Hello! Today I'd like to suggest a new section of Haven. It shall be called: the Amphitheater. I'll pretend there's an example knight here to talk to, to try to answer some questions you might have. Diagrams probably coming soon.
"But where would you put it ?"
I'll the put the path leading there outside of Haven, in that grassy area just outside the gate.
"And what does it look like?"
It'll be a small-ish amphitheater (duh) made of logs, rocks, and other nature bits. On the walls/trees are some of the large screens, like in the core or the mission lobbies. At each log bench is one of those computers you see about the place. These computers will be programmed to pick up signals from any of the tens of dozens of gremlin cameras stationed throughout the clockwor-
"Gremlins don't have cameras, that's not in the story!"
Oh yeah? Who's broadcasting that gremin logo to the ready rooms and mission lobbies then?
"I don't know, Wolvers maybe. Anyway, are these cameras for?"
The cameras will allow knights up in the Amphitheatre to be view knights' parties while they're in the clockworks.
"Great. But why?"
Know all those contests and stuff where you need to take a referee with you? Bam. Problem simplified.
"But that would save CE for the referee! That'll destroy the economy!"
Really, are do we have THAT many referees? Besides, this'll encourage contests, meaning more CE bought for prizes. Probably.
"Well, do you really need a whole new section just for contest-holders? Why would anyone else come?"
For non-contest-goers, you can predict whether given knights will be able to accomplish their mission or not.
"And how will that work?"
Knights can give some crowns to an NPC, betting for or against certain knights. When those knights finish, one way or another, the NPC will give out all the crowns bet on that knight, divided evenly among those who predicted correctly.
"This would break the economy!"
Well, it's just moving crowns around. That, and there would be a maximum bet, so that you can't make super dramatic profits or losses.
"What IS that maximum bet?"
I'm not an expert, but I think 500 to 1000 crowns should be about right.
"Wait, why would anyone volunteer be the knight in the clockworks, when just dashing through the Firestorm Citadel makes so much more money?"
Well, knights are awarded Klepto-Koins (or some similarly alliterative token), one for every knight who bets against them they prove wrong.
"And what can these be exchanged for? Some crazy, hard to implement new weapon?"
Maybe they'd exchangeable for pieces of another recolored set of armor, or some other costumes. Minty would be a nice color. If not, I'm sure that someone has a good idea for a new weapon or service somewhere in these forums.
"You mentioned an NPC. Who would that be?"
A Kleptolisk, of course. So, I guess we could have Kleptolisk colored costumes too.
"Will this be only for the arcade? Or will this apply to missions too? "
Players from before the mission update will probably say it shouldn't include missions, to get some more activity in the arcade. I, being one of those people, think that would be just great.
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"I wouldnt like it if i was doing a recipe run and somebody was watching me." (actual response)
Good point, that would be kinda creepy... How about, whenever you're in Haven, Moorcroft, Emberlight, or any of Basil's hideouts, knights are able to choose whether they want to be recorded or not?
"How would the option be presented?"
In Haven or the sub-towns, there could be an NPC (spiral order knight/zombie bellhop/gremlin escapee) standing by a power box, or signal-blocking device, or other switch. They'll be able to control the cameras in the next stretch of the clockworks, and will toggle them on and off when you talk to them.
"And as for the terminals? Another NPC there would make it so much more crowded..."
Yes. Therefore, instead of turning the cameras on or off, you could take a SECOND elevator shaft to a portion of the clockworks where the cameras have been manually disabled/blown up by the spiral order's recons, or whoever else is in charge of stuff like that.
"A SECOND elevator?! Do you have ANY IDEA how much space that would take up?!"
Not too much, considering there's already a second elevator there. We'd just need to fix it up a little.
"But I like the Haven/Moorcroft/Emberlight elevator the way it is... Why do you have to put an NPC there to clutter it up?"
Well, I suppose we could always ignore the cameras completely in the odd strata, and leave this as a reward for making it to the terminal.
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"You might want something more personal, like a guild room or something limited and instanced like the training hall."
Well, I don't see any reason in particular that this can't be bought as a guild room. I don't think it should be ONLY a guild room, though. Plus, I think anything in Haven is already instanced?
I'll give u a +1 for it. Doesn't seem too bad to me.