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How do you create a succesful guild

15 replies [Last post]
Tue, 04/02/2013 - 08:21
Yourhand

If you know how to create a successful guild, then please post it in the comments.

Thanks

Yourhand

Tue, 04/02/2013 - 09:16
#1
Vesperaldus's picture
Vesperaldus
By joining one and giving it

By joining one and giving it your all.

Tue, 04/02/2013 - 09:21
#2
Narfle's picture
Narfle

Step 1.) Use the search bar to locate all of the other threads on this topic.
Step 2.) Read those threads.
Step 3.) ????
Step 5.) PROFIT!!!

Tue, 04/02/2013 - 10:30
#3
Eltia's picture
Eltia
Cooperstown, ND

It's actually simpler than most people thought. You need guild management that are committed to the game.

Tue, 04/02/2013 - 12:50
#4
Faithwarrior
Everyone Seeing The Same Vision

You will need patience and determination to make it work.
Being friendly and kind to all who enter the door.
Be selective on who becomes a part of your guild. You want to have the guild filled with others that are supportive, dedicated, team-oriented, and see similar visions and goals for the future of the guild. You also want those same people to stay with the vision throughout all the up and down periods of the guild.
You will need to have solid systems in place for promotions, events, and anything that will keep the guild interesting and alive.
Try to get to know all who are a part of the guild, it may become harder to do so once it continues to increase in size.
Imagine the guild as one big family. There are a lot of people out there looking for who the guild has inside, not what they have. They are looking for friends, family, and relationships which they can carry with them throughout the whole game process.
Basically you will get out of it, what you put into it.

Tue, 04/02/2013 - 13:04
#5
Kingdomslayer
Hey, Kingdomslayer here, the

Hey, Kingdomslayer here, the creator of the Order of Cross, and the various guilds that came out of that.

I understand my advice is probably a bit strange considering that, while our guild was the biggest in the game at one time, much of that was because of our particular goals. I'd say any successful guild needs to decide from the get go what they want their guild to be; ours, for example, was charity.

Running such a large guild in Spiral Knights was an amazing experience, and I learned a few very good pointers that I might as well share.

(imminent wall of text incoming)

-Always talk to your guild mates: They are your comrades in this new endeavor, and they should be thought of as friends, if not equals. Do not be condescending, patronizing, or belittling to your fellow knight - it tarnishes their honor and your own.

-Active, expressed leadership: While you all are equals, remember that someone absolutely must hold the keys. If you are the guild master, that's you. Never be afraid to get dirty and do what needs to be done, but always keep in mind the consequences, and the reason for why you are doing it. You are the Shepard to the flock, and if you actions damage the flock, then you are not doing your job as the GM properly.

-Image and leadership by example: Make an upright image for yourself, regardless of what guild you run. The Order of Cross died out years ago, but people still recognize me from back then, and for good reason. You, the guild leader, are looked up to by your fellow mates, you must be an upstanding example to them, because they will follow your example.

-Servant leadership: Similar to leading by example, part of that example is your expression of love to your fellow knights. You absolutely must care enough to lift a finger for them, or your guild is almost instantly plunged into meaninglessness. You, the guild leader, must lead your knights to care for one another and to participate. While you are a guild, which is in many aspects a business, it should be considered a family first and foremost. Even though you may hold the "keys" to the guild, you must lower yourself below their level and serve them. This sets an unprecedentedly-strong example for them, and this will eventually echo out unto them. They reflect the qualities that you show to them. If you are a selfish knight who focuses only on the acquisition of gear and crowns, they will do the same. Should you be a benevolent, patient individual who puts his/her needs over him/herself, your fellow members will do the same.

-Designate officers: A guild is a lot of work, and if you are even slightly successful you will need to "cover more bases" as they say with an extra helping hand. The designation of an officer (like any promotion) should be considered an enormous honor, (not a right) for any of your members, and should express your trust to them. You absolutely must know the character of a prospective officer before promoting them, otherwise they could kick the entire guild and raid your guild bank simply because they can. We don't want that, do we? I would suggest that you get to know your officers on a strong personal level before promoting; consider speaking to them in skype, steam chat, or something along those lines.

-Guild bank management: The guild bank is an excellent resource for helping your fellow knight, however there will always be those who holds themselves in higher regard than the guild itself. I think it's a great idea to have items in members storage, just not too much. What I did with our last guild was to store our great masses of items in officer storage, where it can only be accessed by myself and my most trusted of player friends, and keep a limited supply of any resource less than three stars in the member's storage. This way if a member decides to raid the vault, we will know who did it with minimal losses, which would then hopefully lead to a shift interrogation and probably boot from the guild. That part, really, is up to you, the guild master.

-Handling jerkish knights: Some knights are, for all intents and purposes, buttholes, and dislike you and your guild for some reason. The best way I've found to deal with these unpleasant individuals is to keep a heavy hand, but with a loving tone. You must not back down for a single, angry knight. Listen to what the knight has to say with honesty and patience, because their offence might be quite justified, but if not, state your side and you view, and then hold. You are the master of justice in your guild, and you must be a good example to the other knights. When it comes down to it, be their friend as if you were equals, but when its business time, make sure they know you are the one holding the keys.

-Love: perhaps this is expressed enough throughout this lengthy post, but you absolutely must love your fellow guild mates and put their well beings over your own. Remember you are the only one most in control of yourself making you, in theory at least, the most able and powerful player in the game. If you express love to others, your guild mates, those who dislike you, and other guilds, you are certain to have a strong, positive impact on most everyone you meet.

There's a quick rundown. There is more that can be said, as I've learned a fair deal about running guilds over the years, but I don't want to turn this into a book, so hopefully this will do the trick.

My email is reynoldknight@gmail.com should you have any particular questions on guild leadership.

Blessings to you all.

Tue, 04/02/2013 - 14:50
#6
Redlawlsy's picture
Redlawlsy
what I did

1. Created it.
2. Invited people in it (even if they were random people in the haven)
3. Had a nice and friendly players.

Oh, and make sure you interview people before you accept them.

--Red

Tue, 04/02/2013 - 15:01
#7
Tigertigert
well you need the GM of the

well you need the GM of the jempire or unity to answer that questoin

Tue, 04/02/2013 - 16:09
#8
Njthug's picture
Njthug
Sending my love just for you I am sending my love I been waiting

Many factors go into creating a successful guild for sure, but first you must answer what would you define success as?

In Echo of Silence we define success by creating a friendly atmosphere and promoting craziness within the guild. When Dogrock and I first created Echo of Silence our goal was plain and simple we wanted to have a guild filled with friends plain and simple. We asked a few close friends to join and many just wanted to since they saw Dog, Nj, and Tan in the guild.

1. What type of community do you want to create? Strict, lax, or nooby?

2. Guild Goals -- What goals do you have for your guild (Think baby steps then work your way up)

3. Members --- Do you wish to have a lot of members or a small member base?
3a. Age what is the age group you want in your guild?
3b. Inactive Policy --- Will you wait a month or a day to kick someone.

4. Recruiting --- Do you want to do an application? In-game interview? or just random invites?
4a. Word of mouth -- this helps.

5. Guild Hall --- Do not worry about this is just an add-on you do not need to focus on this right away at all (this is more end-game content in my view).

6. Officers --- What will your officers duties be? Will they have any duties?
6b. Do ranks matter in your guild?
6c. Do you want to have a ranking system which is hard to move up or easy to move up?

So those are some important questions I think you need to answer before starting a guild myself and Dogrock pretty much had a quick outline much shorter than this when creating Eos.

Our Goal --- To create a guild which all of our Spiral Knights friends can hang out in (In Beta we all were in 20 different guilds that had about 3 active players in them) so our idea was to get us all into one guild which worked out to be Echo of Silence. We did not want to be a guild based on skill, money, etc. Just wanted to have fun with Spiral Knights.

Due to our goal we have one of the easy going community in this game we do not have tons of rules or well ask our players to be on 24/7 since we all understand we have a life which does not revolve around Spiral Knights. With this said we realized the age group in Eos was going to be a bit older than most guilds we allow everyone regardless of age to join, but tend to only allow 14+ in age (and most 14 year olds have to be pretty mature for our community). With our goal this kinda helped answer a few other questions listed: We tend to understand people have a real life and thus our inactive policy is 1month.

Well as you can see once you answer one of these questions the others kinda flow well now this helps with the "Idea" of what you want your guild to be like now you need to work on creating it!

I would do the following:

1. Find a group of friends (No not random players in the game that want to start a guild or a guy you just ran into and know for a week) I mean players you know for months and always talk to etc. Someone you can trust. Ask them to start a guild with you. Decide on leadership and make sure you two can gel well.

2. Figure out the guild name (remember that you do not know how "famous" your guild will be so figure out something that is funny gives it a relax feel but something that is a serious name such as Vanna Killers kinda shows it is a FSC base guild).

3. Start small Rome was not built in a day work your way up (Think of this like going to the gym for the first time you do not go and try to bench press 300lbs the first day if you do well you sir are an idiot, but you take gradual steps first start with 60lbs, then 80lbs, and you work your way up)

4. Keep in mind the faster you grow as a guild it may show you are very active on paper oh wow 20 players online, but use simple math to find %'s of your actual player base online. Example: Eos has 75 members now I think, and last time I logged in we had about 14 players online. So we had close to 19% of our members online at one point today now compared to a guild that lets say has 150 members and 25 players online it is about 16% if you round up 17% online...Which is not bad, but in this case smaller can still give you overall more active member base.

5. Guild Hall --- Do not focus on this until you guys are ready.

6. It will be hard at first, but slowly your name will get out, and try not to let randoms into your guild try to get to know players before you ask them to join, and keep in mind if a player looks shiny and rich they can still be an idiot! Which does not help your guild out at all.

Overall I think to create a successful guild you need to figure out your goal and from there start your guild up you should have a strong base at the start of 3 to 8 and well from there you see how it goes. Honestly a lot of factors which I did not go over come up. Most guilds from what I have seen along with Dogrock is love to complicate Spiral Knights so my rule of thumb is Keep it simple stupid! This is a simple hack and slash game the guild functions are merely a grouping of players with that said we are not playing head to head battles against each other for some giant prize, and we do not have 1 clear best guild in this game.

If you have any questions feel free to ask me here <69.

Tue, 04/02/2013 - 16:18
#9
Trydeth's picture
Trydeth
Simple solution

Sell your soul to Hyperion.

Tue, 04/02/2013 - 16:24
#10
Pepperonius's picture
Pepperonius
@tigertigert

(sarcasm) because Unity and Jemp are the ONLY guilds who have been around for a while, and successful (/sarcasm)

@OP

Much has been mentioned already by Njthug and Kingdomslayer. You will find the answers in there, honestly. I will sum it up as best I can, though.

Quality over quantity: don't invite just anyone. Get to know people first, then think of inviting. For TNW, we did many clockwork runs, and met people there. You get a good idea what folks are like while running with them.

Don't Beg, and don't allow beggars into your guild. Nothing will kill a reputation like being a beggar.

Remember that once someone has your guild name under theirs, they are representing your guild.

Tue, 04/02/2013 - 17:00
#11
Ncks's picture
Ncks
What white ritual?

Like what Nj & Perronius said.

A successful guild does not depends on its fame, it's more on are you feeling being bonded to it.

My guild isn't famous but I'm perfectly comfortable in it :)

We have rules that we abid on. Everyone know their own boundaries.

Doesn't take much for you to create a successful guild. Just how much effort you willing to put in it. Have fun making ur own successful guild.

Tue, 04/02/2013 - 20:03
#12
Tantarian's picture
Tantarian
The truth

Nj made a long post misguiding you all, but as one of the few morally sound guildmasters of EoS I have to tell you the truth:

What actually makes a guild successful is subtle trolling and lewd jokes. Maybe lewd trolling and subtle jokes too.

Tue, 04/02/2013 - 20:05
#13
Sonofgunz's picture
Sonofgunz
@Kingdomslayer

umm... your idea is great. An ideal, epic guildmaster should looks, and works like that.

I had been hanging around in 5 guilds (my old guilds died out I believe), and I saw many different kind of problems in my guilds

The #1 problem is the upkeep
I don't know if my current guild is asking for too much, 1,000 crowns everyday. When I looked at the guild record, there are only like... less than 10% of guildmates are helping in that upkeep
Actually there is no solution for this problem as there are too many 'selfish' guildmates

Then I looked in the guild storage: it's literally empty. Maybe all resources are moved into officer storage... me, as a vertan, will never know. But member storage and vertan storage is just empty.

Why these problems happen? Well that's because those guildmates never treat the guild as a FAMILY, they just DON'T CARE.

So yeah... your idea is totally great but the most important thing that the key of an awesome guild is to have good guildmates, otherwise even the guildmaster tried his/her best, it's not going to work.

PS: Please excuse me for any stupid grammar and wording mistakes, my first language is not English thx

Tue, 04/02/2013 - 23:34
#14
Kingdomslayer
@Sonofgunz Absolutely right.

@Sonofgunz

Absolutely right. Sometimes you simply cannot turn the situation around in the station you are in. It is the guild master's responsibility before anyone to step down for the sake of others; it seems as though this is not the case in your guild.

Should you consider making your own guild, let me suggest keeping upkeep very, very low for a good long time. Expand only when you have a strong current of crowns entering weekly, and your officers are aware of the large responsibility required for having such control over the vault. While having a bunch of rooms and furniture is nice, having money to help one another is far better.

Wed, 04/03/2013 - 00:09
#15
Blue-Flood's picture
Blue-Flood
Go!

In the online guild world, being a leader doesn't require nearly as much of a skillset as being one IRL, but there are three key factors.

1) Time - as a leader you gota be there, make face time, and talk. Show your personality. If you don't, people will leave to find those that do. Even if it's only for 2-3 hours a day, you need consistancy.

2)Respect - This one requires a little tact. You cannot let members walk over your decision making. There's nothing wrong with lending your ear once in a while.. or even constantly, but the values that you hold most dear about guild commitment and standards must be met. Though being the guild master isn't the most prestigious position in the entire world, you're still the boss.

3)Fairness - Showing favoritism just leads to bitterness and resentment. Hold everyone accountable to a standard equally.

Out of all of these my personal setback is time - I spend most of my time with the family, so I'm cool just to follow online. It's nice to be in an awesome guild.

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