Summary:
This is a pet project of mine, started back in November, 2012. I have been recording how many UV's I got from Mist crafting. After about four months, I have gathered over 800 data points. So I think maybe this is a good time to present some preliminary results to the rest of the community.
I started this project mostly out of frustration of pricing UV'd items on AH and that Punch has been abused in the past as a money laundry machine. (There was this incident before that people found exploits in the game to obtain a ridiculous amount of CR, then spend them all on Punch and the GMs decide no harm done therefore no action taken.) I want to find out what is the proper pricing for various UV'd items without resorting to using prices suggested by Punch. (If we price UV by Punch, a 1UV item should worth at least 20k. In practice, it is rare that people would offer 20k for an 1UV item.)
Once we get rid of that dirty Gremlin, we also get rid of one money laundry machine in the game and the GM could proceed to prosecute those who abuse the currency system in the game.
Sampling methodology:
Everyday, I'll summon my trusty alts (4 of them) and pick some 2* items to craft. e.g. Brandishes, Calibar, Skelly Shield, Alchemer, mist bombs, wolver / demo gears. Up to 8 crafts would be performed a day. The number of UV's would be recorded, stratified by the three categories: single UV (1UV), double UV (2UV) and triple UV (3UV).
A score is then calculated for each day, based on the result of the crafting. The matrix I used is:
score = 1UV + k * 2UV + k * k * 3UV,
where k = 7. k is estimated based on the ratio of 1UV to 2UV, which is around 7 : 1. i.e. for every seven 1UV you obtain, the next UV you obtain is expected to have at least 2UV. e.g. if the crafting today results in one 1UV, the score will be 1. If the results are one 2UV and three 1UV, the score would be 3 + 7 * 2 = 17.
Assume: each craft is independent of each other and the ratio of UV2 to UV3 is the same as UV1 to UV2.
Preliminary results:
This is a plot of the raw data I collected.
UV data collected from November 11th, 2012 to March 30th, 2013
The X Axis is time (or number of days since November 11th, 2012) and the Y Axis represents scores calculated based on the number of UV's obtained on that day.
There are two periods of idleness in the data. i.e. no crafting were done. First period was from December 3rd to December 10th, 2012, and the second period was from February 14th to March. 1st, 2013.
Here are some statistics:
- Total number of crafts = 872
- Number of 1UV = 85 (~= 9.8%)
- Number of 2UV = 12 (~= 1.4%)
- Number of 3UV = 0 (< 1%)
- Overall chance of UV = 11%
- Ratio of 1UV to 2UV ~= 7.1 : 1
Note: chance of UV (11%) is comparable to previously reported results (10%).
Questions to the readers:
While the study is ongoing, I would like to hear from the rest of you what other things you like this study to look into. The data are available upon request.
This seems like a good place to share my results, too. I have been recording crafts since January 16, 2012 (roughly 14.5 months). I record the date and every UV crafted each day in a spreadsheet (type of equipment and specific UVs), and I use some macros to parse the results. General overview:
Crafts = 7028
Items with a UV = 819 (11.65%)
3UVs = 6 (0.09%)
2UVs = 62 (0.88%)
1UVs = 751 (10.69%)
Total UVs [3*(3UVs) + 2*(2UVs) + 1UVs] = 893
Very High/Max = 22 (2.46%)
High = 58 (6.49%)
Medium = 169 (18.92%)
Low = 644 (72.12%)