-Make the Health bars of the stronger monsters E.G. Lumbers, Alpha Wolvers, Battlepods, thicker and wider to indicate that they have more life then regular monsters.
-Develop more monsters with multiple stages like the jelly King, First you have overlaying health bars to indicate different stages of the monster.
-Keep Lockdown more unpredictable by not showing the opponent's Health bars for Strikers...only guardians and recons can see the opponent's Health bars-- guardians can see their own teammates health bars because they heal them. Basically make Health bars a special skill of one or 2 of the classes.
-Try not to show the Health bars for mini-jellies or we'll end up with a lag-storm
-Don't show Health numbers, in an effort to keep SK unique and colorful :D (Unlike other games -_-).
-Leave an option to keep the interface we have already or use the new version.
-Lastly, in Lockdown make sure the Health Bars don't obscure the view of the screen, or give away recons.
Just a tip for the new UI upgrade
Sun, 03/31/2013 - 10:56
Alternate-Dragon
or just leave health bars out of LD completely since any attempt to add them would block a player's view.