1. Why is pepperbox considered bad?
Is it simply about it's damage type? Yes, blitz has a higher DPS when facing neutral, but pepperbox is pretty powerful and obviously outclasses it when facing constructs and slimes. The main reason I have heard is that "it would be like a blitz but only for pierce resistant enemies/for constucts and slimes". So you wouldn't get a pepperbox because it would only be good for 2 types of enemies? Yet the common opinion is to get 3 weapons, one for 2 monster families each. Explanation please.
2. Why does so many people complain about how easy the game is yet frown on the weaker weapons?
Quite often I hear something along the lines of: "omg this game is too easy". Yet if I bring a normal weapon/unconventional weapon and don't kill things quite as quickly/safely, (or heck sometimes kill things quicker) then they say: "omg that weapon sucks why do you use that". If it takes longer to kill them then the game is harder, right? If I am having a bit more difficulty then the game isn't as easy right?
3. Dying and lag.
If someone in a party dies more than once some people (read: clones) quite often say things like "u suck" or "fail" and generally give people a hard time. Yet if they die they always just complain about lag, over and over again. I suppose this one is more of a psychology question.
They want their pixie wands and squirt guns to be nerfed.