Okay! Finally, let's do this.
In this thread we will try to write down the complete history of cradle.
this means we need info, and if you can get it, the undeniable proof of SCREENSHOTTED info.
places we will find the most info,
Danger missions.
The NEW rescue camp.
Com-link missions.
The "relevant" text said by NPCs.
Bosses.
(Hopefully) The (Awesome and all-mighty) developers and Game MASTERS!
Tilesets, more importantly the backgrounds, like the backgrounds of the aurora isles.
Danger rooms.
And other places.
NOTE* I have not passed the 5* hall of heroes, so I have no information regarding the com-link missions that follow it.
Whoa... That's a LOT to get through.
So lets start.
We are from Isora
We crashed on cradle because the primary tearium core of our ship, the skylark, was ripped out, our bird has effectively lost it's wings.
We don't know exactly how cradle was formed, but we'll assume that the gremlins ride through space and snatch pieces of worlds to build the clockworks.
But before that, lets assume that cradle was once a legit planet, ignore the strangers, they probably come later, it's the time of Almire.
We know that Almire was once a great empire... an OLD empire, very vigilant on defending their kingdom, so either the planet WAS occupied by the gremlins at that point in time, some other civilization that we don't know about, or fiends or undead had arrived, which is quite possible, given the current undead state of the kingdom. We also know that the fall of Almire had something to do with Vog, a deity representing everything that is fire, given the text in the Almirian codex, the kingdom was burnt down by their Lord Vanaduke, who now sits on his throne of ashes.
Also, given what Vanaduke says before you battle him, "More Wolves hungry for the blood of Almire?" He was probably tricked by Vog and lives blind of the truth.
Anyway, Almire is a cursed, fiery heap. *Unlike other places in cradle, I'm going to assume Almire is a native biome to cradle because there are not one but many places where there are signs of Almire's rule.
We do NOT know where the gremlins come from. They are NOT native, the wiki description for them says that quite clearly. Outer space is quite likely, since they steal parts of other worlds (so why don't we steal their spaceships and fly off??) but we do know that gremlins are quite at home on cradle, having built this -quote Feron- "crazy deathtrap" and the swarm -which is now out of control- to stop beings, not just knights, (as it must be very old) from reaching the core. This next thing is a key piece of information, In the com-link mission, "Becoming a champion" Feron mentions that thinks the core it a prison of sorts designed to trap something and the clockworks are to stop things messing with the core, or to stop it getting out. This thing inside the core must be very powerful, and would probably destroy cradle if it was released, this is probably why the gremlins hate us so much, think of it this way, we crash land on their world and start messing with the lock on their prison which if opened will destroy us all, kind of like giving a curious baby a nuclear bomb. This also gives the developers a reason not to open the core for us, this reason... it's too perfect! Also, if you've played the new rescue camp, the artifact looks pretty important doesn't it... Kind of like THE KEY TO THE CORE! That my theory, anyway. The gremlins are the prison guards.
Constructs are made by gremlins and serve the same purposes as gremlins.
Beasts are just that... Beasts.
Jellies Seem to have rudimentary intelligence, but not enough to mean a big change in the history of the planet, they're just cute.
Undead might play a role, as they are described by someone (Biotech Hann?) as "beings that refuse to rest after death, little is known about them" They could play a role in Almire's history as the wiki description for them says, "These undead creatures seem to haunt only particular areas, hinting of a tragic past" yeah, with the exception of Kats, which we'll come to later, they seem tied to Almire.
Fiends are... They are hinted at in the shadow type mission description to not be of cradle, but the underworld, and that they're stuck here for now, maybe trying to move on, maybe trying to conquer us all! But anyway, they seem to dabble in spirits, necromancy and the occasional paperwork, but we assume that their presence here is the fault of the gremlins, who they don't seem interested in.
The Kats and Owlites were two warring tribes, we can gather, from varied sources, that were at war due to the Kats' jealousy of the Owlite's powerful magicks, so they launched an all out siege on the Owlite High Academy of Magicks, -and all other owlites, but we assume that they were all contained in that one area. The siege was mostly successful until Margrel, the unluckiest Kat alive (who was likely of a black colour) accidentally wiped both races off the face of their planet when he decided to read the wrong thing from a powerful magic book he read in the Owlite library. Why the Kats survived is a mystery, and why black Kats rise at certain parts of the year is even more mysterious.
That's all I'm doing for now, I'm still not really up to speed on the Kats and Owlites so I'll need help for that and I'll also need the details of the Com-link missions in a direct text quote, EXACTLY what you both say.
Other than that, we're good pretty much, tell me If I'm forgetting some small detail or lumbering contradiction.
NOTE* I'm planning to put this on the wiki, but we'll cross that bridge when we come to it.
*Stay tuned folks! I'm gonna add some things that people might not normally notice too!*
So where are 'we' from and what are 'we' doing in Cradle?