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Shadow Lair Pass - How OOO could profit.

8 replies [Last post]
Tue, 04/02/2013 - 12:02
The-Rawrcake's picture
The-Rawrcake

With energy's current price for $$$, one, single shadow lair run from an 1800 CE key will cost a total of

$5.12 per key if buying 3,500 energy
$4.79 per key if buying 7,500 energy
$4.50 per key if buying 20,000 energy
$4.00 per key if buying 45,000 energy

Let's be realistic and say most people buy the 7,500 deal if fairly dedicated. If I felt like soloing 8 shadow lairs in one month (twice per week, not much play time or average play time) it would cost me $38.32. Almost 40 bucks a month just to play an average amount of play time in shadow lairs. Another option is to split this between 4 players. That's still $9.58 per month per person, and you need to find people willing to do this. Keep in mind that not all runs are successful..... this is end-game content. It requires progression, which likely means multiple failures if you are not being carried.

If you solo, someone would be more tempted to buy energy in bulk from this method (you can rely on yourself to make full use of the energy). Buying the 45,000 energy bulk would be $32.00 a month with the scenario in the above paragraph. If you play with 4 players splitting costs, then someone would be more tempted to buy the smaller energy deals because you likely do not want to rely on three other players for a long term deal. Buying 3,500 energy consistently, the scenario in the above paragraph would cost $10.24 per person.

If you are thinking "Well, I don't know why you are wasting your time mentioning this because most people farm the CE cost instead of paying $$ for SL since that is practical" then you have the mindset of a good consumer. Very few players would actually be willing to pay this much per month.

Because of this, I am proposing a shadow lair pass that sets a realistic cost on running shadow lairs. In this game, it is pay $$ if you do not want to do the farming, and farm if you want to save $$.

With the current shadow lair system, it is a no brainer for the average player to only farm to reach the costs to run shadow lairs after buying an elevator pass (or even without an elevator pass, it's all much easier than spending $$) which can cut profit from OOO.

The dudes that manage financial stuffs for OOO know that for so much of a price increase, so many consumers will not be interested based on past sales. This suggestion is me asking the dudes that manage financial stuffs for OOO to take Shadow Lairs and their larger than should be costs into consideration.

Tue, 04/02/2013 - 12:11
#1
The-Rawrcake's picture
The-Rawrcake
This second post is for

This second post is for making the Shadow Lair Pass work. The problem: Can OOO make a Shadow Lair pass that only lets the person with the pass go down and won't allow a whole party to leech off of the one with the pass.

My ideas to solve this.

1. The pass doesn't unlock the shadow lair gate like a key does. Rather, it will teleport the one player that does have it past the locked part of the gate. If the entire party has shadow lair passes, all of the members can teleport past the lock and the party will descend.

2. Include the fact that players may leech off of one player with a pass into the $$ cost of the shadow lair pass.

Tue, 04/02/2013 - 12:19
#2
Canine-Vladmir's picture
Canine-Vladmir
Holy Snaps.

i never viewed SL that way. Heck No, im never playing SLs again. Thanks Rawrcake for warning me!

Tue, 04/02/2013 - 13:32
#3
Klipik's picture
Klipik

I like solution 1, but teleporting seems... :(

Instead you could do an instanced thing like in the subtown entrances, where you can pass through if cleared and otherwise you can't. If you had a SL pass, the lock around the elevator wouldn't be there on your screen and you could waltz right in.

Tue, 04/02/2013 - 13:55
#4
The-Rawrcake's picture
The-Rawrcake
yeah, there looks like many

yeah, there looks like many ways that they could get around it.

The main thing is just letting them take a look into how much SLs actually cost, and that lowering the cost will not be for the purpose of "appealing to casual" players (this is a casual game, guys, lol we are pretty much all casual) but rather it would increase OOO's profit.

1. This is a casual game.
2. The concept of lowering the price of things to meet true demands helps make profit for any company that is overpricing items past demand.

Canine-Vladmir is a great example of a careful consumer. He's likely not going to pay up to $40 a month for average solo playtime in SL. I know I wouldn't :/

Tue, 04/02/2013 - 15:01
#5
Zeddy's picture
Zeddy

If the SL pass doesn't apply to the whole group, then the people in the group without a pass have nothing to gain from partying up with someone who does have one. That person has no reason to pay for their share of they key after all. If he pays, or if they simply decide to let him tag along anyway, his pass would be redundant in either case.

In other words, an SL pass is only worth anything if everyone in the group has them. If the pass does not apply to everyone in the group, they're basically only of interest to people who want to solo Shadow Lairs.

Tue, 04/02/2013 - 15:16
#6
Klipik's picture
Klipik

Maybe the pass could grant you reduced price on shadow keys, but they would come permabound to your knight?
Actually, that seems like a bad idea. Not sure.

Tue, 04/02/2013 - 18:13
#7
Skold-The-Drac's picture
Skold-The-Drac
individual keys...

The thing is, if you make SL keys act as something of a temp pass for a SINGLE player. This pass idea would be more viable.

ala t2'ers entering t3, make the SL key and pass a temporary clearance item responsible for individual players, and set the key price individually.

Simple, easy, and makes the price of SL keys about 400ce, unless they decide to bump the price up whilst screwing with this.
Anyway, I've got a long date with New Londo and maybe Ceaseless Discharge. Have fun.

Tue, 04/02/2013 - 18:22
#8
Klipik's picture
Klipik

+1 to skold - just make individual player keys along with the normal ones. That way, you can have this SL pass thing, and it won't affect anyone else unless they bought a full party key.

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