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The patch... The UI... The good the bad.

1 reply [Last post]
Wed, 04/03/2013 - 13:44
Shisho's picture
Shisho

Some of the new UI stuff is cool, and functions nicely. Like the character display screens on the elevator down and up. The popups at the top showing the interaction option for NPCs is welcomed as well.

Most of it, I'm mostly indifferent to. Just stylistic changes really.

However, there are some rather glaring issues I think with a couple areas.

1) Hiding the crown and CE inside the inventory menu. If it's intentional it's deceptive, if it's not, it's bad design. At least have an option to keep it open at all times. Let the player decide.

2) The weapon switch icon/text thing is cool looking, and probably very helpful for new players. Problem is that it's distracting and unnecessary for people who already know their weapons. Again, an option to turn this on/off is very important.

3) The minimap monster indicators are clutter to me. Since you've done a lot to program what shows in that minimap, it would also be nice to have some filters in it, so the player can decide what's important to see on the minimap.

4) Lastly, and least of all, I don't really see a need to see my health and shield bar in non-combat areas.

Wed, 04/03/2013 - 14:01
#1
Goldeneman's picture
Goldeneman
My Points

I have a few points to make too....

The Bad
1) WHY THE SHAKE IN LOWDOWN WHEN YOU GET HIT I MEAN LIKE COME ON! REALLY???

2) What is the point of having a health and shield bar in haven and its not like monsters will pop up out of bushes and attack you

3) When I walk in haven all I see is white names! That is very lame.(Apart from guild members and friends). I can now long live up to my name too Q_Q

The Good
1) Health bars on monsters is usefull

2) I like the interface when your enter a elevator. REALLY COOL

3) (Suggestion) The weapon switch HUD is kinda good because I get to see what weapon is next, but if they could move it to the side a little will be awsome

4) Clickable buttons look fancy

So overall 5.5/10

~Eman

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