Each danger mission should give 2 tokens- one for each of their levels. These tokens should be redeemable for weaponry, just like FSC coins, jelly gems, etc. are. This would buff the payout of danger missions up a notch, so as to make them as profitable as FSC.
FSC gives about 2K per floor over the course of 4 floors, but gives 3K on the 5th floor in the form of tokens. = 11K per run; or 2.2K per floor
Danger missions give about 1.3K per floor over the course of 2 floors (counting the final floor), and have no other rewards. = 2.6K per run; or 1.3K per floor
Obviously, danger missions are far harder (for most of the people I know, I did not poll the entirety of the playerbase, don't hurt me) than firestorm citadel, and as such should have good rewards of their own. If each token was valued the same as a token from FSC-
Danger missions would give 2 tokens worth 1K each at a vendor after buying a cheap 5* item with them. This would give out 2.3K per floor, making danger missions actually pay off.
The danger missions should have their own gear- this gear could easily be created by changing up damage types and charges. For instance, how awesome would it be to have a normal version of argent peacemaker that could suda-smash? Or a nitronome that dealt pure elemental or shadow? A shadow flourish that dropped a couple shard bomb shards on it's charge? Taking older elements of the game that were normally not paired together could make for some awesome combinations. It isn't hard to come up with hypothetical awesome new things using them, and would likely not be too hard to code up. But that is beside the point.
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But wait, you say. Prestige must be highly valued! Well right now it really isn't, because there is no real use for it other than epeen- which is only valued by a few players.... woah.
Just remember danger missions are still tiered to rank. It could be kind of silly.
Due to the difficulty gap, a rank 5 knight might farm a 5* more easily than a Vanguard.
-not counting the fact that such under leveled knight has free access to high level weapons-
A small detail, I guess only the deepest version drops tokens?