What would you recommend for me? I've ready the sword/gun/bombmaster guides, as well as Bopp's guide. I'm only doing PvE for now, and I probably do about 60/40 solo/party play. I haven't done much arcade yet. I'm trying to rank up enough so I can do levels where I'm bringing in more crowns than I'm spending on CE. I've been playing for a couple weeks now and have had a chance to try various weapons (swords, bombs, guns). I've come to the conclusion that I'm pretty lousy at everything. Here's my experiences with various weapons up to 2* (I've yet to get past that point).
I started with guns, because I figured I was better off at keeping enemies at a range. However, swords do so much better DPS, I eventually switched over to a primarily sword-wielder. Still, I liked being able to run and gun. I was pretty good at kiting, though silkwings were a real hassle. The one thing that was a problem was that I could never get the hang of the alchemer. Getting the ricochets to work was way too situational for me. However, at 2*, Alchemers are the only viable option for non-normal damage. I switched not just because of DPS, but also because I was not generally impressed with the performance of any of the guns except for the blaster (but then you're stuck with normal damage). I think I would have liked the Antigua line, if I ever got that far.
After switching to swords, I stuck with Flourish/Snarble for a while (when I could) because I wanted a faster weapon. Then I would use either an Alchemer (for elemental damage) for backup. However, the Flour/Snarb doesn't redirect well mid-combo for me. It also has the weird effect of knocking back a target so far with the first hit that the second swing always misses, and the third becomes a second hit. I prefer the snarble for the charge attack, though I'm effective with it only 1/3 of the time. The only 3* weapon I have is a Nightblade, which I crafted to farm RJP. I do ok enough with it, though with all my gear being 2*, I'm really not quite ready for RJP. The first time I only (barely) survived the first two floors. The second time, an open party with three other 5* geared players pretty much carried me through it. I haven't tried the heavy weapons (i.e. Troika series) due to their low speed. But, I'm kinda thinking that since I really can't control the "faster" weapons, might as well hit hard and slow.
I've only dabbled with bombs. They seem great for crowd control, but I can see how they would be bad in a party. On one hand, they can really make a mess of the field. On the other hand they can really make a mess of the field.
And, that's where I'm at. I'm not sure what i should focus on because, quite frankly, I don't see myself as having any real strengths. I tried a gun/bomb hybrid that was just ok. I'm currently running a sword/gun hybrid that isn't any better. I toyed with the idea of a sword/bomb hybrid, but haven't come up with anything concrete. I'm thinking that hybrid might not be good for me anyway, and I should instead focus on being really good in one area. Any suggestions on how I can sort this all out? Thanks.
Good at kiting? You want Fiery Vaporizer and Toxic Vaporizer to support your team. Bring Toxic when you expect a lot of healers (gremlins in particular), and when the stage is fire-themed. Otherwise, Fiery is great. They have no negative impact on the party at all, and everyone loves a support bomber. You can bring both hazes if you're comfortable with the playstyle and don't think you'll need a sword to get out of being cornered.
Keep your flourish as a secondary weapon, especially on fiend levels in case of greavers, and the alchemer on construct, undead and slime stages.