Hey all,
I figured I'd throw this here and see what people. Anyhow, my own guild Avalon Guardians, is in no way "struggling", but inactiveness of.. well, everyone.. is a real killer. So! I was wondering if people had some general tips and tricks to succeeding with guild management.
The sort of areas I'm thinking are significant are:
- Recruitment / Where to go, and what to ask of new members.
- Management / Dealing with inactive members, and/or disliked members.
- Funding / Every guild has it's fees, but what member is, truly, willing to actually donate their hard-earned cash? How do you get them to part with it?
- Social / An active guild is one thing. A social guild is another. How do you meet a compromise? What do you impose on your members?
- Naming / Is the name of a guild THAT significant? Of course, a name like "im a noob" might not appeal, but what DOES appeal?
- Rules and consequences / Sure, you can go undisciplined; but is actually a good idea? Or should you impose rules that members might find "overwhelming".
- The Guild Hall / Should it be pretty? Should it be functional? A bit of both?
So! What do you all of you say you expect from a successful guild, and what should be done to make a successful guild?
Cheers.
Having a website or good wiki site is indispensable for good organization.
Inactive - We generally remove any players who have been inactive for more than 1 week per rank. so for example, Veterans can be absent for up to 3 weeks.
Discipline - A first violation will receive a warning. Continued violations or serious violations will result in a demotion in rank, or if your rank is Recruit, removal from the guild.
The social tone comes by example from the Guild Master and officers, I'd say, as does funding.
A well-equipped Guild Hall with some thoughtful decorating certainly helps with fun and recruitment.