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Collecting Damage Resistances for Various Armors

9 replies [Last post]
Tue, 04/02/2013 - 02:58
Hexzyle's picture
Hexzyle

Although this is a contribution to the wiki and is relevant to the Wiki Editors forum, I need a far greater selection of players for data collection, seeing as I don't own all the armors that I'd like to test for.

If you wouldn't mind spending some time with me if you have a set of fully heated armor so I can put a number on those mysterious armor stat bars.
If you have normal defense UVs, that would be even more awesome.

Send me a friend request (my ingame name is Mr-Hex, don't add Hexzyle, I don't use him) and put "armor damage testing" or something similar as the optional message line so I know who's who.

Thanks in advance.

Tue, 04/02/2013 - 03:08
#1
Msaad's picture
Msaad

I'd be willing to help.

Tue, 04/02/2013 - 04:12
#2
Hexzyle's picture
Hexzyle
@Msaad

PM me next time we're both online, if I forget to grab you next time I see you.

Tue, 04/02/2013 - 05:39
#3
Kalaina-Elderfall's picture
Kalaina-Elderfall
What's your strategy for

What's your strategy for testing this? I've done a little damage testing in the past and it hasn't come out entirely conclusive. Every enemy deals different amounts of damage, and probably in different normal-vs.-typed damage ratios (ex. rocket puppies deal far more normal than elemental). The damage increases from floor to floor, too.

Tue, 04/02/2013 - 05:46
#4
Hexzyle's picture
Hexzyle
@Kalaina-Elderfall

Using a control damage source in a location where there are healing pads. At the moment I'm just doing it in the Guild Training Hall, but later I plan on taking it down to depth 26 of Firestorm Citadel.

So far the results have been extremely conclusive and accurate: I have been able to calculate damage down to the individual points, no error.
The only thing I'm lacking in is sets of armor to test.

Are you interested in helping?

Tue, 04/02/2013 - 06:02
#5
Zeddy's picture
Zeddy

Wouldn't it be easier to put this off until we get the UI update that tells you your health as a percentage?

Tue, 04/02/2013 - 06:23
#6
Kalaina-Elderfall's picture
Kalaina-Elderfall
We already know that each

We already know that each "bar" of knight health is 40 hp, and if you start from full health and watch how many bars 3-4 hits deal in succession it's pretty easy to calculate how much actual damage you take. Plus we don't know when the UI update is going to happen, it could be months from now.

I'm definitely interested in helping, although I only have a couple normal UVs. If you need typed defense testing, I can manage a little better. Since I'm only on at certain times during the day, it'd probably be better if you just mailed me what you want me to do and then I can send you back the data. I'll send you a friend request anyway, though.

I've also got some reasonably extensive damage numbers on D26/D27 spikes in FSC (which deal pure piercing, vs various levels of piercing defense), I can dig those out if you want.

Tue, 04/02/2013 - 07:04
#7
Hexzyle's picture
Hexzyle
@Zeddy The health bars are

@Zeddy
The health bars are possibly going to be changed, if you didn't see by that screenshot (the guy had like 50 bars of health in Tier 2) so I'd like to get info down while I still have constants that I'm familiar with.

@Kalaina-Elderfall

Any information you have would be awesome. If piercing defense armors can be measured against those spikes, then we can just cross-reference all armors with the same sized bars, and then combine that with normal defense research against shufflebots, then Bam. Complete resistance statistics for every single piece of armor.

My somewhat scrappy results so far are here

Tue, 04/02/2013 - 07:42
#8
Thinslayer's picture
Thinslayer
Interested!

When I get the time, I'd like to participate. My timezone is GMT-7, and I can sometimes get on in the afternoons. I have a wide variety of 5* armor sets and shields.

Wed, 04/03/2013 - 00:30
#9
Hexzyle's picture
Hexzyle

Muchly appreciated, "Enemy of Anorexia"

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