-same knockback as BAB every hit. Twice knockback on charge.
-always deals stun. Stronger stun on charge.
-150% damage it has currently.
-one shot clip
10 minute fix for iron slug/callahan
That would not be enough.
Making it shoot enemies across the sky would be hilarious.
So Fehzor which gun are you talking about for these changes, both? Stun is for Callahan and you're talking about Iron Slug/Callahan as an it ("150% damage it has currently") Care 2 Clarify?
-If the gun only has single-shot capabilities, how about instead of shooting a bullet on the charge, it just creates a forward asplosion?
-My initial thought was, "Guaranteed stun would be OP because it's instant, no charge-up and a distance attack for a status effect..." but... if it's single shot... reload balance it guuud...
I confess I do not have a 4-5* Magnus because I lazy to make, but... The Punch Gun (1*) is pretty well balanced imo, but that's in 1* non-OP-charge-derp-stuff... 5* need some fixitty upitty.
Or... Match its range with that of a thrown pot. Right, I think we're done here now.
Yeah... I suppose that I just don't understand all the "safety regulations" the Spiral Order has felt the need to implement. "I'm using a gun for a reason: to shoot something I can't hit without it!"
-Windsickle
This would make my callahan 300% more fun, and I'd take it everywhere I go. Even into t3 slime and construct levels.
I like Zeyez's idea of the pierce effect for the Callahan, maybe with half the knockback you suggested. For Iron slug, do what I've said before and make it knock everything over, and stop big enemies that can't be (Trojans, lumbers, gun pups, etc).
Oh and yes, damage buff please.
The reason why the Iron Slug has not been buffed yet is because Nick has plans for it that actually aren't currently possible with the current game's developmental resources.
It will remain underpowered until Nick's buff is ready.
If you try and buff it beforehand with this, temporary, buff, and then when Nick's buff is ready this buff is removed and Nick's is added, people will have little boohoo cries about it just like they did for when the Volcanic Pepperbox, Divine Avenger, and Shard Bombs were fixed.
They should just increase the damage a little bit for now. At the lowest depths, you can't even kill a regular tubby fiend with two shots anymore. A charge shot should deal as much damage as two regular ones. Neither of these would make it all that great but I'd be pretty satisfied. I'm afraid if you're going for balance, you're looking at a Blitz nerf here.
I have CALLAHAN! And It really lack b0re effect instead of explosions. Bore effect fits it. Its a piercing gun with sharp bullets.
I use it against Menders. And if there a big crowd its really HARD to get to them. As for charge attack Id prefer spike buckshot (Something like BTB charge) with same recoil as it is now.
For Iron slug best solution is to add more range for explosions it produces with any shot (And make bullets look like small version of blast bomb) and a pushback (like Valiance).
Make it fire giant "toys" from the gun that PIERCE the enemy into submission.
overpowered against one target, dangerous to the wielder against clusters... really unbalanced on both situations
vanaduke will suffer a lot by that way
doesn't need that huge knockback and guaranteed stun, instead of that, why not give "pierce" effect? (allow hit more than one target on the path)
its shoot a big bullet, after all