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Short range, Normal damage, 3-hit combo kodachi-like sword that do not require you to stop to attack.

18 replies [Last post]
Fri, 03/29/2013 - 10:34
Arydead

Really, why don't we have short range, Normal damage, 3-hit combo kodachi-like sword that do not require you to stop to attack?

It will not be over-powered as it is short range and normal damage. It may be even under-powered. Charge attack can be this fancy anime-style slicing dash forward. Should be fun in PvE and pretty useless in PvP.

Fri, 03/29/2013 - 10:36
#1
Thunder-The-Bright's picture
Thunder-The-Bright
you mean

like I can corner an enemy and smash him to pieces only spamming the attack button? no, we do not have those, and we do not want them because they are too easy to use.

Fri, 03/29/2013 - 10:42
#2
Arydead
If you corner the enemy

You will lose the only advantage you had aka not stopping to attack. The sword will have a normal 3-hit combo so it will be like attacking an enemy with calibur line sword, maybe even with less dmg.

Fri, 03/29/2013 - 10:47
#3
Zeddy's picture
Zeddy

Why don't you use a Cutter or Valiance?

Fri, 03/29/2013 - 10:49
#4
Thunder-The-Bright's picture
Thunder-The-Bright
please explain better.

what do you mean with "the advantage of not stopping the attack"? we call it spam, you know.
you mean that the sword has to do 3 hits before stopping?

Fri, 03/29/2013 - 10:59
#5
Arydead
I have DVS and love it, it is still a bit different.

And Valiance is a gun but imagine you can attack same way you attack with Valiance but with sword. you do not force to stop or make steps in the direction you are attacking. You just swing the small sword in a small ark in the direction you are facing and get speed penalty as you move.

Thunder-The-Bright, by stopping I mean stop moving while attacking, WASD moving. Not "not stopping THE attack" but "not stopping TO attack". The way most guns work.

Fri, 03/29/2013 - 11:02
#6
Thunder-The-Bright's picture
Thunder-The-Bright
that's better.

but that would make dodging way too easy. you know how much time do an enemy charge before attacking? usually you have to interrupt it first, but with this you can just dodge and attack at the same time. it will not work at t3, but it's still something.

Fri, 03/29/2013 - 11:12
#7
Arydead
Some enemies can turn while

Some enemies can turn while charging (devilites, mecha knights), some can stick to you (kats and oilers) or have 360 degree attack (some jellies, gremlins, trojan charge, bombies on top on my head). The sword's normal dmg will not make it naturally strong against some enemies but the attack pattern will make it good against some enemies, ok against others and weak against rest (can't imagine good fight against mecha knight with it) same way piercing dmg on Flourish is good for fiends and wolvers and bad for jellies and constructs.

Fri, 03/29/2013 - 11:20
#8
Zeddy's picture
Zeddy

Yes, Valiance is a gun, but it's basically what you're asking for except better. Why do I say better? Well..
Sword damage chart
Gun damage chart

Valiance damage: 107
Argent Peacemaker damage (normal): 61
Dread Venom Striker: 107
Ghost swing: 61
Theoretical 5* Winmillion damage: 107
Projectile: 61

Notice how these are all the exact same numbers? This is crucial. Being able to move while attacking is the entire advantage of Dread Venom Striker. Naturally, being a short-range weapon, it must still do more damage than Valiance per hit. The ghost swings make sure of this. However, they don't always hit and getting those extra ghost swings in requires playing in a very high-risk style.

So anyways. Your sword. It is a Valiance but with much shorter range. Because of this, it would need more damage to balance it out. How much more? 50%? Why would you use Cutter? 10%? Why not just use Valiance then? Even at a mid-level like 30% this sword would outclass cutter due to being much safer and easier to use, while at the same time allowing you to get the full damage in instead of occasionally missing with the ghost strikes.

Guns are pretty short-range in the first place. I see lots of people going more point-blank with guns than with swords just because their mobility allows them to. A short-range Valiance that is stronger would outclass Valiance just for that reason.

Balance your idea. Give us numbers, charge times, swings speeds. Details.

Fri, 03/29/2013 - 11:43
#9
Arydead
Ok, to "balance": damage of

Ok, to "balance": damage of CIV and attack speed of Winmillion. Movement speed is equal to movement speed with med penalty (see Ancient Plate set for numbers). Knight's movement is free so s/he can attack in front, back and to the side while running, no knock-back on attack. charge time same as on CIV and is a rocket hummer type dash forward with 350 dmg on hit. It is a SWORD for SWORDMEN not GUN. It is NOT BETTER then other in-game weapons because if you want BETTER weapon - you want IMBALLANCED weapon.

Fri, 03/29/2013 - 11:59
#10
Zeddy's picture
Zeddy

Okay so...

Damage per swing: 175
Third hit: 219
Move speed: 90%

Valiance damage: 107
Move speed with Valiance: 50%

Dread Venom Striker damage: 107 and 61, adding up to 168
Move speed: 60% or so but very hard to control.

So your sword is far better than Cold Iron Vanquisher, Dread Venom Striker, Valiance and Winmillion.

Fri, 03/29/2013 - 12:24
#11
Arydead
This is if you do not count

This is if you do not count absence of knockback and attack interruption (though I guess I didn't mention it) Also is it better then CIV and DVS? CIV have undead bonus and DIV is 5/10 combo and poison and this sword, having about same dmg as CIV will have charge to dangerous to use in presence of traps. And yes, it do not have to be the weakest sword either. Though movement speed lowered to 80% is what I was aiming for (thought low speed penalty is ~10% not 5%)

Fri, 03/29/2013 - 13:05
#12
Diamondshreddie's picture
Diamondshreddie
My thoughts~

(@Thunder-the-Bright,
I think that's the whole idea...)

Basically, the sword sacrifices range and damage, for mobility, speed, and agility. I think it would be an interesting niche filler, especially when dealing with enemies that have fast attacks; such as devilites, greavers, a combination of the two, jump spamming zombies, pre-nerf alpha wolvers, almirian knights, lumbers, stationary turrets aaand retrodes.

This is coming from a pure bomber too, so no biased opinion here, I think it would be good, but not overpowered. Plus, I can see those who use it benefitting alot from my Venom Veiller, in a more safe manner than those who use other sword lines. Reason being that they can maneuver quickly and strike while weaving, benefitting from the damage boost, and covered by the foe damage decrease to back them up just in case.

As for the other statuses, shock tends to get enemies clumped, and frozen enemies most help striker and calibur users. Stun would just be playing faceroll, and as always, fire just tends to be lazy and not supportive at all.

So, TL;DR - This idea is unique, adds a new playstyle for swords, and is overall balanced.
[DIAMONDSHREDDIE APPROVED]

Fri, 03/29/2013 - 13:44
#13
Zeddy's picture
Zeddy

Dread Venom Striker has no interruption either. Since this sword would be doing almost as much damage over time as DVS while being significantly safer, it would be overpowered.

Fri, 03/29/2013 - 14:27
#14
Klipik-Forum's picture
Klipik-Forum
maybe

We just change DVS and/or WHB to this?

Fri, 03/29/2013 - 14:36
#15
Arydead
DVS has an interruption on

DVS has an interruption on last hit and poison can increasing the dmg (and with amounts of strikes it do, poison is guarantied) Poison is also help your teammates. You are sure good with numbers, but there is more to it. This sword will only be slightly better than CIV on non-undead monsters but how often CIV is used on non-undead monsters? Even on undead? For last 0.5 year I saw CIV used in FSC once and that was me myself. Being a bit better then CIV is not being overpowered at all.
Anyways, in my head I see it as being about CIV levels of dmg (which, in this state of the game is the lowest dmg sword) have different attack type putting its usefulness barely above to DVS (which is considered by many, to be one of the most useless swords for t3 with only WHB being worse) but a fun to play with in PvE where only your skill to dodge and use shield will make you either good or bad with it.

Fri, 03/29/2013 - 14:52
#16
Arydead
Actually have another idea.

Actually have another idea. let is be a 1-hit sword. I mean, it is kodachi (short katana) after all. Let the attack be a drawing a sword out of sheath. When wielded, knight seems empty handed and the sword is in the sheath (sheath is places under the shield like nightbade's one). On attack it is drawn and the target attacked in 1 move, then put back for the cooldown. Also imagine how it will go with Shogun Helmet. Though it will be hard to balance dmg and cooldown time on that one.

P.S. making DVS and WHB this way will be OP.

Fri, 03/29/2013 - 16:06
#17
Little-Juances's picture
Little-Juances

weird logic. Why would your weapon be ok, but making WHB exactly the same would be OP?

Fri, 03/29/2013 - 18:39
#18
Hexzyle's picture
Hexzyle

I think this would kind of be OP. Because look at it, you're removing the speed penalty that even guns get (like, a hefty 60% slowdown) and the whole "vunerability period" after finishing a combo that leaves you glued to the spot. Those two things are the only things that cause people (of moderate experience) to get hit by monsters.

I can't really think of a way to balance this weapon, because balancing it would just turn it into another Cutter :/

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